The box art of the first production run of the Atari Video Computer System (or VCS, later known as the Atari 2600) featured a chess piece, even though Atari at the time was not contemplating designing a chess game. A man from Florida supposedly sued Atari over the box art; however, in an interview, Video Chess programmer Bob Whitehead said he was not aware of such a lawsuit.
At first, the idea of chess on the Atari 2600 was considered to be impossible due to the limitations of the technology at the time. For example, Atari had to overcome sprite limitations; the Atari 2600 was only capable of displaying three sprites in a row, or six (such as in Space Invaders) with the right programming. The eight-piece-wide standard chess board exceeded this limitation. To rectify this, Bob Whitehead developed a technique known as "Venetian blinds" where the position of each sprite changes every scan line; this allows for eight or more sprites in a row. Additionally, Atari developed a bank switching ROM cartridge for earlier prototypes of Video Chess that were larger than four kilobytes in size, however the released version ended up fitting the standard 4K size. This technology was later used for other Atari 2600 titles.
The game is played from an overhead perspective. The player uses an "x" cursor to select and move pieces, rather than using chess notation. If an attempted move is illegal, a warning sound is made and the move is not made. If the right-most switch is set to A the computer plays as white; setting it to B lets the player play as white. With the left switch, selecting A allows the board to be set as the player pleases, whereas selecting B sets up the board for a regulation chess game.
There are eight different difficulty levels, with the computer-player taking a variable amount of time to determine its moves for each level. The approximate time length ranges between ten seconds (level 8, for beginners) to ten hours (level 7).
Video Chess was reviewed by Video magazine in its "Arcade Alley" column where it was praised as "a reward for Atari owners" and a game that even basic chess players "should find rewarding for many hours of enjoyment." The reviewers expressed surprise that the gameplay was limited to a single player, and they made note of the game's high retail price-tag of US$40, but they praised the game's coding which made checks to prevent illegal moves, and which included of a number of more advanced Chess concepts like castling and en passant capturing which hadn't yet become standard in all chess video games.:77
A feature of the two most difficult levels (6 and 7) is that the computer-player's prospective moves are displayed while it is "thinking" – in easier levels the screen is blanked to a solid, but changing, color. However, in these two levels the computer-player sometimes fails to return a piece to its original position, resulting in its making more than one move per turn.
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- "Video Chess Manual". archive.org.
- Kunkel, Bill; Laney, Frank (April 1980). "Arcade Alley: Faster Than A Bullet - Atari's Super Game". Video. Reese Communications: 18, 76, and 77. ISSN 0147-8907.