The official logo of Virtua Fighter
Genki (VF3 DC port)
Tiger Electronics (Megamix Game.com and R-Zone ports)
TOSE (Virtua Quest)
Yu Suzuki |
|Platforms||Arcade, Sega Saturn, 32X, Microsoft Windows, Mega Drive, Game Gear, Master System, Game.com, R-Zone, Dreamcast, PlayStation 2, GameCube, PlayStation 3, Virtual Console, Xbox 360, mobile|
Virtua Fighter 5 Final Showdown|
June 5, 2012
Fighters Megamix |
Virtua Fighter (Japanese: バーチャファイター) is a series of fighting games created by Sega-AM2 and designers Yu Suzuki and Seiichi Ishii. The original Virtua Fighter was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first Virtua Fighter game is widely recognized as the first 3D fighting game released.
This section needs expansion. You can help by adding to it. (April 2016)
Similar to most other fighting games, the default gameplay system of the Virtua Fighter series involves two combatants needing to win two of three rounds, with each round being 30 seconds long or more. If a character is knocked out (or falls out) of the ring, the opponent wins the round. A fourth round is necessary if a double knockout (both players knocking each other out at the same time) occurred in a previous round and the match is tied one round each. In this fourth round, players fight on a small stage wherein one hit equals victory.
The basic control scheme is simple, using only a control stick and three buttons (Punch, Kick, Guard). Through various timings, positions, and button combinations, players input normal and special moves for each character. Traditionally, in the single-player mode, the player runs a gauntlet of characters in the game (which may include one's doppelgänger) all the way to the final boss.
The following is a list of games in the Virtua Fighter series:
- Virtua Fighter – Arcade (1993), Sega Saturn (1994), Sega 32X (1995)
- Virtua Fighter 2 – Arcade (1994), Saturn (1995), Sega Genesis (1996), Windows (1997)
- Virtua Fighter CG Portrait Series – Saturn (1996)
- Virtua Fighter Animation – Game Gear (1996), Master System (1997)
- Virtua Fighter Kids – Arcade (1996), Saturn (1996)
- Fighters Megamix – Saturn (1996)
- Virtua Fighter 3 – Arcade (1996)
- Virtua Fighter 3tb – Arcade (1997), Dreamcast (1998)
- Virtua Fighter 4 – Arcade (2001), PlayStation 2 (2002)
- Virtua Fighter 4: Evolution – Arcade (2002), PlayStation 2 (2003)
- Virtua Fighter 4: Final Tuned – Arcade (2004)
- Virtua Quest – GameCube (2004), PlayStation 2 (2004)
- Virtua Fighter 5 – Arcade (2006), PlayStation 3 (2007)
- Virtua Fighter: Cool Champ – Mobile (2011)
- Virtua Fighter: Fever Combo – Mobile (2014)
Arcade fighting games
The brainchild of Sega AM2's Yu Suzuki, Virtua Fighter was released in 1993 as an arcade game using hardware jointly developed by aerospace technology firm Lockheed Martin and Sega, dubbed the Model 1. It is considered the first polygon-based fighting game. It introduced the eight initial fighters as well as the boss, Dural.
Virtua Fighter 2 was released in November 1994, adding two new fighters: Shun Di and Lion Rafale. It was built using the Model 2 hardware, rendering characters and backgrounds with filtered texture mapping and motion capture. A slightly-tweaked upgrade, Virtua Fighter 2.1, followed soon after.
Virtua Fighter 3 came out in 1996, with the introduction of Taka-Arashi and Aoi Umenokoji. Aside from improving the graphics via use of the Model 3 (such as mipmapping, multi-layer anti-aliasing, trilinear filtering and specular highlighting), the game also introduced undulations in some stages and a fourth button, Dodge. Virtua Fighter 3tb in 1997 was the first major update in series history, implementing tournament battles featuring more than two characters (though not simultaneously as in Tekken Tag Tournament).
