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Reality Theory: Game Theory&Axiology
[edit]- Academic dishonesty
- Academic integrity
- Accountability
- Act utilitarianism
- Action axiom
- Additive utility
- Adjusted winner procedure
- Admiration
- Admissible decision rule
- Adoration
- Adverse selection
- Advice (opinion)
- Aesthetic emotions
- Aesthetic interpretation
- Aesthetic relativism
- Aesthetics
- Aesthetics of music
- Aesthetics of nature
- Affect heuristic
- Affective forecasting
- Agape
- Agent (economics)
- Aggregative game
- Agnosticism
- Ahimsa
- Akrasia
- AL procedure
- Algorithmic bias
- All-pay auction
- Allais paradox
- Altruism
- Altruism (ethics)
- Ambiguity aversion
- Analysis paralysis
- Analytic hierarchy process
- Anchoring
- Animal ethics
- Anthropocentrism
- Antinatalism
- Applied aesthetics
- Applied ethics
- Applied general equilibrium
- Apportionment (politics)
- Approval voting
- Architectural design values
- Arete
- Argument from beauty
- Argument from desire
- Argument from morality
- Aristotelian ethics
- Arrow's impossibility theorem
- Arrow–Debreu model
- Artha
- Artistic merit
- Asceticism
- Asymmetry (population ethics)
- Atheism
- Atonement
- Attribute substitution
- Auction theory
- Austin moving-knife procedures
- Authenticity (philosophy)
- Authenticity in art
- Autonomy
- Availability heuristic
- Average and total utilitarianism
- Averageness
- Awe
- Axiology
- Backgammon
- Backward induction
- Banach–Mazur game
- Bargaining
- Bargaining problem
- Battle of the sexes (game theory)
- Bayesian game
- Bayesian regret
- Bayesian-optimal mechanism
- Beauty
- Behavioral economics
- Behavioral game theory
- Belief bias
- Beneficence (ethics)
- Bertrand competition
- Best response
- Betrayal
- Bimatrix game
- Bioethics
- Body proportions
- Borda count
- Bounded rationality
- Brams–Taylor procedure
- Branching factor
- Brier score
- Bucklin voting
- Buddhist ethics
- Budget constraint
- Bullet voting
- Bushido
- Business ethics
- Buyer's remorse
- Cardinal utility
- Cardinal virtues
- Cardinal voting
- Casuistry
- Categorical imperative
- Causal decision theory
- Certainty effect
- Chainstore paradox
- Charity (virtue)
- Chastity
- Cheating
- Chess
- Chicken (game)
- Chivalry
- Choice
- Choice architecture
- Choice modelling
- Chore division
- Christian ethics
- Civic virtue
- Claim rights and liberty rights
- Closed list
- Code of conduct
- Cognitive miser
- Cognitive musicology
- Cognitivism (ethics)
- Color preferences
- Color psychology
- Combinatorial auction
- Combinatorial explosion
- Combinatorial game theory
- Commensurability (ethics)
- Common good
- Common knowledge (logic)
- Comparison of electoral systems
- Compassion
- Compensating variation
- Compensation principle
- Competitive equilibrium
- Competitive regret
- Complete contract
- Complete information
- Computable general equilibrium
- Computer ethics
- Conceptions of God
- Condorcet efficiency
- Condorcet loser criterion
- Condorcet method
- Condorcet paradox
- Condorcet winner criterion
- Condorcet's jury theorem
- Confidentiality
- Confirmation bias
- Conflict of interest
- Congestion game
- Conscience
- Consequentialism
- Consistency criterion
- Consumer choice
- Contempt
- Contentment
- Continuous game
- Contract bridge
- Contract curve
- Contract theory
- Convex preferences
- Convexity in economics
- Coombs' method
- Cooperative bargaining
- Cooperative game theory
- Coordination game
- Core (game theory)
- Correlated equilibrium
- Cosmological argument
- Countersignaling
- Courage
- Cournot competition
- Cowardice
- Creepiness
- Cumulative prospect theory
- Cumulative voting
- Cuteness
- Cyberethics
- Deadlock (game theory)
- Debreu theorems
- Decision fatigue
- Decision field theory
- Decision matrix
- Decision model
