Vampyr (video game)

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia

Vampyr cover.jpg
Developer(s)Dontnod Entertainment[a]
Publisher(s)Focus Home Interactive
Director(s)Philippe Moreau
Producer(s)Maxime Clavier
Designer(s)Guillaume Liechtele
Programmer(s)Nicolas Sérouart
Artist(s)Gregory Z. Szucs
Writer(s)Stéphane Beauverger
Composer(s)Olivier Deriviere
EngineUnreal Engine 4[1]
  • PlayStation 4, Windows & Xbox One
  • 5 June 2018
  • Nintendo Switch
  • 29 October 2019
Genre(s)Action role-playing

Vampyr is an action role-playing video game developed by Dontnod Entertainment and published by Focus Home Interactive. It was released for PlayStation 4, Windows, and Xbox One on 5 June 2018, and for Nintendo Switch on 29 October 2019. The plot relates how Jonathan Reid, a doctor who has turned into a vampire, is torn between the Hippocratic Oath and his newfound bloodthirsty nature.

While some boss battles are mandatory, most combat can be avoided, and the player is under no obligation to kill innocents to finish the game. Dialogue options are used for conversation and hunting prey to feed on, which replenishes strength and levels up the lead character. Weapons and supernatural abilities are employed while combatting enemies. Set during the era of the Spanish flu, London serves as a fictionalised semi-open world composed of four districts, amenable to destruction based on the player's actions. The game was first mentioned at a Focus Home event in January 2015.

The developers researched the setting by travelling to London and consulting history books and documentaries. The visuals were made with fictional and factual reference points in mind. Olivier Deriviere composed the original score and infused it with industrial music. The game was met with mixed reviews from critics, who praised the primary game mechanic, setting, character development, and voice acting, but criticised the combat, overall narrative, technical problems, aspects of the choice-based system, and animations. The game surpassed one million copies sold within ten months.


Vampyr is an action role-playing game played from a third-person view.[2] The player controls Jonathan E. Reid,[3] a doctor who was made into a vampire, and whose thirst for blood compels him to kill innocent people. To do this successfully, he must study and change his targets' habits, collect clues, and maintain relationships with the sixty citizens under his care in London,[4][5][6] which serves as a fictionalised semi-open world built around hubs of neighbourhoods tethered to other areas.[7][8][9] A skill tree facilitates the improvement of abilities, which is fuelled by experience points[10] gained from blood and, alternatively, investigation.[11] Feeding on human blood provides nourishment in addition to unlocking new vampiric powers.[3] Abilities can be manually activated and passively upgraded. Active skills afford defensive, aggressive, healing, and tactical measures; passive skills increase health, stamina, the blood gauge and absorption, bite damage and regeneration, and carry capacity.[12]

It is possible to finish the game without killing citizens,[2] which best preserves Reid's cover as a doctor,[13] but leaves him nearly incapable of levelling up.[14] Killing no one unlocks one of four endings.[15] He can turn people into vampires,[16] and is only able to enter a house with an invitation.[17] Locals each have their different backgrounds, relationships, and routines. If killed, they impart their last thought.[18] The "Mesmerise" ability controls the behaviour of weaker targets, like coercing them into revealing information,[19] or guiding them to less conspicuous areas so as to feed without combat.[9] With crafted medicine, Reid can heal the injured and sick, who if eaten,[7][16] will yield more experience points as a result;[5] the rate of their affliction can be viewed using vampire senses,[20] which also detect blood.[21] Each of the four districts has a score based on the average health of its citizens.[22][23] Reid navigates London using a waypoint,[21] and collectible documents are scattered around the city.[24]

Reid engages in combat with his enemies, using supernatural abilities.