Virtua Fighter 4, which introduced Vanessa Lewis and Lei-Fei and removed Taka-Arashi, was released on the NAOMI 2 hardware in 2001 instead of hardware from a joint collaboration with Lockheed Martin. The game also removed the uneven battlegrounds and the Dodge button from the previous game. The title is consistently popular in its home arcade market. Virtua Fighter 4: Evolution, released in 2003, was the first update to add new characters, these being Brad Burns and Goh Hinogami. Virtua Fighter 4: Final Tuned, an upgrade to Evolution, was released in the arcades in early 2005. In Japan, Virtua Fighter 4 was famous for spearheading and opening the market for internet functionality in arcades. VF.NET started in Japan in 2001, and since companies have created their own arcade networks, E-Amusement by Konami, NESiCAxLive by Taito and Square Enix, and ALL.Net by Sega and Bandai Namco.
Virtua Fighter 5 was released in Japan on July 12, 2006 for Sega's Lindbergh arcade board and introduced yet two more new characters, Eileen and El Blaze. Similar to its predecessor, two revisions were later released. Virtua Fighter 5 R, released on July 24, 2008, saw the return of Taka-Arashi while introducing a new fighter, Jean Kujo. Virtua Fighter 5 Final Showdown was released in arcades on July 29, 2010.
Console fighting games
The first Virtua Fighter was ported to the Saturn in 1994 (1995 outside Japan), just months before fellow 3D-fighter Tekken was released. The console port, which was nearly identical to the arcade game, sold at a nearly 1:1 ratio with the Saturn hardware at launch. The port of Virtua Fighter 2 on the Saturn for Christmas 1995 was considered faithful to the arcade original. While the game's 3D backgrounds were now rendered in 2D, resulting in some scenery such as the bridge in Shun Di's river stage being removed, the remainder of the game was kept intact. It became the top-selling Saturn game in Japan. Ports of the original Virtua Fighter and Virtua Fighter 2 with enhanced graphics were also released for the PC. Virtua Fighter 2 was remade as a 2D fighter for the Mega Drive/Genesis in 1996, omitting the characters Shun and Lion, and later re-released on the PlayStation 2 as a part of the Sega Ages series. Yakuza 5 was released in 2012 in Japan and in 2015 worldwide and features Virtua Fighter 2 as a mini-game. The only port of Virtua Fighter 3 was for the Sega Dreamcast by Genki (instead of AM2) with Virtua Fighter 3tb in 1998 for the Japanese release of the console.
In a reverse of the usual development cycle for the series, an update of the original Virtua Fighter called Virtua Fighter Remix was released for the Saturn and later ported to the arcade.
Virtua Fighter Mini, based on the anime series, was created for the Game Gear and released in North America and Europe as Virtua Fighter Animation. The game was later ported to the Master System by Tec Toy and released only in Brazil. Brazil itself was a market where the series was very popular.
Following Sega's exit from the hardware market in mid-2001, Virtua Fighter 4 was ported by Sega to the PlayStation 2 in 2002. Outside of a slight downgrade in graphics, the port of the game was considered well done. This port was followed by Virtua Fighter 4: Evolution, an update that added two new characters as well as a host of game balancing tweaks, in 2003. Evolution was immediately released under the PlayStation 2's "Greatest Hits" label in the United States, which lowered its initial sticker price.
With the 2003 PlayStation 2 release of Virtua Fighter 4: Evolution arriving in time for the series' tenth anniversary, a remake of Virtua Fighter, Virtua Fighter 10th Anniversary, was released exclusively on the PlayStation 2. While the music, stages and low-polygon visual style were retained from the first game, the character roster, animations, mechanics and movesets were taken from Evolution. In the previous PS2 release of Virtua Fighter 4, a button code would make the player's character look like a VF1 model. In Japan, the game was included as part of a box set with a book titled Virtua Fighter 10th Anniversary: Memory of a Decade and a DVD. The box set was released in November 2003 and was published by Enterbrain. In North America, the game was included within the home version of Evolution, and in Europe it was only available as a promotional item; it was not sold at retail.
