User:Zarzuelazen/Books/Reality Theory: Decision&Game Theory

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Reality Theory: Decision&Game Theory[edit]

Action axiom
Additive utility
Adjusted winner procedure
Advice (opinion)
Admissible decision rule
Adverse selection
Affect heuristic
Affective forecasting
Agent (economics)
Aggregative game
AL procedure
All-pay auction
Allais paradox
Ambiguity aversion
Analysis paralysis
Analytic hierarchy process
Applied general equilibrium
Apportionment (politics)
Approval voting
Arrow's impossibility theorem
Arrow–Debreu model
Attribute substitution
Auction theory
Austin moving-knife procedures
Availability heuristic
Backward induction
Banach–Mazur game
Bargaining problem
Battle of the sexes (game theory)
Bayesian game
Bayesian-optimal mechanism
Bayesian regret
Behavioral economics
Behavioral game theory
Belief bias
Bertrand competition
Best response
Bimatrix game
Borda count
Bounded rationality
Brams–Taylor procedure
Branching factor
Brier score
Bucklin voting
Budget constraint
Buyer's remorse
Cardinal utility
Cardinal voting
Causal decision theory
Certainty effect
Chainstore paradox
Chicken (game)
Choice architecture
Choice modelling
Chore division
Cognitive miser
Combinatorial auction
Combinatorial explosion
Combinatorial game theory
Common knowledge (logic)
Comparison of electoral systems
Compensating variation
Compensation principle
Competitive equilibrium
Competitive regret
Complete contract
Complete information
Computable general equilibrium
Condorcet method
Condorcet paradox
Condorcet's jury theorem
Confirmation bias
Congestion game
Consumer choice
Continuous game
Contract bridge
Contract curve
Contract theory
Convex preferences
Convexity in economics
Coombs' method
Cooperative game theory
Coordination game
Core (game theory)
Correlated equilibrium
Cournot competition
Cumulative prospect theory
Deadlock (game theory)
Debreu theorems
Decision fatigue
Decision field theory
Decision matrix
Decision model
Decision rule
Decision theory
Decision-making paradox
Default effect
Defense of the Ancients
Delayed gratification
Description-experience gap
Dichotomous preferences
Dictator game
Differential game
Diplomacy (game)
Discrete choice
Discount function
Discounted utility
Disposition effect
Distinction bias
Divide and choose
Dodgson's method
Dota 2
Double majority
Dutch auction
Duverger's law
Dynamic inconsistency
Ecological rationality
Edgeworth box
Efficient cake-cutting
Efficient envy-free division
El Farol Bar problem
Electoral system
Ellsberg paradox
Emotions in decision-making
Endowment effect
English auction
Envelope theorem
Envy-free cake-cutting
Envy-free item allocation
Envy-graph procedure
Equitable division
Equity (economics)
Equivalent variation
Escalation of commitment
Even–Paz protocol
Evidential decision theory
Evolutionarily stable state
Evolutionarily stable strategy
Evolutionary game theory
Exact division
Exhaustive ballot
Expectation (epistemic)
Expected utility hypothesis
Expenditure function
Expenditure minimization problem
Exponential discounting
Exponential utility
Extensive-form game
Fair cake-cutting
Fair division
Fair division experiments
Fair division of a single homogeneous resource
Fair item allocation
Fair random assignment
Fair river sharing
Familiarity heuristic
Fast-and-frugal trees
Fictitious play
Fink protocol
First-past-the-post voting
First-price sealed-bid auction
Focal point (game theory)
Folk theorem (game theory)
Framing effect (psychology)
Fundamental theorems of welfare economics
Game complexity
Game theory
Game tree
General equilibrium theory
Generalized expected utility
Generalized game theory
Gibbard–Satterthwaite theorem
Go (game)
Gossen's laws
Gossen's second law
Graphical game theory
Group decision-making
Hanabi (card game)
Heuristics in judgment and decision-making
Hex (board game)
Hicksian demand function
Highest averages method
Hill–Beck land division problem
Hindsight bias
Hold-up problem
Homothetic preferences
Hyperbolic absolute risk aversion
Hyperbolic discounting
Impact bias
Impartial game
Implementation theory
Imputation (game theory)
Incentive compatibility
Incomplete contracts
Independence of clones criterion
Independence of irrelevant alternatives
Indifference curve
Indirect utility function
Inequity aversion
Info-gap decision theory
Information asymmetry
Information set (game theory)
Instant-runoff voting
Intertemporal choice
Isoelastic utility
Judge–advisor system
Kalai–Smorodinsky bargaining solution
Kaldor–Hicks efficiency
Largest remainder method
Last diminisher
