Video gaming in Russia
Video gaming in Russia is one of the world's largest markets and is expected to be one of the biggest by 2015. One of the greatest issues with the Russia video games industry is piracy.
History of mass videogaming in Russia (back then USSR) takes its roots in early 1980s when personal computers of different models (Atari 400/800, Commodore 64, ZX Spectrum 48/128) were brought to the country from United States, Europe, Japan and China. At the same time local company Electronica released a series of portative game consoles which were mostly the clones of Nintendo products. By the middle of 80s Soviet programmers and enthusiasts began to try themselves in developing their own games. The most famous Russian game designer of that era is Alexei Pazhitnov who created worldwide megahit Tetris.
First Soviet arcade game machines didn't contain digital graphics, and the games' interface in them was emulated with help of physical objects.
There were many video game magazines in Russia since early 90s to the middle of 2000s. Then their quanity significantly decreased due to massive spread of Internet and following boom of illegal content downloading. As a result, most of existed magazines were closed due to a massive commercial loss. The most known Russian video game magazine is currently Igromania.
- "Russia's video game market to top $1.5 billion by 2015". Russia Beyond the Headlines. Retrieved 2013-05-07.
- "Welcome To Russia, Where Most Of Your Friends Are Video Game Pirates". Kotaku. Retrieved 2013-05-07.
- "Russian video arcade captures dying culture". Salon. Retrieved 2013-05-07.
- "Video Games Drive Media Market Growth". Moscow Times. Retrieved 2013-05-07.
- "Game Insight: Shedding light on Russia's game trends". Russia Beyond the Headlines. Retrieved 2013-05-07.
- "Russia attempts to turn the patriotic tide by funding new video games". The Daily Telegraph. Retrieved 2013-05-07.
- "Competitive video gaming now officially a sport in Russia". East-West Digital News. Retrieved 2016-07-26.
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