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Vib-Ripple Cover.png
Developer(s) NanaOn-Sha
Publisher(s) Sony Computer Entertainment
Designer(s) Masaya Matsuura
Platform(s) PlayStation 2
  • JP: May 27, 2004
Genre(s) Action
Mode(s) Single-player

Vib-Ripple (ビブリップル Biburippuru?) is a video game for the PlayStation 2 created by Masaya Matsuura and his studio NanaOn-Sha. It is the sequel to the 1999 PlayStation game Vib-Ribbon. It was released in Japan in 2004.

Vib-Ripple is notable for allowing the player to import photographs to be used as the game's playing field.


The player takes control of Vibri, the simple, vector-shaped rabbit from the game's predecessor Vib-Ribbon. The game puts the player on top of various photographs, using each one as a trampoline. Jumping on a photograph loosens up 2D items called "Peta Characters," which Vibri must collect before a time limit expires. An icon on the left side of the screen gives the player a hint as to what part of the photograph to jump on to find the item; the icon's color, shape, and size corresponds to a certain combination of the three on the photograph.[1] When Vibri is close enough to the item, a drumming sound is made and the controller vibrates. Other than the time limit, Vibri must avoid creatures called "Boonchies" that inhabit the surface of the picture. Coming in contact with a Boonchie will cause Vibri to de-evolve from a rabbit, to a frog, to a worm, and eventually causing a game over. However, it is possible for Vibri to evolve into a form called "Super Vibri," allowing the player to temporarily disable a Boonchie, as well as see hidden Peta Characters.[1]

Vib-Ripple has 60 default photographs. The player can create their own stages by uploading his or her own photographs from a digital camera or cellphone via the PlayStation 2's USB port, or even send pictures across the system's online network. The game automatically scales photographs down to 200 by 200 pixels.[1]


  1. ^ a b c Gantayat, Anoop (May 28, 2004). "Vib Ripple Playtest". Retrieved 2008-11-09. 

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