A port of Virtua Fighter 5 was released for the PlayStation 3 in Japan and North America in February 2007, and March 2007 in Europe. The PlayStation 3 port is considered extremely faithful to the arcade original, due in part to the arcade hardware (based on Sega Lindbergh platform) and PlayStation 3 hardware sharing NVidia-provided GPUs of comparable capability. A port for the Xbox 360 was released in October 2007 in Japan and North America, and December 2007 in Europe, and contains the additions of online fighting via Xbox Live, improved graphics, and gameplay balances from the newer revision of the arcade game. For years, the designers have held strong on their refusal to add an online mode to console versions of the games; because the gameplay relies so much on timing, any lag would ruin the experience. Eventually, with the Xbox 360 release of VF5, Sega decided to add online capabilities via Xbox Live. Virtua Fighter 5 Final Showdown was released as a downloadable title for the Xbox 360 and PlayStation 3 in June 2012, with online play available in both versions. An updated version of Virtua Fighter 5 Final Showdown named Version B was released in Japanese arcades in 2015. Yakuza 6: The Song of Life was released for Playstation 4 in 2016 in Japan and 2018 worldwide and the game features Virtua Fighter 5 Final Showdown Version B as a mini-game, making the release of Yakuza 6 also the Playstation 4 debut for the Virtua Fighter series.
Spin-offs and adaptations
Due to the success of Virtua Fighter 2, a super deformed version called Virtua Fighter Kids was released for the Sega Saturn and arcades in 1996. 1996 also saw the release of Fighters Megamix for the Sega Saturn, a crossover that pitted the cast of Virtua Fighter 2 against the cast of Fighting Vipers as well as other characters in AM2-developed games. Megamix served as a home preview to Virtua Fighter 3 in a few ways, as the game featured the dodge ability found in VF3 and the Virtua Fighter characters had their moves updated to those found in VF3. Some stages and music from VF3 are also in the game. The Virtua Fighter Kids versions of Akira and Sarah appear as hidden playable characters in the game; the character Siba, who was omitted from the first Virtua Fighter also appears as a hidden playable character.
In 1996, AM2 began developing a Saturn RPG based on the series, titled Virtua Fighter RPG: Akira's Story, with Akira as the hero. Development moved to the Dreamcast, the Virtua Fighter connection was dropped and the game became Shenmue, released in 1999. Virtua Quest, a simplified role-playing video game (which was also known as Virtua Fighter RPG) with new characters aimed at the children's market, was released for the GameCube in 2004 and the PlayStation 2 in 2005. The Virtua Fighters had their incarnations from Virtua Fighter 4.
During the late 2000s, both Sega and Namco showed interest in a possible cross over between Virtua Fighter and Tekken. This crossover would combine all the characters and fighting styles from both games, but any other inclusions are unknown at the moment. Prior to that, both franchises were represented as Mii Brawler costumes in the Nintendo crossover Super Smash Bros. for 3DS and Wii U, in which Ryu from the Street Fighter series is playable too.
A 35 episodes-long anime television series Virtua Fighter was produced by Tōkyō Movie Shinsha, originally airing on TV Tokyo between 1995 and 1996. In 1995 Shogakukan began publishing a Virtua Fighter 2 manga, with creative oversight from Sega AM2 to ensure the characters were portrayed consistently with their original vision. The games' manga adaptation was written by Kyōichi Nanatsuki and illustrated by Yoshihide Fujiwara starting in 1997. In Japan, Virtua Fighter CG Portrait Series, wherein each character in the series had their own Saturn CD showcasing various poses of the fighter, was released around the same time as well. People who collected all the discs could send in their proof of purchases to get a special Portrait CD of Dural. In 2014, Sega formed the production company Stories International for film and TV projects based on their games with Virtua Fighter as an animated project.