Reid can wield improvised melee weapons, such as a saw, as well as ranged weapons including the Webley Revolver.[4][25] Being able to use three-hit combos, dodge rolls, and parrying,[6] he can fight against other vampires like him—aristocrats who go by the name of Ekon; sewer-dwelling vampires known as Skals; the Vulkod—a stronger breed of vampire resembling werewolves; Nemrod—vampires who hunt their own kind;[26] and the Guard of Priwen—a secret society of vampire slayers.[27] Boss fights are featured,[7] and in some cases mandatory.[28] Reid is adaptable to other vampire features, like the claws of a Vulkod.[26] Weapon improvement through crafting is made possible by looting items. While using vampiric powers in combat, the character's blood bar drains. This forces him to feed so he can immediately replenish his strength.[3][21] With the vitality attained from killing a human being, he can boil the blood of his enemies, cast blood spears,[29] throw mist bombs, and turn invisible.[6] He uses his control of shadows to hide himself and strike at his opponents.[26] He can use "Spring" to scale locations and charge rapidly across gaps,[2][9] which is also useful for avoiding combat.[30]


Doctor Jonathan Reid, returning to London from the Great War in 1918, awakes in a mass grave as a vampire. Overwhelmed with bloodlust, he inadvertently kills his sister Mary, who was searching for his body nearby. Jonathan takes shelter from vampire hunters in an abandoned house and starts hearing the disembodied voice of his maker, a typical feature in the progeny of vampires. Realising London is profuse with corpses, he follows a blood trail to a bar. The bartender points Jonathan to William Bishop, a suspicious patron. Bishop is caught feeding on a man named Sean Hampton and is killed by the vampire Lady Ashbury. Doctor Edgar Swansea rescues Hampton and hires Jonathan to practice medicine at Pembroke Hospital.

After the room of patient Harriet Jones is found covered in blood and Hampton disappears, Jonathan tracks him down for questioning. Hampton insists he did not murder Jones and directs him to an underground haven for corrupted vampires known as Skals, where it is revealed that Jones faked her death. Jonathan later discovers a corpse in the street bearing his mother's brooch. He pursues the perpetrator towards the cemetery in Whitechapel and finds his sister Mary with their mother Emelyne, realising Mary was turned into a vampire the night he fed on her. Mary is intent on killing him to rid herself of his voice, but dies trying. Jonathan vows to uncover what is behind the Skal epidemic, which he learns has been mistaken for the Spanish flu.

Lady Ashbury invites Jonathan to the West End on behalf of the Ascalon Club, a secret society of highborn vampires. By the order of its leader Lord Redgrave, Jonathan roots out the source of Skals in the district. Swansea is later kidnapped and, once located, admits to attempting to heal Jones with Lady Ashbury's blood, thereby creating the Skal epidemic; once Ashbury finds out, she flees in shame. It is made known that the entity Myrddin, claimant to the role of Jonathan's maker, sired him to defeat his mother Morrigan, also known as the "Red Queen", after she possessed Jones to wreak havoc upon London. Jonathan defeats Morrigan in battle, resolving then to travel after Lady Ashbury to her family castle, where she hid with her maker William Marshal, 1st Earl of Pembroke. Now a ravenous vampire, Marshal explains to Jonathan that when he fought the previous Disaster that caused the Black Plague (and the Great Fire of London that was caused by him), he succumbed to the blood of hate and hurt Ashbury. After discovering a cure for it and using it on Ashbury, he chose to live in his castle to hold back his dark thirst and as an atonement. Marshal then asks Ashbury to end his life, which she complies.

The ending then differs on the amount of civilians that were embraced, with Jonathan's eyes either gradually changing to red with or remaining human: If Jonathan didn't embrace any or only a few civilians, Reid will succeed in talking Ashbury out of killing herself and vows to find a cure for the blood of hate, with the two either traveling across the world and visiting America or locking themselves up in Ashbury's Estate with Old Bridget standing guard for them. Myrddin will be proud of Jonathan and either wish him peace or luck on his new quest. If Jonathan embraced between five and nine civilians or more than ten, Ashbury will incinerate herself and Reid will either declare his love for her and will never get over Ashbury's death, or won't be too affected by her death and become a monster with no sympathy for humanity that kills indiscriminately. Myrddin will then express pity towards Jonathan for having lost his way or disapproval over his fallen champion.


