Viewpoint (video game)

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Viewpoint arcade flyer.jpg
Japanese Arcade flyer
Nexus Interact (Genesis/X68000)
Visual Concepts (PlayStation)
Designer(s)Tomoko Mori
Toshiyuki Nishimura
K. Nishithuka
Programmer(s)M. Tani
Satoru Kinjyo
Artist(s)Hiroshi Takeuchi
Ken Katoku
M. Miyaki
Composer(s)Masaki Kase
Megumi Matsuura
Sizlla Okamura
Genre(s)Isometrically scrolling shooter
Mode(s)Single-player, co-op, multiplayer (up to two players)
Arcade systemNeo Geo MVS
CPUM68000 (@ 12 MHz),
Z80A (@ 4 MHz)
SoundYM2610 (@ 8 MHz)[1]
DisplayRaster, 304 × 224 pixels (Horizontal), 4096 colors

Viewpoint[a] is an arcade isometric shooter developed by Aicom and originally released in 1992 by Sammy and SNK for the Neo-Geo arcade and console platform.[2][3]


Gameplay screenshot.

Viewpoint is Sammy's only game for the Neo-Geo Multi Video System hardware. By default, Player 1 and Player 2 can only play one after another; in the Service Mode though, simultaneous gameplay can be enabled. Along with the ship's primary weapons, the player also has access to three bombs: one that can make a wave of fire that starts from behind the player's ship and scrolls "up" the screen, one that makes a powerful circular, nova-like blast, and one that shoots several mini-missiles capable of homing in on multiple targets. The game has six stages.


Viewpoint also saw release on a variety of home platforms, including the Sega Genesis and Sony PlayStation game consoles, as well as the Sharp X68000 and FM Towns computer platforms. A port for the Sega Saturn was due in 1996;[4] however, it was cancelled. At one point, an 8-bit version for the Game Boy Color was planned,[5] but it was cancelled.

The Genesis version features a sound and graphical style similar the Neo-Geo arcade game, but has considerably fewer enemies, a lower color palette and suffers from slowdown. The Sony PlayStation version, developed by Visual Concepts, featured re-done visuals and sound while the gameplay itself remains true to the original game with level layouts and boss/enemy patterns remaining the same. The X68000 version, trimmed down like the Genesis version, is similar to that port in terms of sound and visual style. The FM Towns platform received the truest-to-arcade port, although it suffers the occasional slowdown.


Review scores
AllGameArcade: 17.5 / 20[6]
Neo Geo: 17.5 / 20[7]
Genesis: 11 / 20[8]
PS1: 11 / 20[9]
CVGArcade: 95%[10]
EGMGenesis: 35 / 50[11]
PS1: 30.5 / 40[12]
FamitsuNeo Geo: 30 / 40[13]
GameFanNeo Geo: 198.5 / 200[14]
PS1: 233 / 300[15]
GamesMasterNeo Geo: 93%[16]
PS1: 89%[17]
Next GenerationGenesis: 3/5 stars[20]
PS1: 1/5 stars[21]
PlayPS1: 74%[18]
MaximumPS1: 3/5 stars[19]
Player One [fr]Neo Geo: 97%[22]
Sinclair UserArcade: 96%[23]
Video Games [de]Neo Geo: 84%[24]
Mega Drive: 70%[25]
PS1: 70%[26]
Electronic Gaming MonthlyBest Graphics in a Video Game[27]
Electronic Gaming MonthlyBest Music in a Video Game[27]
GameFan MegawardsBest Shooter (Genesis)[28]

The Neo Geo version received a positive critical reception. Viewpoint was awarded both Best Graphics and Best Music in a Video Game in Electronic Gaming Monthly's 1992 video game awards.[27] On release, Famicom Tsūshin scored the Neo Geo version of the game a 30 out of 40.[13] The Neo Geo arcade version received highly positive reviews from Computer and Video Games, which scored it 95%,[10] and Sinclair User, which scored it 96%.[23] GameFan's two reviewers scored the Neo Geo console version 99.5% and 99%, stating that it is "the best game on the system so far."[14] GamePro gave it a full score of 5 in all four categories (graphics, sound, control, and fun factor). They noted similarities to Zaxxon, but praised Viewpoint's graphics, animated backgrounds, hip hop style funky dance music, and gameplay.[29] French magazine Player One [fr] scored it 97%.[22]

The later ports for the Genesis and PlayStation were much more divisive. Electronic Gaming Monthly's five reviewers scored the Genesis version 8, 6, 7, 7, and 7 out of 10 (average 7 out of 10). Though they noted that it has some severe slowdown and music which fails to approximate the original version's, they rated it as an overall good conversion.[11] A reviewer for Next Generation similarly said that though the graphics and music fail to effectively recreate those of the Neo Geo version, it is an exceptionally good port given that it is for a less powerful system and on a cartridge a fraction of the size of the Neo Geo one. His main criticism was with the game itself, which he said gets dull fairly quickly due to the redundancy of the level designs.[20] GamePro, however, argued that the slowdown and general slowness of the Genesis version ruins the game.[30]