Lemke–Howson algorithm
Leontief utilities
Less-is-more effect
Lexicographic preferences
Liberal paradox
Limited voting
Linear utility
List of games in game theory
Local nonsatiation
Loss aversion
Loss function
Magic: The Gathering
Majority rule
Marginal rate of substitution
Marginal use
Marginal utility
Marginal value
Market structure
Markov perfect equilibrium
Marshallian demand function
Matching pennies
Maximization (psychology)
Maximum theorem
Max-min item allocation
May's theorem
Mean-field game theory
Mechanism design
Median voter theorem
Mental accounting
Mertens-stable equilibrium
Metagame analysis
Minimax estimator
Maximin share
Mixed electoral system
Mixed-member proportional representation
Monotone preferences
Monotonicity (mechanism design)
Monotonicity criterion
Monty Hall problem
Moral hazard
Multi-attribute utility
Multiplayer online battle arena
Multiple principal problem
Multiple-criteria decision analysis
Myerson–Satterthwaite theorem
Nakamura number
Nanson's method
Nash equilibrium
Newcomb's paradox
No-win situation
Non-convexity (economics)
Non-cooperative game theory
Non-credible threat
Normal-form game
Normative model of decision-making
Nudge theory
Null move
Optimal decision
Optimal stopping
Ordinal utility
Outcome (game theory)
Overconfidence effect
Pain of paying
Paradox of value
Parallel voting
Pareto efficiency
Partial equilibrium
Partisan game
Party-list proportional representation
Pascal's mugging
Pascal's Wager
Perfect Bayesian equilibrium
Perfect information
Psychological inertia
Picking sequence
Pigou–Dalton principle
Planning fallacy
Plurality (voting)
Plurality voting
Plurality-at-large voting
Ply (game theory)
Positional voting
Potential game
Preference (economics)
Preference relation
Preferential voting
Present bias
Price of anarchy
Price of fairness
Price of stability
Principal–agent problem
Prisoner's dilemma
Proper equilibrium
Proportional division
Proportional representation
Prospect theory
Proxy voting
Pseudocertainty effect
Public choice
Public goods game
Purification theorem
Quantal response equilibrium
Quasilinear utility
Quasi-perfect equilibrium
Quasitransitive relation
Randomised decision rule
Range voting
Rank reversals in decision-making
Rank-dependent expected utility
Ranked voting
Rational agent
Rational choice theory
Rational ignorance
Real-time strategy
Recognition heuristic
Recognition primed decision
Reference dependence
Regret (decision theory)
Rental harmony
Repeated game
Replicator equation
Representativeness heuristic
Resource monotonicity
Responsive set extension
Revealed preference
Revelation principle
Revenue equivalence
Risk aversion
Risk aversion (psychology)
Risk dominance
Risk neutral preferences
Risk perception
Robust decision-making
Rubinstein bargaining model
Rule complex
Score voting
Scoring rule
Secretary problem
Selfridge–Conway procedure
Sequential equilibrium
Sequential game
Shapley value
Shared information bias
Signaling game
Signalling (economics)
Simultaneous game
Single crossing condition
Single non-transferable vote
Single-parameter utility
Single peaked preferences
Single transferable vote
Sleeping Beauty problem
Slutsky equation
Smart market
Social choice theory
Social preferences
Social welfare function
Solution concept
Solved game
Spoiler effect
Sprague–Grundy theorem
St. Petersburg paradox
Stable marriage problem
Stag hunt
StarCraft (video game)
StarCraft II: Wings of Liberty
Status quo bias
Stochastic game
Stochastic transitivity
Strategic complements
Strategic dominance
Strategic fair division
Strategic nomination
Strategy (game theory)
Strategy game
Strategy video game
Stromquist moving-knives procedure
Subgame perfect equilibrium
Subjective expected utility
Succinct game
Super-proportional division
Sure-thing principle
Symmetric game
Tactical voting
Take-the-best heuristic
Texas hold 'em
Time preference
Tit for tat
Topological game
Trembling hand perfect equilibrium
Truthful cake-cutting
Truthful resource allocation
Two-alternative forced choice
Two-round system
Ultimatum game
Uncorrelated asymmetry
Undercut procedure
Unrestricted domain
Utility functions on divisible goods
Utility functions on indivisible goods
Utility maximization problem
Utility–possibility frontier
Vickrey auction
Vickrey–Clarke–Groves auction
Vickrey–Clarke–Groves mechanism
Von Neumann–Morgenstern utility theorem
Vote splitting
Wald's maximin model
War of attrition (game)
Wasted vote
Weakly additive
Weighted product model
Weighted sum model
Weighted voting
Welfare economics
Winner's curse
Zero-sum game