Development began with a team of sixty people, later expanded to around eighty, many of whom worked on Dontnod Entertainment's previous project Life Is Strange.[5][31][32] The project was first revealed in January 2015 at a Focus Home event.[33] For a short time, the developer considered setting the game in 1950s America,[34] but after narrative director Stéphane Beauverger joined the project,[32] it was discarded to inspire a more gothic mood with focus on the 1918 Spanish flu pandemic, set in London. The paintings of Phil Hale influenced the art style, also for the purpose of atmosphere.[1] Dontnod researched the setting by visiting London and taking photographs,[5] but since the city had been largely rebuilt, history books and documentaries concerning Whitechapel, the London Docks, and the Isle of Dogs were also consulted.[29] The literary sources Liquid History: The Thames Through Time and The Book of Facial Expressions: Babies to Teens provided geographical and anthropological insight, respectively,[35] while the television series Casualty 1900s and The Knick were turned to for medical information.[27] Anthony Howell was hired to voice Jonathan Reid.[36] The characters and dialogue were scripted by two French writers and translated into English by two native speakers. Dontnod decided on the British accent, though the marketing department wanted more.[37] The period was studied using both factual and fictional reference points[b] to create the visuals, realised with photorealistic lighting,[38] and post-processes running on the Unreal Engine 4.[4][1] Motion capture was used to track character movement.[39] In August 2016, the major obstacles in developing the Xbox One version had been overcome with the assurance that there would be no downgrades despite its hardware disadvantages.[40] The game has one save slot, a decision Dontnod made for in-game choices to have "real, meaningful impact"; to avoid corrupted saves, they implemented backup systems.[41]

Adhering to either Reid's Hippocratic Oath or vampiric nature intends to explore the dualism of his survival as both a doctor and vampire.[1][42] Olivier Deriviere served as the composer throughout development,[43] infusing the score with industrial music to portray the solitude and inner struggle of the main character. Eric-Maria Couturier played the cello, whose sounds were intended to go from "emotional" to "bestial".[44] The bass flute, piano, double bass, and cimbalom (chosen for how it reflected that period in London) were also employed, each characterising an aspect of the story. Deriviere saw the choir as representing an oppressive influence on the main character, and thought its combination with industrial music was effective given the amount of post-processing.[45] The soundtrack was released on 3 May 2018 on Bandcamp, and launched on all digital platforms the day the game came out.[46] Vampyr was released to manufacturing in May 2018.[47]


The game was officially announced at E3 2015.[48] After a technical issue delayed it from its original November 2017 launch date, Vampyr was rescheduled for Q1/Q2 2018.[49][50] The final episode of a making-of video series revealed that it would be released on 5 June (for PlayStation 4, Windows, and Xbox One).[39][51] Those who pre-ordered the game gained access to bonus downloadable content called "The Hunters Heirlooms", which contained exclusive in-game cosmetics.[52][53] If pre-ordered through select retailers in Europe and Australia, a phonograph record of the soundtrack was included.[54]

In May 2018, Dontnod confirmed that Vampyr would not be using Denuvo Anti-Tamper, a technology criticised for damaging computer performance.[55] A launch trailer came out the following month, leading up to the release.[56] Two new difficulties, Story and Hard mode, launched on 26 September 2018.[57] Vampyr was added to Xbox Game Pass, a subscription-based service for Xbox One games, on 28 March 2019.[58] A Nintendo Switch version developed by Saber Interactive was released on 29 October 2019.[59][60]


