User:Zarzuelazen/Books/Reality Theory: Decision&Game Theory

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

Extensive form game 2.svg
This user book is a user-generated collection of Wikipedia articles that can be easily saved, rendered electronically, and ordered as a printed book. If you are the creator of this book and need help, see Help:Books (general tips) and WikiProject Wikipedia-Books (questions and assistance).

Edit this book: Book Creator · Wikitext
Order a printed copy from: PediaPress
About ] [ Advanced ] [ FAQ ] [ Feedback ] [ Help ] [ WikiProject ] Recent Changes ]


Reality Theory: Decision&Game Theory[edit]

Action axiom
Adjusted winner procedure
Admissible decision rule
Adverse selection
Affect heuristic
Affective forecasting
Agent (economics)
All-pay auction
Allais paradox
Ambiguity aversion
Analysis paralysis
Analytic hierarchy process
Anchoring
Apportionment (politics)
Approval voting
Arrow's impossibility theorem
Arrow–Debreu model
Attribute substitution
Auction theory
Availability heuristic
Backgammon
Backward induction
Bargaining
Bargaining problem
Battle of the sexes (game theory)
Bayes estimator
Bayesian game
Behavioral economics
Behavioral game theory
Belief bias
Bertrand competition
Best response
Borda count
Bounded rationality
Brams–Taylor procedure
Branching factor
Bucklin voting
Buyer's remorse
Cardinal utility
Cardinal voting
Causal decision theory
Certainty effect
Chainstore paradox
Chess
Chicken (game)
Choice
Choice modelling
Chore division
Combinatorial explosion
Combinatorial game theory
Common knowledge (logic)
Comparison of electoral systems
Compensation principle
Competitive equilibrium
Competitive regret
Complete contract
Complete information
Condorcet method
Condorcet paradox
Condorcet's jury theorem
Confirmation bias
Congestion game
Continuous game
Contract bridge
Contract theory
Convex preferences
Convexity in economics
Coombs' method
Cooperative game theory
Coordination game
Core (game theory)
Correlated equilibrium
Cournot competition
Cumulative prospect theory
Deadlock (game theory)
Debreu theorems
Decision fatigue
Decision field theory
Decision matrix
Decision model
Decision rule
Decision theory
Decision-making
Decision-making paradox
Defense of the Ancients
Delayed gratification
Description-experience gap
Dichotomous preferences
Dictator game
Differential game
Diplomacy (game)
Disappointment
Discount function
Discounted utility
Disposition effect
Divide and choose
Dodgson's method
Dota 2
Double majority
Draughts
Duopoly
Dutch auction
Duverger's law
Dynamic inconsistency
Efficient cake-cutting
Electoral system
Ellsberg paradox
Emotions in decision-making
Endowment effect
English auction
Envelope theorem
Envy-free cake-cutting
Envy-freeness
Epsilon-equilibrium
Equitable division
Equity (economics)
Escalation of commitment
Evidential decision theory
Evolutionarily stable state
Evolutionarily stable strategy
Evolutionary game theory
Exact division
Exhaustive ballot
Expected utility hypothesis
Expenditure function
Expenditure minimization problem
Exponential discounting
Exponential utility
Extensive-form game
Fair cake-cutting
Fair division
Fair division experiments
Fair division of a single homogeneous resource
Fair item assignment
Fair random assignment
Fair river sharing
Familiarity heuristic
Fictitious play
First-past-the-post voting
First-price sealed-bid auction
Focal point (game theory)
Folk theorem (game theory)
Framing effect (psychology)
Fundamental theorems of welfare economics
Game
Game complexity
Game theory
Game tree
General equilibrium theory
Generalized expected utility
Gibbard–Satterthwaite theorem
Go (game)
Gossen's laws
Gossen's second law
Graphical game theory
Gratification
Group decision-making
Group-envy-free
Hanabi (card game)
Hearthstone
Heuristics in judgment and decision-making
Hicksian demand function
Hill–Beck land division problem
Hindsight bias
Hold-up problem
Hyperbolic absolute risk aversion
Hyperbolic discounting
Impact bias
Impartial game
Implementation theory
Imputation (game theory)
Incentive compatibility
Incomplete contracts
Independence of clones criterion
Independence of irrelevant alternatives
Indirect utility function
Inequity aversion