- Decision rule
- Decision theory
- Decision-making
- Decision-making paradox
- Deep ecology
- Default effect
- Defense of the Ancients
- Deism
- Delayed gratification
- Demandingness objection
- Deontological ethics
- Description-experience gap
- Descriptive ethics
- Desert (philosophy)
- Detachment (philosophy)
- Dharma
- Dichotomous preferences
- Dictator game
- Differential game
- Dignity
- Diligence
- Diplomacy (game)
- Disappointment
- Discount function
- Discounted utility
- Discrete choice
- Dishonesty
- Disposition effect
- Distinction bias
- Distributive justice
- Distrust
- Divide and choose
- Divine command theory
- Dodgson's method
- Dogma
- Dota 2
- Double majority
- Draughts
- Dual process theory (moral psychology)
- Duopoly
- Duration neglect
- Dutch auction
- Duty
- Duverger's law
- Dynamic inconsistency
- Ecological rationality
- Edgeworth box
- Efficient cake-cutting
- Efficient envy-free division
- Egoism
- El Farol Bar problem
- Electoral system
- Elegance
- Elevation (emotion)
- Ellsberg paradox
- Embarrassment
- Emotions in decision-making
- Emotivism
- Empathy
- Endowment effect
- English auction
- Enlightenment (spiritual)
- Envelope theorem
- Environmental ethics
- Environmental philosophy
- Envy
- Envy-free cake-cutting
- Envy-free item allocation
- Envy-freeness
- Envy-graph procedure
- Epicureanism
- Epistemic virtue
- Epsilon-equilibrium
- Equanimity
- Equitable division
- Equity (economics)
- Equivalent variation
- Eroticism
- Escalation of commitment
- Ethical code
- Ethical dilemma
- Ethical eating
- Ethical eating
- Ethical egoism
- Ethical intuitionism
- Ethical naturalism
- Ethical non-naturalism
- Ethical subjectivism
- Ethics
- Ethics in religion
- Ethics of artificial intelligence
- Ethics of care
- Ethics of eating meat
- Ethics of technology
- Ethos
- Eudaimonia
- Euthyphro dilemma
- Even–Paz protocol
- Everyday Aesthetics
- Evidential decision theory
- Evil
- Evolution of morality
- Evolutionarily stable state
- Evolutionarily stable strategy
- Evolutionary aesthetics
- Evolutionary ethics
- Evolutionary game theory
- Evolutionary musicology
- Exact division
- Exhaustive ballot
- Existence of God
- Expectation (epistemic)
- Expected utility hypothesis
- Expected value of including uncertainty
- Expected value of perfect information
- Expected value of sample information
- Expenditure function
- Expenditure minimization problem
- Experience machine
- Experimental aesthetics
- Exponential discounting
- Exponential utility
- Expressivism
- Extension neglect
- Extensive-form game
- Facial symmetry
- Fact–value distinction
- Fair cake-cutting
- Fair division
- Fair division experiments
- Fair division of a single homogeneous resource
- Fair item allocation
- Fair random assignment
- Fair river sharing
- Faith
- Faith in Christianity
- Familiarity heuristic
- Fast-and-frugal trees
- Felicific calculus
- Female body shape
- Feminine beauty ideal
- Fictitious play
- Fink protocol
- First-past-the-post voting
- First-price sealed-bid auction
- Five precepts
- Focal point (game theory)
- Folk theorem (game theory)
- Forgiveness
- Framing effect (psychology)
- Free will
- Fundamental theorems of welfare economics
- Game
- Game complexity
- Game theory
- Game tree
- General equilibrium theory
- Generalized expected utility
- Generalized game theory
- Generative theory of tonal music
- Generosity
- Gibbard–Satterthwaite theorem
- Go (game)
- God
- Golden mean (philosophy)
- Golden Rule
- Good
- Good and evil
- Gossen's laws
- Gossen's second law
- Graphical game theory
- Gratification
- Gratitude
- Greed
- Grim trigger
- Group decision-making
- Group-envy-free
- Guilt (emotion)
- Hanabi (card game)
- Hatred
- Hearthstone
- Hedonism
- Heinz dilemma
- Heuristics in judgment and decision-making
- Hex (board game)