Vampyr received "mixed or average reviews", according to review aggregator Metacritic.[61][62][63] Destructoid's Kevin Mersereau enjoyed the dialogue conversations, atmosphere, and character development.[65] Emma Schaefer of EGM declared Reid's dualism between doctor and vampire the title's greatest strength, while also praising the character development for imbuing "even the lowest beggar" with some importance.[66] Matt Utley at Game Revolution enjoyed the atmosphere, each district's distinct look, and aspects of the combat.[67] Writing for GameSpot, Justin Clark was impressed with the effect of decisions and how this tied into the core gameplay, calling it "empowering". He also commended the "enthralling" characterisations, "exquisite" setting, and "captivating" voice acting.[68] GamesRadar+'s Leon Hurley, like Schaefer, found the mechanic of testing Reid's morality compelling, calling the characters well-realised and integral. Also approved of was the "atmospheric victorian London setting".[69] Brandin Tyrrel, writing for IGN, termed Vampyr "a fresh and genuine take" on vampire mythology. He was generally satisfied with how choices turned out and said the recreation of London as a "gloomy, somber city" was bolstered by authentic characters, whose writing and performances he also enjoyed. Tyrrel welcomed the story and enjoyed the citizen mechanics,[70] something Andy Kelly at PC Gamer also appreciated, hoping that more video games would follow suit. He called the dialogue-driven storytelling "compelling" and the setting "atmospheric".[71] Alice Bell of wrote, "Vampyr serves delicious ladles of angst and drama with a hearty slice of excellent, morally grey choice system that will genuinely surprise you, all wrapped up in a wonderfully gloomy London".[72]

Conversely, Mersereau scolded the overall narrative for its "threadbare" contribution. He called the combat "a low-grade Witcher knockoff", complaining about its lack of precision and "sloppy" mechanics. Lengthy loading screens and constant hangs were also cited as a source of annoyance.[65] Schaefer lambasted the animations for being "a little wonky" and the unpolished nature of the game.[66] To Utley, Vampyr failed to impress, in particular its character development and impact of choice. He also had technical problems (low resolution, "choppy" performance, and lengthy loading times).[67] Already frustrated with the combat, Clark said frame rate drops and frequent loading screens worsened the experience. He found that the narrative became weaker in the final chapters.[68] Hurley viewed the combat as "functional at best"; "solid if uninventive", and chastised how small decisions led to big mistakes, which he felt forfeited responsibility for one's actions.[69] Tyrrel cited lip syncing as a primary concern of the animation, criticised the lack of variety in combat, and experienced the same technical difficulties as Mersereau, Utley, and Clark, albeit noting that they amounted to minor annoyances.[70] Kelly disliked the "dull, repetitive" combat sequences and, despite noting a variety of fighting styles, saw this ultimately as a "tiresome" distraction.[71] Agreeing with many others on the combat, Bell described it as continuously turning "sour".[72]

Sales and accolades[edit]

Focus Home Interactive stated that Vampyr would be considered successful if it sold one million copies, although half would turn a profit.[73] It debuted in the United Kingdom, Germany, and France as the best-selling video game across all formats,[74][75] reaching second place on the Italian chart (behind FIFA 18).[76] Vampyr sold 450,000 copies after one month of release,[77] contributing to an increase of over twenty percent of its publisher's revenue for the first quarter of 2018.[75] That October, the publisher cited Vampyr as a key factor in its second quarter's 44.3 million revenue.[78] By April 2019, Vampyr had sold one million copies; these sales contributed to a 22.1% rise in revenue for Dontnod, equivalent to a 10.5 million increase from the previous fiscal year.[79][80]

At E3 2017, Vampyr received one of GamesRadar+'s Best of E3 awards[81] and was nominated for GamesBeat's Unreal Underdog award[82] and Game Critics Awards' Best RPG award.[83][84] It was later nominated for the Best Console Game, Best Screenplay, and Best Soundtrack awards at the 2018 Ping Awards,[85] and for "Best Role-Playing Game" at the Titanium Awards,[86] and won the "Game, Original Role Playing" award at the NAVGTR Awards, whereas its other nominations were for the "Original Dramatic Score, New IP" and "Use of Sound, New IP" awards.[87][88]


In August 2018, it was announced that the television production company Fox 21 Television Studios had optioned Vampyr as a series, with Wonderland Sound and Vision and DJ2 Entertainment also attached to the project. McG, founder of Wonderland Sound and Vision, is set to direct and will serve as executive producer with Mary Viola, Corey Marsh, Dmitri Johnson, Stephan Bugaj.[89]

Dontnod Entertainment and Focus Home Interactive have announced to have renewed their partnership for a new game in April 2019.[90]


  1. ^ Switch version ported by Saber Interactive.
  2. ^ As such, the game world has been described as a uchronia.[27]