Info-gap decision theory
Information asymmetry
Information set (game theory)
Instant-runoff voting
Intertemporal choice
Isoelastic utility
Kalai–Smorodinsky bargaining solution
Kaldor–Hicks efficiency
Lexicographic preferences
Liberal paradox
Limited voting
List of games in game theory
Loss aversion
Magic: The Gathering
Mahjong
Majority
Majority rule
Marginal rate of substitution
Marginal use
Marginal utility
Marginal value
Marginalism
Market structure
Markov perfect equilibrium
Marshallian demand function
Matching pennies
Maximization (psychology)
Maximum a posteriori estimation
Maximum theorem
May's theorem
Mechanism design
Median voter theorem
Mertens-stable equilibrium
Metagame analysis
Microeconomics
Microfoundations
Minimax
Minimax estimator
Mixed electoral system
Mixed-member proportional representation
Monopoly
Monopsony
Monotonicity (mechanism design)
Monty Hall problem
Moral hazard
Multi-attribute utility
Multiplayer online battle arena
Multiple principal problem
Multiple-criteria decision analysis
Myerson–Satterthwaite theorem
Nakamura number
Nanson's method
Nash equilibrium
Neuroeconomics
Newcomb's paradox
Nim
Nimber
No-win situation
Non-convexity (economics)
Non-cooperative game theory
Non-credible threat
Non-dictatorship
Normal-form game
Normative model of decision-making
Oligopoly
Oligopsony
Optimal decision
Optimal stopping
Ordinal utility
Outcome (game theory)
Overchoice
Overconfidence effect
Paradox of value
Parallel voting
Pareto efficiency
Partial equilibrium
Partisan game
Party-list proportional representation
Pascal's mugging
Pascal's Wager
Perfect Bayesian equilibrium
Perfect information
Pigou–Dalton principle
Planning fallacy
Plurality (voting)
Plurality voting
Plurality-at-large voting
Ply (game theory)
Poker
Positional voting
Potential game
Preference (economics)
Preference relation
Preferential voting
Price of anarchy
Price of fairness
Price of stability
Principal–agent problem
Prisoner's dilemma
Proper equilibrium
Proportional division
Proportional representation
Prospect theory
Proxy voting
Pseudocertainty effect
Public choice
Purification theorem
Quantal response equilibrium
Quasi-perfect equilibrium
Quasitransitive relation
Randomised decision rule
Range voting
Rank reversals in decision-making
Rank-dependent expected utility
Ranked voting
Rational agent
Rational choice theory
Rational ignorance
Rationalizability
Real-time strategy
Recognition primed decision
Regret
Regret (decision theory)
Rental harmony
Repeated game
Replicator equation
Representativeness heuristic
Resource monotonicity
Revealed preference
Revelation principle
Revenue equivalence
Risk aversion
Risk aversion (psychology)
Risk dominance
Risk neutral preferences
Risk-seeking
Robust decision-making
Rock–paper–scissors
Rubinstein bargaining model
Satisficing
Score voting
Scoring rule
Secretary problem
Sequential equilibrium
Sequential game
Shapley value
Shared information bias
Shogi
Signaling game
Signalling (economics)
Simultaneous game
Single crossing condition
Single non-transferable vote
Single transferable vote
Sleeping Beauty problem
Slutsky equation
Social choice theory
Social welfare function
Solution concept
Solved game
Sortition
Spoiler effect
Sprague–Grundy theorem
St. Petersburg paradox
Stag hunt
StarCraft (video game)
StarCraft II: Wings of Liberty
Status quo bias
Stochastic game
Strategic complements
Strategic dominance
Strategic nomination
Strategy (game theory)
Strategy game
Strategy video game
Strategyproofness
Subgame
Subgame perfect equilibrium
Subjective expected utility
Succinct game
Super-proportional division
Supermajority
Sure-thing principle
Symmetric game
Tactical voting
Texas hold 'em
Tic-tac-toe
Time preference
Tit for tat
Trembling hand perfect equilibrium
Two-alternative forced choice
Two-round system
Ultimatum game
Uncorrelated asymmetry
Unrestricted domain
Utility
Utility maximization problem
Vickrey auction
Vickrey–Clarke–Groves auction
Vickrey–Clarke–Groves mechanism
Von Neumann–Morgenstern utility theorem
Vote splitting
Wald's maximin model
War of attrition (game)
Wargame
Wasted vote
Weighted product model
Weighted sum model
Weighted voting
Welfare economics
Winner's curse
Zero-sum game