The first Virtua Fighter merchandise was a set of dolls of the first Virtua Fighter cast which Sega produced for their UFO Catchers (a model of claw crane). These proved so popular that supplies ran out almost immediately, so Sega made additional batches and began producing other Virtua Fighter merchandise to put in the UFO Catchers. When these also proved successful, Sega realized that Virtua Fighter merchandise had mainstream potential, and began licensing the property to merchandise producers such as Bandai.
Sega has also released soundtrack CDs for the games, and even an album of original theme music for the characters called Dancing Shadows.
In other games
In Sega's music video game Project DIVA 2nd, Vocaloid Megurine Luka can obtain a Sarah Bryant outfit for gameplay. Jacky Bryant and Akira Yuki appear in Sonic & Sega All-Stars Racing as partners competing against other Sega characters in races. Akira Yuki, Sarah Bryant and Pai Chan, appear as guest characters in Tecmo Koei's Dead or Alive 5, followed by Jacky Bryant in Dead or Alive 5 Ultimate. Akira Yuki, Pai Chan and Dural appear in the crossover RPG Project X Zone, which features characters from Capcom, Namco Bandai Games, and Sega. Akira Yuki, Pai Chan and Dural return in Project X Zone 2 along with Kage-Maru. In Dengeki Bunko Fighting Climax, Akira Yuki and Pai Chan appears as a guest boss where Akira is playable and Pai as assist. In Super Smash Bros. for Nintendo 3DS and Wii U, downloadable costumes for Mii Brawlers appear to be based on Jacky Bryant's modern appearance and Akira Yuki's first appearance.
Virtua Fighter is often considered to be the grandfather of 3D fighting games, with each iteration being noted for advancing the graphical and technical aspects of games in the genre. Many 3D fighting game series such as Tekken and Dead or Alive were influenced by Virtua Fighter, and the original Dead or Alive ran on the Model 2 hardware. In 1998, the series was recognized by the Smithsonian Institution for contributions in the field of Art and Entertainment, and became a part of the Smithsonian Institution's Permanent Research Collection on Information Technology Innovation. Its arcade cabinets are kept at the Smithsonian's National Museum of American History, where Virtua Fighter is the only video game on permanent display.
Virtua Fighter played a crucial role in popularizing 3D polygon graphics. The success of the Virtua Fighter series resulted in Guinness World Records awarding the series seven world records in Guinness World Records Gamer's Edition 2008, including "First Polygon Based Fighting Game", "First 3D Fighting Game", and "First Fighting Game for a 32-bit Console". 1UP listed Virtua Fighter as one of the 50 most important games of all time, crediting it for creating the 3D fighting game genre, and more generally, demonstrating the potential of 3D polygon human characters (as the first to implement them in a useful way), showing the potential of realistic gameplay (introducing a character physics system and realistic character animations for the time), and introducing fighting game concepts such as the ring-out and the block button. Virtua Fighter 2 on the Sega Model 2 introduced the use of texture-mapped 3D characters, and motion capture animation technology. Virtua Fighter 3 on the Sega Model 3 further advanced real-time graphics technology, with Computer and Video Games in 1996 comparing it to CGI and referring to it as "the most astounding display of video game graphic muscle ever in the history of this industry." In 1997, Next Generation stated that Virtua Fighter had supplanted Street Fighter as the premier fighting game series.
Some of the Sony Computer Entertainment (SCE) staff involved in the creation of the original PlayStation video game console credit Virtua Fighter as inspiration for the PlayStation's 3D graphics hardware. According to SCE's Shigeo Maruyama, the PlayStation was originally being considered as a 2D-focused hardware, and it was not until the release of Virtua Fighter that they decided to design the PlayStation as a 3D-focused hardware. Toby Gard also cited Virtua Fighter as an influence on the use of polygonal characters in Tomb Raider and the creation of Lara Croft. John Romero also cited Virtua Fighter as a major influence on the creation of 3D first-person shooter Quake. Team Ico's Fumito Ueda also cited Virtua Fighter as an influence on his animation work.