  1. ^ a b c d Makuch, Eddie (2 December 2015). "This New World War 1 Vampire Game Explores a "Dark and Brutal" World". GameSpot. Archived from the original on 3 December 2015.
  2. ^ a b c Robertson, John (29 February 2016). "Dontnod's new game Vampyr is nothing like Life Is Strange". VG247. Archived from the original on 1 March 2016.
  3. ^ a b c Nunneley, Stephany (18 June 2015). "Dontnod releases a teaser and details on its upcoming RPG Vampyr". VG247. Archived from the original on 20 June 2015.
  4. ^ a b c Moreau, Philippe (2 December 2015). "Everything you need to know about Vampyr, from the team behind Life is Strange". PlayStation Blog. Archived from the original on 5 December 2015.
  5. ^ a b c d Diver, Mike (29 February 2016). "Exploring 'Vampyr', the New Game from 'Life Is Strange' Developers Dontnod". Vice. Archived from the original on 3 March 2016.
  6. ^ a b c Evans-Thirlwell, Edwin (22 February 2018). "Vampyr's parasitic promise is plagued by conflict". Eurogamer. Archived from the original on 26 February 2018.
  7. ^ a b c Main, Aaron (4 July 2017). "Vampyr Interview – Lead Designer Florent Guillaume Tells Us Everything About In-Game Weapons, Loot, Factions And More". GamingBolt. Archived from the original on 5 July 2017.
  8. ^ Bolding, Jonathan (29 February 2016). "With Vampyr, Life is Strange Developers Take A Dark Twist". The Escapist. Archived from the original on 1 March 2016.
  9. ^ a b c Robertson, John (29 February 2016). "Vampyr: Life Is Strange Developer Takes on the Undead". IGN. Archived from the original on 1 March 2016.
  10. ^ Lawler, Richard (16 June 2017). "'Vampyr' is more about who you kill than how you do it". Engadget. Archived from the original on 16 June 2017.
  11. ^ Vampyr Gameplay Walkthrough- IGN Live: E3 2017. IGN. 15 June 2017. Archived from the original on 16 June 2017.
  12. ^ Chandler, Sam (4 June 2018). "All Abilities in Vampyr". Shacknews. Archived from the original on 9 June 2018.
  13. ^ Eiser, Martin (29 February 2016). "Dontnod's next game is another fresh IP, and this one looks like it's got real bite". Gamereactor. Archived from the original on 1 March 2016.
  14. ^ Benson, Julian (6 April 2016). "The Life is Strange Developer's New Game is Kind of Twisted". Kotaku. Archived from the original on 6 April 2016.
  15. ^ Knauer, Steve (8 February 2017). "Life is Strange Developer's 'Vampyr' Will have Four Different Endings, New Screenshots". GameZone. Archived from the original on 12 February 2017.
  16. ^ a b Delahunty-Light, Zoe (14 November 2016). "Life is Strange team's new game Vampyr lets you kill EVERYONE to save London, or destroy it". GamesRadar+. Archived from the original on 15 November 2016.
  17. ^ Maguire, Matt (21 June 2016). "Vampyr captures the horror of being forced to take a life". Gameplanet. Archived from the original on 24 June 2016.
  18. ^ Totilo, Stephen (29 June 2016). "In Their Next Game, Life Is Strange Developers Are Tempting You To Make Evil Choices". Kotaku. Archived from the original on 29 June 2016.
  19. ^ "Vampyr Gameplay Showcase - IGN Live: E3 2016". IGN. 16 June 2016. Archived from the original on 9 January 2017.
  20. ^ Vazquez, Jessica (21 June 2016). "E3 2016: Eat, Pray, and Brood in Dontnod's Upcoming Game, Vampyr". Game Revolution. Archived from the original on 22 June 2016.
  21. ^ a b c Alexander, Julia (13 June 2017). "Vampyr gets creepy new gameplay trailer, introduces difficult decisions players will make". Polygon. Archived from the original on 14 June 2017.