- Hicksian demand function
- Highest averages method
- Highest median voting rules
- Hill–Beck land division problem
- Hindsight bias
- Hippocratic Oath
- Hold-up problem
- Homothetic preferences
- Honesty
- Honour
- Hope (virtue)
- Hubris
- Humanity (virtue)
- Humiliation
- Humility
- Hyperbolic absolute risk aversion
- Hyperbolic discounting
- Hypocrisy
- Ideal (ethics)
- Ideal observer theory
- Iki (aesthetics)
- Immanence
- Immorality
- Impact bias
- Impartial game
- Impartiality
- Implementation theory
- Imputation (game theory)
- Incentive compatibility
- Incomplete contracts
- Independence of clones criterion
- Independence of irrelevant alternatives
- Independence of Smith-dominated alternatives
- Indifference curve
- Indignation
- Indirect utility function
- Individual and group rights
- Inequity aversion
- Info-gap decision theory
- Information asymmetry
- Information ethics
- Information set (game theory)
- Informed consent
- Injustice
- Instant-runoff voting
- Instrumental and intrinsic value
- Integrity
- Intertemporal choice
- Intrinsic value (ethics)
- Islamic ethics
- Isoelastic utility
- Is–ought problem
- Japanese aesthetics
- Jealousy
- Jewish ethics
- Journalism ethics and standards
- Journalistic objectivity
- Judge–advisor system
- Just-world hypothesis
- Justice
- Justice (virtue)
- Justice as Fairness
- Kalai–Smorodinsky bargaining solution
- Kaldor–Hicks efficiency
- Kama
- Kantian ethics
- Karma
- Kindness
- Largest remainder method
- Last diminisher
- Later-no-harm criterion
- Later-no-help criterion
- Lawrence Kohlberg's stages of moral development
- Laziness
- League of Legends
- Legal ethics
- Lemke–Howson algorithm
- Leontief utilities
- Less-is-more effect
- Lexicographic preferences
- Li (Confucianism)
- Liberal paradox
- Liberty
- Limited voting
- Linear utility
- List of culturally linked qualities of music
- List of games in game theory
- Local nonsatiation
- Logos
- Loss aversion
- Loss function
- Love
- Loyalty
- Lust
- Machine ethics
- Magic: The Gathering
- Mahjong
- Maitrī
- Majority
- Majority criterion
- Majority judgment
- Majority loser criterion
- Majority rule
- Marginal rate of substitution
- Marginal use
- Marginal utility
- Marginal value
- Marginalism
- Market structure
- Markov perfect equilibrium
- Marshallian demand function
- Matching pennies
- Mathematical beauty
- Mathematics and architecture
- Mathematics and art
- Max-min item allocation
- Maxim (philosophy)
- Maximin share
- Maximization (psychology)
- Maximum theorem
- May's theorem
- Mean-field game theory
- Meaning of life
- Meanness
- Mechanism design
- Media bias
- Media ethics
- Median voter theorem
- Medical ethics
- Mental accounting
- Mercy
- Mere addition paradox
- Merit (Buddhism)
- Mertens-stable equilibrium
- Meta-ethics
- Metagame analysis
- Microeconomics
- Microfoundations
- Minimax
- Minimax estimator
- Mixed electoral system
- Mixed-member proportional representation
- Modes of persuasion
- Modesty
- Moksha
- Monopoly
- Monopsony
- Monotheism
- Monotone preferences
- Monotonicity (mechanism design)
- Monotonicity criterion
- Monty Hall problem
- Moral agency
- Moral blindness
- Moral character
- Moral constructivism
- Moral development
- Moral foundations theory
- Moral hazard
- Moral luck
- Moral nihilism
- Moral psychology
- Moral rationalism
- Moral realism
- Moral reasoning
- Moral relativism
- Moral responsibility
- Moral sense theory
- Moral skepticism
- Moral universalism
- Moral universalizability
- Morality
- Multi-attribute utility
- Multiplayer online battle arena
- Multiple principal problem
- Multiple-criteria decision analysis
- Music and emotion
- Music and mathematics
- Music psychology
- Music-related memory
- Musical semantics
- Musical syntax
- Mutual majority criterion
- Myerson–Satterthwaite theorem