A late 1995 article in Next Generation declared that "The Virtua Fighter series has been, and will continue to be, the yardstick by which all next generation arcade and console fighting games will be measured for a long time coming." According to Eurogamer: "One of Yu Suzuki's most enduring creations once christened every round of new arcade hardware, was a pioneer in 3D graphics and helped establish online fighting. All the while, beneath those achievements emerged a game of exceptional depth and nuance." 1UP.com opined: "Due to its innovation, Virtua Fighter not only influenced competitors' games -- it basically created a genre. Technically, every 3D fighter that came after it owes Virtua Fighter for establishing that a 3D fighter could work. Even today, Tekken still takes inspiration from Sega's series." Game Informer's Andy McNamara wrote: "It has always been my opinion that the Virtua Fighter series is the most intense and balanced of all the 3D fighters on the market. Its control scheme is intuitive, its pacing perfect, and its depth unmatched." in 2006, IGN ranked Virtua Fighter as the 25th greatest game series of all time, explaining that "no other 3D fighter has equaled VF in terms of difficulty and depth."
- "３D 格闘ゲームの金字塔「バーチャファイター」が ソーシャルネットワークゲームとなって、Mobage よりサービス開始" (PDF). Ysnet-inc.jp. Retrieved 2015-09-18.
- "Virtua Fever Combo Fighter" (PDF). Ysnet-inc.jp. Archived (PDF) from the original on 2016-03-03. Retrieved 2015-09-18.
- "Sega-16 – History of: Virtua Fighter". Retrieved 20 April 2016.
- Alex Wawro. "Gamasutra - Yu Suzuki recalls using military tech to make Virtua Fighter 2". Retrieved 20 April 2016.
- Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. p. 502. ISBN 0-7615-3643-4.
- "Sega-16 – Interview: Stefano Arnhold (Tectoy)". www.sega-16.com. Archived from the original on 22 November 2015. Retrieved 4 May 2018.
- "Virtua Fighter 10th Anniversary Hits Japan". IGN. Ziff Davis. 10 October 2003. Retrieved 19 May 2013.
- As expressed by VF5 producer Noriyuki Shimoda in the February 2007 issue of Electronic Gaming Monthly when speaking of the PlayStation 3 port of Virtua Fighter 5.
- "Creator Yu Suzuki shares the story of Shenmue's development". Polygon. Archived from the original on June 28, 2015. Retrieved June 29, 2015.
- "Shenmue, the History - IGN". Retrieved June 29, 2015.
- Dunham, Jeremy (2007-02-21). "Tekken 5: Dark Resurrection Interview - IGN". Ps3.ign.com. Retrieved 2015-09-18.
- "Virtua Fighter Mania". GamePro. No. 89. IDG. February 1996. pp. 28–29.
- Marc Graser. "Evan Cholfin to Adapt Sega's Videogames in Hollywood (EXCLUSIVE) - Variety". Variety. Retrieved 20 April 2016.
- Dave McNary (December 5, 2016). "Sega's 'Altered Beast,' 'Streets of Rage' Games to Be Adapted for Film, TV". Variety. Archived from the original on December 6, 2016. Retrieved 2016-12-05.
- Richard Mitchell, "Virtua Fighter's Akira playable in Dead or Alive 5" Archived 2012-03-07 at the Wayback Machine., Joystiq, March 5, 2012. Retrieved June 8, 2012.
- Stephany Nunneley, "Dead or Alive 5 Pai Chan Announced via Famitsu" Archived 2012-09-17 at the Wayback Machine. VG247, September 12, 2012. Retrieved September 17, 2012.
- Academy of Interactive Arts & Sciences (3 March 2016). "Special Awards". Archived from the original on 4 March 2016. Retrieved 20 April 2016.
- "Virtua Racing – Arcade (1992)". 15 Most Influential Games of All Time. GameSpot. 2001. Archived from the original on 2010-04-12. Retrieved 19 January 2014.