  22. ^ Holmes, Mike (8 February 2017). "Dontnod: choice in Vampyr will be "much more brutal"". Gamereactor. Archived from the original on 9 February 2017.
  23. ^ Farokhmanesh, Megan (22 June 2016). "Vampyr focuses on the type of bloodsuckers we know best: the scary ones". Polygon. Archived from the original on 22 June 2016.
  24. ^ Billcliffe, James (6 June 2018). "Vampyr Collectables guide with screenshots – Where to find every collectable across London". VG247. Archived from the original on 9 June 2018.
  25. ^ Hall, Charlie (24 March 2017). "In Life is Strange dev's next game, Vampyr, players choose a monster's moral compass". Polygon. Archived from the original on 17 May 2017.
  26. ^ a b c Delahunty-Light, Zoe (10 February 2017). "Stop it Vampyr, you're bloody spoiling us: 4 types of vampire (so far) and 3 ways to rip people apart?!". GamesRadar+. Archived from the original on 11 February 2017.
  27. ^ a b c Medina, ND (11 January 2017). "'Vampyr' Devs On Gothic Vampire Horror And Dr. Reid's Highway To Hell". iDigitalTimes. Archived from the original on 13 January 2017.
  28. ^ Fogel, Stefanie (18 May 2018). "Focus Home Interactive Spills More 'Vampyr' Details During Livestream". Variety. Archived from the original on 21 May 2018.
  29. ^ a b Kelly, Rosh (9 February 2017). "Dontnod's Vampyr Lets You Decide What Kind of Bloodsucker You Want To Be". Wccftech. Archived from the original on 9 February 2017.
  30. ^ Moreau, Philippe (29 September 2016). "Get to Know the Combat System of Vampyr on PS4". PlayStation Blog. Archived from the original on 1 October 2016.
  31. ^ Handrahan, Matthew (18 October 2016). "There are not as many questions. We have more freedom now". Archived from the original on 19 October 2016.
  32. ^ a b Dealessandri, Marie (9 November 2017). "'There are too many zombie games' says Dontnod as it prepares Vampyr for launch". MCV. Archived from the original on 9 November 2017.
  33. ^ Suddi, Aran (20 January 2015). "(Updated) New RPG Vampyr In Development At DONTNOD Entertainment, Set After World War One – TheSixthAxis". thesixthaxis.
  34. ^ Farokhmanesh, Megan (25 April 2016). "From Life is Strange to Vampyr: Dontnod's dark turn". Polygon. Archived from the original on 26 April 2016.
  35. ^ Barnes, Ben (June 2016). "Edge #293". Edge. Future plc. pp. 94–97.
  36. ^ @VampyrGame (1 June 2018). "Hi there! Jonathan Reid is voiced by Anthony Howell" (Tweet). Archived from the original on 1 June 2018 – via Twitter.
  37. ^ Dealessandri, Marie (4 June 2018). "London culling: Dontnod on the creation of Vampyr's citizen system and recreating London". MCV. Archived from the original on 8 June 2018.
  38. ^ Unreal Engine (6 July 2016). E3 2016 - Vampyr Developer Interview. YouTube.
  39. ^ a b O'Connor, Alice (8 February 2018). "Dontnod's Vampyr rises on June 5". Rock, Paper, Shotgun. Archived from the original on 9 February 2018.
  40. ^ Parijat, Pramath (23 August 2016). "Vampyr On Xbox One Won't Have Any Kind of Downgrade, Major Development Hurdles Already Passed". GamingBolt. Archived from the original on 24 August 2016.
  41. ^ Ashaari, Alleef (16 May 2018). "Vampyr's One Save Slot Will Grant Players Impactful Choices and Prevent Save Scumming". Game Revolution. Archived from the original on 17 May 2018.
  42. ^ Chalk, Andy (18 June 2015). "You'll be able to feed on anyone in Vampyr, the RPG about a vampire doctor". PC Gamer. Archived from the original on 18 June 2015.
  43. ^ Banas, Graham (27 May 2018). "Interview: Sinking Our Fangs into the Soundtrack of Vampyr with Composer Olivier Derivière". Push Square. Archived from the original on 28 May 2018.
