Video gaming in India

From Wikipedia, the free encyclopedia
Jump to: navigation, search

Video games in India is an emerging market.[1][2][3][4][5][6][7][8][9] With a turnover of 30 million dollars in 2006, the video game sector is still underdeveloped compared to other Asian countries such as China and South Korea. However, many video game companies are beginning to invest, and India could become an important market for this sector.[10]

With a piracy rate of software and consoles of over 80% and a penetration rate of PC still low, India's video game market has long lagged behind the rest of World, publishers and distributors of video games struggling to find their place.[11] This delay is also explained by the fact that the country has traditionally never had a real culture of gambling. However, this situation is changing due to the increase in the average income of Indians and the increase in Interest in Internet and entertainment.[10]

Like China and South Korea, India is experiencing strong growth in online gaming. With between 35 and 50 million Internet users, the country is attracting interest from the online video game industry, which is difficult to hack. In October 2005, Level Up! Games was the first to distribute a massively multiplayer online game in India with "Ragnarok Online" and was soon followed by others Companies like Syfy with the game A3 . The latter are South Korean games whose content has been adapted in order to please the people of the country. However, these games were only modestly successful, with about 10000 in 2006. As investments continue to rise, however, the video game market is expected to grow rapidly in India.[10]

One of the factors driving the growth of the video game market is its large number of cybercafés. The country has indeed more than 100,000 in 2006, 40% of which are used to play online. Video games play a crucial role in their development by attracting and retaining customers and, conversely, cybercafes contribute to the promotion of video games.[12]

References[edit]

  1. ^ Griliopoulos, Dan (15 July 2013). "Game on: how can video game developers in the global south go viral?". The Guardian. Retrieved 1 January 2017. 
  2. ^ "Video game penetration in India is a mere 3%". Daily News and Analysis. Retrieved 2012-10-01. 
  3. ^ Sims, Daniel. "Indian Video Games Market To Exceed INR 180 Billion By 2018". Marketresearchworld.net. Retrieved 2017-01-02. 
  4. ^ "India Video Games Market Outlook to 2018" (PDF). Marketresearch.com. Retrieved 2017-01-02. 
  5. ^ "Video-Game Industry Targets New Market: India". Fox News. Retrieved 2012-10-01. 
  6. ^ "Demographics, local tastes fuel Arab video game industry". Reuters. Retrieved 2012-10-01. 
  7. ^ "Indian video games industry grew 16% in 2012". Mcvuk.com. Retrieved 2017-01-02. 
  8. ^ "An Introduction To The Gaming Industry In India ! - TechStory". Techstory.in. 2 February 2016. Retrieved 2017-01-02. 
  9. ^ "India: A growing market for game development outsourcing". Blogs.timesofindia.indiatimes.com. 15 January 2016. Retrieved 2017-01-02. 
  10. ^ a b c (Stang, Osterholt & Hoftun 2007)
  11. ^ "Gaming Is a Niche in India Because Game Retail Is Broken". Gadgets.ndtv.com. Retrieved 2017-01-02. 
  12. ^ (Stang, Osterholt & Hoftun 2007)

Bilography[edit]

  • Bendik Stang, Morten A. Osterholt et Erik Hoftun, The Book of Games, Volume 2 : The Ultimate Reference on PC & Video Games, Book of Games, 2007, p.397 (ISBN 9788299737821)