Viewpoint (video game)

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Developer(s) Aicom
Nexus Interact (Genesis)
Visual Concepts (PlayStation)
Publisher(s) Sammy
Electronic Arts (PlayStation)
Platform(s) Arcade, Neo-Geo, Neo Geo CD, FM Towns Marty, Genesis, Sharp X68000, PlayStation
Release date(s)
Genre(s) Isometric shooter
Mode(s) Single-player, 2-player co-op
Cabinet Upright
Display Horizontally oriented, 320×224,
4096 out of 65,536 colors

Viewpoint is an arcade isometric shooter developed by Aicom and released in 1992 by Sammy and SNK for the Neo-Geo arcade and console platform. By default, 1P and 2P can only play one after another; in the Service Mode though, simultaneous gameplay can be enabled.

Along with the ship's primary weapons, the player also has access to three bombs: one that can make a wave of fire that starts from behind the player's ship and scrolls "up" the screen, one that makes a powerful circular, nova-like blast, and one that shoots several mini-missiles capable of homing in on multiple targets. The game has 6 stages.


Viewpoint is Sammy's only game for the Neo-Geo Multi Video System hardware.


Viewpoint also saw release on a variety of home platforms, including the Sega Genesis and Sony PlayStation game consoles, as well as the Sharp X68000 and FM Towns computer platforms.

The Genesis version featured a sound and graphical style similar the Neo-Geo arcade game, but has considerably fewer enemies, a lower color palette and suffers from slowdown. The Sony PlayStation version, developed by Visual Concepts, featured re-done visuals and sound while the gameplay itself remains true to the original game with level layouts and boss/enemy patterns remaining the same. The X68000 version, trimmed down like the Genesis version, is similar to that port in terms of sound and visual style. The FM Towns platform received the truest-to-arcade port, although it suffers the occasional slowdown.

A port for the Sega Saturn was due in 1996;[4] however, it was cancelled.


Review scores
Publication Score
AllGame Arcade: 17.5 / 20[5]
Neo Geo: 17.5 / 20[6]
Genesis: 11 / 20[7]
PS1: 11 / 20[8]
CVG Arcade: 95%[1]
EGM Genesis: 35 / 50[9]
PS1: 30.5 / 40[10]
Famitsu Neo Geo: 30 / 40[11]
GameFan Neo Geo: 198.5 / 200[12]
PS1: 233 / 300[13]
GamePro Neo Geo: 20 / 20[14]
Genesis: 12 / 20[15]
PS1: 16.5 / 20[16]
GamesMaster Neo Geo: 93%[17]
PS1: 89%[3]
Play PS1: 74%[18]
Maximum PS1: 3/5 stars[19]
Player One Neo Geo: 97%[2]
Sinclair User Arcade: 96%[20]
Video Games Neo Geo: 84%[21]
Mega Drive: 70%[22]
PS1: 70%[23]
Publication Award
Electronic Gaming Monthly Best Graphics in a Video Game[24]
Electronic Gaming Monthly Best Music in a Video Game[24]

The Neo Geo version received a positive critical reception. Viewpoint was awarded both Best Graphics and Best Music in a Video Game in Electronic Gaming Monthly‍ '​s 1992 video game awards.[24] On release, Famicom Tsūshin scored the Neo Geo version of the game a 30 out of 40.[11] The Neo Geo arcade version received highly positive reviews from Computer and Video Games, which scored it 95%,[1] and Sinclair User, which scored it 96%.[20] GameFan‍ '​s two reviewers scored the Neo Geo console version 99.5% and 99%, stating that it is "the best game on the system so far."[12] GamePro gave it a full score of 5 in all four categories of graphics, sound, control, and overall fun factor. They noted similarities to Zaxxon, but praised Viewpoint‍ '​s graphics, animated backgrounds, hip hop style funky dance music, and gameplay.[14] French magazine Player One scored it 97%.[2]

Electronic Gaming Monthly‍‍ '​‍s five reviewers scored the Genesis version 35 out of 50 (average 7 out of 10). Though they noted that it has some severe slowdown and music which fails to approximate the original version's, they rated it as an overall good conversion.[9] GamePro, however, argued that the slowdown and general slowness of the Genesis version ruins the game.[15]

The four reviewers of Electronic Gaming Monthly scored the PlayStation version 30.5 out of 40 (average 7.625 out of 10). They praised the PlayStation version's improved visuals over the Neo Geo version, but most felt that the new soundtrack was inappropriate. All four reviewers concurred that the game is "unbelievably hard", but were divided on whether this was a good or bad thing.[10] GamePro took the side of it being a bad thing; though they praised the "fresh, futuristic look" and enhanced audio of the PlayStation version, they felt the combination of overly high difficulty and "gummy" controls made the game not fun to play.[16] Maximum held the PlayStation version to be inferior to the Neo Geo version, commenting that though the graphics were generally improved, some sections looked better on the Neo Geo, and the music and gameplay were much worse. However, they added "Judging Viewpoint as a game on its own (as opposed to comparing it to the Neo Geo), it's not bad at all, offering plenty of blasting action and much entertainment."[19]


Viewpoint 2064 was planned to be released on the Nintendo 64 in 1998, but Sammy Corporation had development issues, so it was cancelled. The Game prototype resurfaced on October, 2015 on an online auction.[25]


  1. ^ a b c
  2. ^ a b c Player One, issue 29 (March-April 1993), page 93
  3. ^ a b GamesMaster, episode 90 (series 5, episode 10), November 23, 1995
  4. ^ "It Depends on Your Viewpoint". Sega Saturn Magazine (7) (Emap International Limited). May 1996. p. 8. 
  5. ^
  6. ^
  7. ^
  8. ^
  9. ^ a b "Review Crew: Viewpoint". Electronic Gaming Monthly (Ziff Davis) (65): 40. December 1994. 
  10. ^ a b "Review Crew: Viewpoint". Electronic Gaming Monthly (Ziff Davis) (78): 44. January 1996. 
  11. ^ a b NEO GEO GAMES CROSS REVIEW: ビューポイント. Weekly Famicom Tsūshin. No.332. Pg.24. 28 April 1995.
  12. ^ a b GameFan, volume 1, issue 2 (December 1992), pages 9 & 62
  13. ^ GameFan, volume 4, issue 1 (January 1996), page 16
  14. ^ a b "Neo Geo ProReview: Viewpoint". GamePro (IDG) (43): 150–151. February 1993. 
  15. ^ a b "ProReview: Viewpoint (Genesis)". GamePro (IDG) (65): 100. December 1994. 
  16. ^ a b "ProReview: Viewpoint". GamePro (IDG) (89): 54. February 1996. 
  17. ^ GamesMaster, issue 9 (September 1993), pages 62-63 (published 19 August 1993)
  18. ^ Play, issue 2 (December 1995), pages 60-61 (published 16 November 1995)
  19. ^ a b "Maximum Reviews: Viewpoint". Maximum: The Video Game Magazine (Emap International Limited) (2): 150. November 1995. 
  20. ^ a b
  21. ^
  22. ^
  23. ^
  24. ^ a b c "Electronic Gaming Monthly's Buyer's Guide". 1993. p. 17. 
  25. ^

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