- Leone, Matt (2010). "The Essential 50 Part 35: Virtua Fighter". 1UP.com. Archived from the original on July 19, 2012. Retrieved December 10, 2016.
- Donovan, Tristan (2010). Replay: The History of Video Games. Yellow Ant. p. 267. ISBN 978-0956507204.
One of the key objections to 3D graphics that developers had been raising with Sony was that while polygons worked fine for inanimate objects such as racing cars, 2D images were superior when it came to animating people or other characters. Virtua Fighter, Suzuki's follow-up to Virtua Racing, was a direct riposte to such thinking ... The characters may have resembled artists' mannequins but their lifelike movement turned Suzuki's game into a huge success that exploded claims that game characters couldn't be done successfully in 3D ... Teruhisa Tokunaka, chief executive officer of Sony Computer Entertainment, even went so far as to thank Sega for creating Virtua Fighter and transforming developers' attitudes.
- "Virtua Fighter Review". Edge. December 22, 1994. Archived from the original on December 10, 2014. Retrieved March 5, 2015.
Virtua Fighter's 3D characters have a presence that 2D sprites just can't match. The characters really do seem 'alive', whether they're throwing a punch, unleashing a special move or reeling from a blow ... The Saturn version of Virtua Fighter is an exceptional game in many respects. It's arguably the first true 'next generation' console game, fusing the best aspects of combat gameplay with groundbreaking animation and gorgeous sound (CD music and clear samples). In the arcades, Virtua Fighter made people stop and look. On the Saturn, it will make many people stop, look at their bank balance and then fork out for Sega's new machine. Over to you, Sony.
- "The Disappearance of Yu Suzuki: Part 1". 1Up.com. Archived from the original on 13 November 2013. Retrieved 20 April 2016.
- "Top-secret military technology was used to make Virtua Fighter 2? Yep, that happened according to developer". Eventhubs.com. Retrieved 2015-09-18.
- "News: Virtua Fighter 3". Computer and Video Games (174): 10–1. May 1996.
- "Expand Your Horizons". Next Generation. No. 30. Imagine Media. June 1997. p. 1.
- "How Virtua Fighter Saved PlayStation's Bacon". WIRED. 5 September 2012. Retrieved 20 April 2016.
- Thomason, Steve (July 2006). "The Man Behind the Legend". Nintendo Power. 19 (205): 72.
Toby Gard: It became clear to me watching people play Virtua Fighter, which was kind of the first big 3D-character console game, that even though there were only two female characters in the lineup, in almost every game I saw being played, someone was picking one of the two females.cf. Gard, Toby (June 28, 2001). "Q&A: The man who made Lara". BBC News Online (Interview). BBC. Archived from the original on December 15, 2002. Retrieved July 12, 2016.
- "Does John Romero Still Enjoy Shooting People?". Next Generation. No. 30. June 1997. pp. 9–12.
- Edge (45), May 1997,
My original idea was to do something like Virtua Fighter in a 3D world, with full-contact fighting, but you'd also be able to run through a world, and do the same stuff you do in Quake, only when you got into these melees, the camera would pull out into a third-person perspective. It would’ve been great, but nobody else had faith in trying it. The project was taking too long, and everybody just wanted to fall back on the safe thing – the formula.
- "Watch The Last Guardian's spectacular new CG trailer". playstation.com. 18 November 2016. Archived from the original on 25 August 2017. Retrieved 4 May 2018.
- "Virtua Fighter 2". Next Generation. Imagine Media (13): 127–8. January 1996.
- Robinson, Martin, Virtua Fighter 5 Final Showdown Review, Eurogamer, 13 June 2012.
- Leone, Matt, Essential 50: Virtua Fighter Archived 2012-07-19 at Archive.is, 1UP.
- McNamara, Andy, Virtua Fighter 5 PS3 Review, Game Informer.
- IGN Staff, The Top 25 Videogame Franchises Archived 2012-11-04 at the Wayback Machine., IGN, December 4, 2006.