  44. ^ Prell, Sam (25 January 2018). "This is how the Vampyr devs plan to confuse the hell out of your mind and senses". GamesRadar+. Archived from the original on 26 January 2018.
  45. ^ Stevens, Colin (23 May 2018). "Checking the Score: Interview With Vampyr Composer Olivier Derivière". Hardcore Gamer. Archived from the original on 23 May 2018.
  46. ^ Frometa, RJ (3 May 2018). "BAFTA Nominated Composer Olivier Derivière Scores DONTNOD Entertainment's Vampyr". Vents Magazine. Archived from the original on 4 May 2018.
  47. ^ Hart, Aimee (19 May 2018). "Vampyr Trophies Appear Online as Game Goes Gold". Game Revolution. Archived from the original on 21 May 2018.
  48. ^ Wallace, Kimberley (18 June 2015). "Life Is Strange Creators Announce More Information For New Game Vampyr". Game Informer. Retrieved 24 August 2021.
  49. ^ Phillips, Tom (21 September 2017). "Life is Strange dev Dontnod's Vampyr delayed to 2018". Eurogamer. Retrieved 24 August 2021.
  50. ^ Romano, Sal (20 September 2017). "Vampyr delayed to spring 2018". Gematsu. Archived from the original on 21 September 2017.
  51. ^ Wood, Austin (11 January 2018). "Seedy vampire RPG Vampyr is getting a deep-dive video series". PC Gamer. Archived from the original on 12 January 2018.
  52. ^ Petite, Steven (8 June 2017). "Enter London's 1918 Spanish flu pandemic in 'Vamypr' this November". Digital Trends. Archived from the original on 8 June 2017.
  53. ^ "Vampyr". Archived from the original on 18 April 2018.
  54. ^ Dontnod Entertainment [@DONTNOD_Ent] (13 April 2018). "This is pretty cool! If you pre-order @VampyrGame at selected retailers, you will receive a limited edition vinyl featuring a selection of #Vampyr's soundtrack, composed by multi-award winner and BAFTA nominee @oderiviere! Vampyr will release on #PS4, #XboxOne and #PC on June 5" (Tweet). Archived from the original on 18 April 2018 – via Twitter.
  55. ^ Luces, Mike (27 May 2018). "'Vampyr' Won't Use Denuvo Technology, Developer Confirms Ahead Of Release". International Business Times. Archived from the original on 30 May 2018.
  56. ^ Patino, Martin (1 June 2018). "Vampyr Launch Trailer Released, From Life is Strange Developers". Game Revolution. Archived from the original on 1 June 2018.
  57. ^ Rutledge, Spencer (21 September 2018). "Vampyr's Difficulty Mode Gets Ramped Up Next Week". Hardcore Gamer. Archived from the original on 21 September 2018.
  58. ^ Phillips, Tom (20 March 2019). "Vampyr, Edith Finch joining Xbox Game Pass catalogue". Eurogamer. Archived from the original on 21 March 2019.
  59. ^ Bukacek, Jacob (4 September 2019). "Vampyr Flits onto Switch Just In Time For Halloween". Hardcore Gamer. Archived from the original on 5 September 2019.
  60. ^ "Saber Interactive porte Vampyr et Call of Cthulhu sur Switch pour le compte de Focus". Gamekult (in French). 5 September 2019. Archived from the original on 25 September 2019.
  61. ^ a b "Vampyr Critic Reviews for PC". Metacritic. Archived from the original on 8 June 2018.
  62. ^ a b "Vampyr Critic Reviews for PlayStation 4". Metacritic. Archived from the original on 8 June 2018.
  63. ^ a b "Vampyr Critic Reviews for Xbox One". Metacritic. Archived from the original on 20 July 2018.
  64. ^ "Vampyr for Switch Reviews". Metacritic.
  65. ^ a b c Mersereau, Kevin (4 June 2018). "Review: Vampyr". Destructoid. Archived from the original on 4 June 2018.
  66. ^ a b c Schaefer, Emma (4 June 2018). "Vampyr review". EGM. Archived from the original on 4 June 2018.