- Nakamura number
- Nanson's method
- Nash equilibrium
- Natalism
- Natural and legal rights
- Natural law
- Naturalistic fallacy
- Negative and positive rights
- Negative liberty
- Negative utilitarianism
- Neuroeconomics
- Neuroesthetics
- Newcomb's paradox
- News values
- Nim
- Nimber
- Nirvana
- No-win situation
- Noble Eightfold Path
- Non-aggression principle
- Non-cognitivism
- Non-convexity (economics)
- Non-cooperative game theory
- Non-credible threat
- Non-dictatorship
- Nonviolence
- Norm (philosophy)
- Norm of reciprocity
- Normal-form game
- Normative
- Normative ethics
- Normative model of decision-making
- Nudge theory
- Null move
- Obligation
- Oligopoly
- Oligopsony
- Ontological argument
- Open list
- Open society
- Open-mindedness
- Open-question argument
- Optimal decision
- Optimal stopping
- Ordinal utility
- Original position
- Outcome (game theory)
- Overchoice
- Overconfidence effect
- Pain of paying
- Panentheism
- Pantheism
- Paradox of hedonism
- Paradox of value
- Parallel voting
- Pareto efficiency
- Partial equilibrium
- Participation constraint (mechanism design)
- Participation criterion
- Partisan game
- Party-list proportional representation
- Pascal's mugging
- Pascal's Wager
- Pathos
- Patience
- Peace
- Peak–end rule
- Perfect Bayesian equilibrium
- Perfect information
- Perfection
- Perfectionism (philosophy)
- Permission (philosophy)
- Person
- Person-affecting view
- Personhood
- Philosophy of music
- Philosophy of religion
- Phronesis
- Physical attractiveness
- Picking sequence
- Pigou–Dalton principle
- Pity
- Planning fallacy
- Plurality (voting)
- Plurality voting
- Plurality-at-large voting
- Ply (game theory)
- Poker
- Political ethics
- Polytheism
- Population ethics
- Positional voting
- Positive liberty
- Potential game
- Pragmatic ethics
- Preference (economics)
- Preference relation
- Preference utilitarianism
- Preferential voting
- Prescriptivity
- Present bias
- Price of anarchy
- Price of fairness
- Price of stability
- Pride
- Primary care ethics
- Primum non nocere
- Principal–agent problem
- Prioritarianism
- Prisoner's dilemma
- Privacy
- Problem of evil
- Problem of religious language
- Procedural justice
- Processing fluency
- Processing fluency theory of aesthetic pleasure
- Professional boundaries
- Professional ethics
- Promise
- Proper equilibrium
- Proportion (architecture)
- Proportional division
- Proportional representation
- Prospect theory
- Proxy voting
- Prudence
- Pseudocertainty effect
- Psychological egoism
- Psychological inertia
- Psychology of art
- Psychology of music preference
- Psychology of religion
- Public choice
- Public goods game
- Purification theorem
- Purity in Buddhism
- Puruṣārtha
- Quadratic voting
- Quantal response equilibrium
- Quasi-perfect equilibrium
- Quasi-realism
- Quasilinear utility
- Quasitransitive relation
- Randomised decision rule
- Range voting
- Rank reversals in decision-making
- Rank-dependent expected utility
- Ranked pairs
- Ranked voting
- Rasa (aesthetics)
- Rational agent
- Rational choice theory
- Rational egoism
- Rational ignorance
- Rationalizability
- Real-time strategy
- Recency bias
- Recklessness (psychology)
- Recognition heuristic
- Recognition primed decision
- Redemption (theology)
- Reference dependence
- Reflective equilibrium
- Regret
- Regret (decision theory)
- Relational models theory
- Religious ecstasy
- Religious experience
- Remorse
- Ren (Confucianism)
- Rental harmony
- Repeated game
- Replicator equation
- Representativeness heuristic
- Resentment
- Resource monotonicity
- Respect
- Respect for persons
- Responsive set extension
- Revealed preference
- Revelation principle
- Revenge
- Revenue equivalence
- Reverence (emotion)
- Reversal symmetry
- Rights
- Risk
- Risk aversion
