Vicious Engine

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Vicious Engine
Developer(s)Vicious Cycle Software
Available inEnglish
TypeGame engine

The Vicious Engine is a game engine that offers functionality for rendering, sound, networking, physics, game play scripting, and lighting. It was developed by Vicious Cycle Software, and was first released in January 2005. No additional third-party libraries are required, and all source code is included. It supports GameCube, Wii, WiiWare, Xbox, Xbox 360, Xbox Live Arcade, PlayStation 2, PlayStation Portable, PlayStation Network, and Microsoft Windows. The engine would become dormant as a part of the closure of Vicious Cycle Software in 2016.

Vicious Engine 2[edit]

Vicious Engine 2 (sometimes stylized as Ve2) has been optimized for eighth-generation consoles and high-end PCs. It was released on March 25, 2009, at the Game Developers Conference. It features improvements for next-generation consoles, especially the Xbox 360 and PlayStation 3. D3P and Vicious Cycle Software's Eat Lead: The Return of Matt Hazard is the first retail title to use the new technology. In addition to the previous platforms, it supports PlayStation 3.

Games using the Vicious Engine[edit]


  1. ^ Sickhead Games
  2. ^ "Postmortem: Vicious Cycle's Matt Hazard: Blood Bath and Beyond". February 2010.

External links[edit]