VGA Planets

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VGA Planets
Developer(s)Tim Wisseman
Platform(s)MS-DOS, Apple Macintosh, Web
Genre(s)Turn-based strategy
Mode(s)Multi player

VGA Planets is a graphical, multi-player, space strategy war game. The game simulates combat in space between galactic scale empires. The game emphasizes colonization of space and the development of the planets that you find, colonize or conquer. Development of these resources determines what kind of starships (freighters and capital ships) that the player is able to produce. The game is designed to be a strategic and tactical game of warfare, with a strong emphasis on economic development. The game is set in the "Echo Cluster" where 11 different races fight for control. It was one of the first indie games to become commercially successful.[1] It was notable for being played via email, without a central server:[2] each game of up to 11 players is handled independently, with the players sending their orders for each turn to the computer which manages that game.[1]

The VGA Planets brand has evolved into several distinct games:

  • VGA Planets 3 is the original turn-based, multiplayer strategy game that established the series. Version 3 is still played today.
  • VGA Planets Nu is the 2010 web edition of the Version 3 game - This is the most popular place to play the game today.
  • VGA Planets 4 is a separate game, with similar game play which followed the Version 3 release produced as shareware by Tim Wisseman.
  • VGA Planets 5 StarCube (currently indefinitely on hold[3]) was a planned new version of VGA Planets which was supposed to be played as a real time multiplayer online game.


The game was originally released in 1992 but became well known as a play-by-mail game[4] in 1994 with version 3, although the prior version 2.2 was already played worldwide. Version 3 allows up to 11 players to join, each of them leading one of the 11 possible races; in version 4 this limit has been removed, and several instances of the same race can be played independently by different players. In 1994, the game was distributed as shareware, which could be purchased for $15[5] and registration was free.[6] Although games could be set up directly by any group of players, a common way to find groups was to post and answer game invitations on the Usenet group[6][2]

The predefined races are modeled after Star Trek, Star Wars and Battlestar Galactica, though custom races can be created with special tools. Each predefined race has some special powers and specific fields of expertise (for example: Cyborgs can assimilate native races into colonists; Robots are expert minelayers; Birdmen excel at spy tactics and cloaking).

VGA Planets follows the 4X game (eXplore, eXpand, eXploit & eXterminate) model: The players start with a homeworld, and have to build spaceships, explore the galaxy, colonize planets, mine minerals, build up their industry, etc. The game has no built-in victory condition: the players have to agree on one before starting a game.

In May 2010 a new project was approved by Tim Wisseman called VGA Planets "Nu" to rebuild the version 3 game on to modern web-based technology. The Nu project was developed over the course of 2010 and was released for live games in November 2010.

VGA Planets 3/4[edit]

VGA Planets Clients up to version 3.0 were DOS programs; from version 3.5 on there were clients for Microsoft Windows. In addition, there are cross-platform third-party tools, including clients written in Java. A third-party Linux client named "GNOME War Pad" is also available.[7]

VGA Planets Nu[edit]

VGA Planets Nu is a remake of the version 3.0 game which runs on the web in a web browser. The Nu project aims to overcome the technology challenges found in the older VGA Planets 3 versions which do not run on modern technology and create many barriers to entry for new players. Players sign up and can start playing immediately.

VGA Planets 5[edit]

There is a new version of VGA-Planets in progress since 2010. It was supposed to be published in 2011 and be based on version 4. New graphic and user friendliness are only one of the new features of version 5. Version 5 was planned to be based on the Microsoft Silverlight technology. Users would be able to play in a 3D space. There would be some changes in the version 4 concept due to the new media. To ensure that VGA-Planets will retain the original ideas of version 1-4 Tim Wisseman was supervising the progress. Since February 2012 the project has been put on hold indefinitely.[3]

Gameplay Version 3/4[edit]

A game is set up using three programs: a master program that allows the creation of a universe with the desired characteristics; a host program that acts as a server; and a copy of the client program for each player.[8]

First, the host sends a file with the initial conditions to each player. The client program allows the player to view data about the game and make decisions. Once the player has finished giving orders for the turn, either the client program or an external helper program takes the data, creates a turn file (usually with a .TRN extension), and sends it to the host person, who feeds all the turn files into the host program. The host processes all the turns and creates new status files (usually with a .RST extension), which are then sent back to the players. This process can be fully automated (the host can be an automatic server).

At the time that the game gained popularity, LANs and the Internet were not generally available to the public, so VGA Planets was primarily played via dial-up bulletin board systems (BBS), gradually moving to email as a PBEM as it became more widely available. The turn files and the game status files were transferred to and from the BBS or by email manually. This required games to have a regular hosting schedule.


Review score
CGWversion 3.0 4/5 stars[9]
Computer Gaming WorldFinalist (Honorable Mention), Online Game of the Year, June 1994[10]

Computer Gaming World in 1993 and 1994 noted VGA Planets 3.0's "clunky" interface and lack of single-player AI, but approved the "great deal Mr. Wisseman is giving the computer gaming public" for $15, and his "constant striving to improve his product". The magazine recommended that "anyone who enjoys spaceploitation" should try the game,[5] stating that it "is very similar in feel to a play-by-mail system but without the cost and wait".[11] A May 1994 survey in the magazine of strategic space games set in the year 2000 and later gave 3.0 four stars out of five, calling it "excellent ... easy to learn, tough to master".[9] Another article in the issue described 3.0 as "a wonderful blend of Reach for the Stars, Master of Orion and Diplomacy".[12]

In June 1994 VGA Planets was named a Finalist (Honorable Mention) for Computer Gaming World's "Online Game of the Year" award, losing to Multiplayer BattleTech. It was the first PBEM game nominated for the award.[10]

See also[edit]


  1. ^ a b Tringham, Neal Roger (2014). Science Fiction Video Games. CRC Press. p. 393. ISBN 9781482203899. Retrieved 26 January 2017.
  2. ^ a b Pantuso, Joe (1996). The Complete Internet Gamer. Wiley. p. 183. ISBN 9780471137870. Retrieved 26 January 2017.
  3. ^ a b "StarCube is currently on indefinite hold until the development team can be rebuilt."
  4. ^ McFedries, Paul (1995). "VGA+Planets" The complete idiot's guide to Usenet newsgroups. Indianapolis, Ind.: Alpha Books. p. 221. ISBN 9781567615920. Retrieved 27 January 2017.
  5. ^ a b Cirulis, Martin E. (October 1993). "In Cyberspace, Everyone Can Hear Your Modem Scream". Computer Gaming World. pp. 106–107. Retrieved 26 March 2016.
  6. ^ a b Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994). Net games : your guide to the games people play on the electric highway. New York: Random House Electronic Pub. p. 53. ISBN 9780679755920. Retrieved 27 January 2017.
  7. ^ Di Pentima, Lucas. "GNOME War Pad Site". Retrieved 27 January 2017.
  8. ^ "How to Play - VGA Planets 4 @ GRG Zone". Retrieved 27 January 2017.
  9. ^ a b Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
  10. ^ a b "Announcing The New Premier Awards". Computer Gaming World. June 1994. pp. 51–58.
  11. ^ Cirulis, Martin E. (February 1994). "The Year The Stars Fell". Computer Gaming World. pp. 94–104.
  12. ^ Foster, Ted (May 1994). "A Little Piece of Vulcan, A Little Piece of Sol". Computer Gaming World. pp. 158–164.

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