- Risk aversion (psychology)
- Risk dominance
- Risk neutral preferences
- Risk perception
- Risk-seeking
- Robot ethics
- Robust decision-making
- Rock–paper–scissors
- Rubinstein bargaining model
- Rule complex
- Rule utilitarianism
- Safety
- Samadhi
- Samatha
- Sati (Buddhism)
- Satisficing
- Schadenfreude
- Science of value
- Scientific integrity
- Scientific misconduct
- Scope neglect
- Score voting
- Scoring rule
- Secrecy
- Secretary problem
- Secular ethics
- Secular morality
- Security
- Self-hatred
- Selfridge–Conway procedure
- Sequential bargaining
- Sequential equilibrium
- Sequential game
- Seven deadly sins
- Seven virtues
- Sexual ethics
- Shame
- Shapley value
- Shared information bias
- Shibui
- Shogi
- Signaling game
- Signalling (economics)
- Simultaneous game
- Sin
- Single crossing condition
- Single non-transferable vote
- Single peaked preferences
- Single transferable vote
- Single-parameter utility
- Situational ethics
- Sleeping Beauty problem
- Slutsky equation
- Smart market
- Smith criterion
- Smith set
- Social choice theory
- Social contract
- Social emotions
- Social intuitionism
- Social preferences
- Social utility efficiency
- Social welfare function
- Solution concept
- Solved game
- Sophia (wisdom)
- Sortition
- Spite (game theory)
- Spoiler effect
- Sportsmanship
- Sprague–Grundy theorem
- St. Petersburg paradox
- Stable marriage problem
- Stag hunt
- StarCraft (video game)
- StarCraft II: Wings of Liberty
- Status quo bias
- Stochastic game
- Stochastic transitivity
- Stoicism
- Strategic complements
- Strategic dominance
- Strategic fair division
- Strategic nomination
- Strategy (game theory)
- Strategy game
- Strategy video game
- Strategy-stealing argument
- Strategyproofness
- Stromquist moving-knives procedure
- Subgame
- Subgame perfect equilibrium
- Subjective expected utility
- Sublime (philosophy)
- Substitution effect
- Succinct game
- Suffering
- Super-proportional division
- Supererogation
- Supermajority
- Supernormal stimulus
- Superrationality
- Sure-thing principle
- Symbolism (arts)
- Symmetric game
- Symmetry
- Symmetry in biology
- Sympathy
- Tactical voting
- Take-the-best heuristic
- Teleological argument
- Teleology
- Temperance (virtue)
- Ten Commandments
- Texas hold 'em
- Theism
- Theological virtues
- Theory of art
- Tic-tac-toe
- Time preference
- Tit for tat
- Topological game
- Trade-off
- Transcendence (philosophy)
- Transcendence (religion)
- Transparency (behavior)
- Trembling hand perfect equilibrium
- Trigger strategy
- Trolley problem
- Trust (social science)
- Truth
- Truthful cake-cutting
- Truthful resource allocation
- Two-alternative forced choice
- Two-level utilitarianism
- Two-round system
- Ultimatum game
- Unanimity
- Unattractiveness
- Uncanny valley
- Uncorrelated asymmetry
- Undercut procedure
- Universal prescriptivism
- Universal value
- Universalism
- Unrestricted domain
- Unsportsmanlike conduct
- Usual judgment
- Utilitarian bioethics
- Utilitarianism
- Utility
- Utility functions on divisible goods
- Utility functions on indivisible goods
- Utility maximization problem
- Utility monster
- Utility–possibility frontier
- Value (ethics)
- Value judgment
- Value of information
- Value pluralism
- Value theory
- Vanity
- Veil of ignorance
- Vice
- Vickrey auction
- Vickrey–Clarke–Groves auction
- Vickrey–Clarke–Groves mechanism
- View (Buddhism)
- Vipassanā
- Virtue
- Virtue ethics
- Virtue signalling
- Virtus
- Von Neumann–Morgenstern utility theorem
- Vote splitting
- Wabi-sabi
- Wald's maximin model
- War of attrition (game)
- Wargame
- Wasted vote
- Weakly additive
- Weighted product model
- Weighted sum model
- Weighted voting
- Welfare economics
- Will (philosophy)
- Winner's curse
- Wisdom
- Wisdom of repugnance
- Yi (Confucianism)
- Zero-sum game
- Ṛta