  67. ^ a b c Utley, Matt. "Vampyr Review – A Bloody Mess". Game Revolution. Archived from the original on 4 June 2018.
  68. ^ a b c Clark, Justin (4 June 2018). "Vampyr Review: The City That Never Sleeps". GameSpot. Archived from the original on 4 June 2018.
  69. ^ a b c Hurley, Leon (4 June 2018). "Vampyr review: "An enjoyable take on a gothic vampire fantasy"". GamesRadar+. Archived from the original on 4 June 2018.
  70. ^ a b c Tyrrel, Brandin (4 June 2018). "Vampyr Review". IGN. Archived from the original on 4 June 2018.
  71. ^ a b c Kelly, Andy (4 June 2018). "Vampyr review". PC Gamer. Archived from the original on 4 June 2018.
  72. ^ a b c Bell, Alice (4 June 2018). "Vampyr review". Archived from the original on 4 June 2018.
  73. ^ Dealessandri, Marie (9 November 2017). "Focus: "Vampyr will be considered a success when around 1m copies are sold"". MCV. Archived from the original on 9 November 2017.
  74. ^ Handrahan, Matthew (11 June 2018). "Dontnod's Vampyr is the UK's number one game". Archived from the original on 12 June 2018.
  75. ^ a b Vincent, Brittany (27 July 2018). "Focus Home Interactive's Q1 Revenue Up 23 Percent, Thanks to Vampyr's Strong Sales". Shacknews.
  76. ^ Pugliese, Tommaso (18 June 2018). "Classifiche italiane, Vampyr debutta in seconda posizione". (in Italian). Archived from the original on 12 July 2018.
  77. ^ Scott-Jones, Richard (11 July 2018). "Vampyr sells almost half a million in a month". PCGamesN. Archived from the original on 12 July 2018.
  78. ^ Wise, Josh (29 October 2018). "Vampyr continues to enjoy 'tremendous success,' says publisher". Archived from the original on 1 November 2018.
  79. ^ "2018 REVENUES: UP 47.4%". Actusnews. 2 April 2019. Archived from the original on 4 April 2019.
  80. ^ "DONTNOD ENTERTAINMENT AND FOCUS HOME INTERACTIVE ANNOUNCE A NEW COLLABORATION". Actusnews. 10 April 2019. Archived from the original on 10 April 2019.
  81. ^ Staff (19 June 2017). "GamesRadar+ E3 awards - our best, most exciting games of E3 2017". GamesRadar+. Archived from the original on 21 June 2017.
  82. ^ Minotti, Mike (16 June 2017). "The best Unreal Engine games of E3 2017, selected by GamesBeat". GamesBeat. Archived from the original on 26 June 2017.
  83. ^ Keefer, John (26 June 2017). "Ubisoft Rakes In 14 Nominations for E3 2017 Game Critics' Awards". Shacknews. Archived from the original on 26 June 2017.
  84. ^ Dayus, Oscar (28 June 2017). "Mario Dominates E3 2017 Game Critics Awards, Full List Of Winners Revealed". GameSpot. Archived from the original on 28 June 2017.
  85. ^ "Nommés aux Ping Awards 2018". Ping Awards (in French). Archived from the original on 16 November 2018.
  86. ^ "Titanium Awards 2018". Fun & Serious Game Festival. 10 December 2018. Archived from the original on 7 July 2019.
  87. ^ "Nominee List for 2018". National Academy of Video Game Trade Reviewers. 11 February 2019. Archived from the original on 13 February 2019.
  88. ^ "Winner list for 2018: God of War breaks record". National Academy of Video Game Trade Reviewers. 13 March 2019. Archived from the original on 14 March 2019.
  89. ^ Andreeva, Nellie; Petski, Denise (16 August 2018). "'Vampyr' Video Game Optioned For Series Development By Fox 21 TV Studios & McG's Wonderland". Deadline Hollywood. Archived from the original on 17 August 2018.
  90. ^ Hawkins, Josh (11 April 2019). "Focus Home Interactive renews DONTNOD partnership". Shacknews. Retrieved 24 August 2021.

External links[edit]