The four reviewers of Electronic Gaming Monthly scored the PlayStation version 30.5 out of 40 (average 7.625 out of 10). They praised the PlayStation version's improved visuals over the Neo Geo version, but most felt that the new soundtrack was inappropriate. All four reviewers concurred that the game is "unbelievably hard", but were divided on whether this was a good or bad thing.[12] GamePro took the side of it being a bad thing; though they praised the "fresh, futuristic look" and enhanced audio of the PlayStation version, they felt the combination of overly high difficulty and "gummy" controls made the game not fun to play.[31] Next Generation said that while the Neo Geo original is justifiably held in high esteem, the PlayStation conversion suffers from slow pacing, sluggish control, and most especially the excessively hard difficulty: "We have no idea what kind of sadist converted this, but unless you're also an equally extreme masochist, give it a wide berth."[21] Maximum also held the PlayStation version to be inferior to the Neo Geo version, commenting that though the graphics were generally improved, some sections looked better on the Neo Geo, and the music and gameplay were much worse. However, they added "Judging Viewpoint as a game on its own (as opposed to comparing it to the Neo Geo), it's not bad at all, offering plenty of blasting action and much entertainment."[19]

Canceled sequel[edit]

Viewpoint 2064 was planned to be released on the Nintendo 64 in 1998, but Sammy Corporation had development issues, so it was cancelled. A prototype resurfaced in October 2015 on an online auction.[32]


  1. ^ Japanese: ビューポイント Hepburn: Byūpointo?


  1. ^ "SNK NeoGeo MVS Hardware (SNK)". Retrieved 2019-06-02.
  2. ^ "Oh! Neo Geo Vol. 2 - ビューポイント". Beep! MegaDrive (in Japanese). No. 37. SoftBank Creative. October 1992. p. 129.
  3. ^ "Neo•Geo CD: The Arcade In A Box - Viewpoint". GamePro. No. Premiere Supplement. IDG. Spring 1996. p. 108.
  4. ^ "It Depends on Your Viewpoint". Sega Saturn Magazine (7). Emap International Limited. May 1996. p. 8.
  5. ^ Staff, I. G. N. (1999-07-22). "Game Boy Color's Viewpoint". IGN. Retrieved 2018-07-26.
  6. ^ Biondich, Paul (December 12, 2014). "Viewpoint - Review - allgame". Archived from the original on December 12, 2014. Retrieved March 11, 2016.
  7. ^ Biondich, Paul (December 12, 2014). "Viewpoint - Review - allgame". Archived from the original on December 12, 2014. Retrieved March 11, 2016.
  8. ^ Michael, Christopher (November 16, 2014). "Viewpoint - Review - allgame". Archived from the original on November 16, 2014. Retrieved March 11, 2016.
  9. ^ Sackenheim, Shawn (December 11, 2014). "Viewpoint - Review - allgame". Archived from the original on December 11, 2014. Retrieved March 11, 2016.
  10. ^ a b "Viewpoint arcade game review". Retrieved 2016-03-11.
  11. ^ a b "Review Crew: Viewpoint". Electronic Gaming Monthly. Sendai Publishing (65): 40. December 1994.
  12. ^ a b "Review Crew: Viewpoint". Electronic Gaming Monthly. Sendai Publishing (78): 44. January 1996.
  13. ^ a b NEO GEO GAMES CROSS REVIEW: ビューポイント. Weekly Famicom Tsūshin. No.332. Pg.24. 28 April 1995.
  14. ^ a b GameFan, volume 1, issue 2 (December 1992), pages 9 & 62
  15. ^ GameFan, volume 4, issue 1 (January 1996), page 16
  16. ^ GamesMaster, issue 9 (September 1993), pages 62-63 (published 19 August 1993)
  17. ^ GamesMaster, episode 90 (series 5, episode 10), November 23, 1995
  18. ^ Play, issue 2 (December 1995), pages 60-61 (published 16 November 1995)
  19. ^ a b "Maximum Reviews: Viewpoint". Maximum: The Video Game Magazine. Emap International Limited (2): 150. November 1995.
  20. ^ a b "Viewpoint". Next Generation. Imagine Media (3): 102. March 1995.
  21. ^ a b "Viewpoint". Next Generation. Imagine Media (13): 153. January 1996.
  22. ^ a b Player One, issue 29 (March–April 1993), page 93
  23. ^ a b "Viewpoint arcade game review". Retrieved 2016-03-11.
  24. ^ "Viewpoint (Neo Geo) - N.i.n.Retro (New is not Retro) v3". Retrieved 2016-03-11.
  25. ^ "Viewpoint (Mega Drive) - N.i.n.Retro (New is not Retro) v3". Retrieved 2016-03-11.
  26. ^ "Viewpoint (PlayStation) - N.i.n.Retro (New is not Retro) v3". Retrieved 2016-03-11.
  27. ^ a b c "Electronic Gaming Monthly's Buyer's Guide". 1993: 17. Cite journal requires |journal= (help)
  28. ^ GameFan, volume 3, issue 1 (January 1995), pages 68-75
  29. ^ "Neo Geo ProReview: Viewpoint". GamePro. IDG (53): 150–151. February 1993.
  30. ^ "ProReview: Viewpoint (Genesis)". GamePro. IDG (75): 100. December 1994.
  31. ^ "ProReview: Viewpoint". GamePro. IDG (89): 54. February 1996.
  32. ^ "Unreleased Nintendo 64 Shmup 'Viewpoint 2064' Sells On eBay For $2,999". 2015-10-01. Retrieved 2016-03-11.

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