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Vectorbeam was an arcade game manufacturer active in the late 1970s who specialized in vector graphics-based arcade games.[1][2] It was formed after splitting off from its primary competitor, Cinematronics, and disappeared after re-merging with them soon after.

Founded by Larry Rosenthal (game designer)[3] and based on his patent for a custom arcade vector display, Vectorbeam was in direct competition with other arcade game manufacturers. The company ceased operations soon after poor sales of its Barrier arcade game, and sold its assets to Cinematronics.[4]

List of Vectorbeam games[edit]


  1. ^ Vectorbeam Initiates 'Space War' Production; Plans 2 New Games For Introduction At AMOA, Page 87, Vending Times, October 1978, ARCade ARChive.
  2. ^ Subject: Vectorbeam history, Date: Tue, 20 Oct 1998 ...My name is Dan Sunday. I was a friend of Larry Rosenthal's, and when he broke from Cinematronics to start Vectorbeam I became his lead (and only) programmer. Vectorbeam lasted for one year, and was then bought by Cinematronics at which time I left. ....When Larry sold VB, for 2 million dollars....Vectorbeam only existed for 1 year: I recall Sept 1978 to Aug 1979, but may be off a month either way...For the record, the max company size was about 80 employees.... it was described in one of Larry's patents, namely: US Patent # 4,053,740 (Oct 11, 1977) for a "Video Game System"
  3. ^ Speaker Session - Larry Rosenthal on YouTube, Recorded at California Extreme 2014, July 12, 2014 during the noon speaker session. (
  4. ^ Tim Skelly's History of Cinematronics and Vectorbeam
  5. ^ KLOV's Vectorbeam entry