Virtual League Baseball

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Virtual League Baseball
Virtual League Baseball.jpg
Developer(s) Kemco
Publisher(s) Kemco
Platform(s) Virtual Boy
  • NA: September 11, 1995
  • JP: August 11, 1995
Genre(s) Sports
Mode(s) Single-player

Virtual League Baseball, known in Japan as Virtual Pro Yakyuu '95 (バーチャルプロ野球'95 Bācharu Puro Yakyū '95?), is a 1995 baseball video game developed and published by Kemco for the Virtual Boy. A sequel, Virtual League Baseball 2, was planned, but later canceled due to the Virtual Boy console's poor sales.


There are three modes of play in Virtual League Baseball: Player 1 vs. computer, all-star game, and pennant race. In player 1 vs. computer, one single match is played between the player and the computer. In the all-star game, the player plays against the computer using a team of all-stars from America, Asia, or Europe. In the pennant race, the player plays a series of games against the computer, using passwords to resume play after turning off the console, instead of saving.

It is a single-player game. Players can receive and enter passwords to skip levels of the game. The game's teams are international.[1]


Virtual League Baseball was developed by Kemco and released in October 1995 for the Virtual Boy.[1]

A playable version of the game was displayed at Electronic Entertainment Expo 1995. At the time, the coding was so broken that it was impossible for the player to hit the ball.[2] Promotion for the game was further hurt by its infamous "chili dog farts" print advertisement which was centered on a photo of two obese men exposing their butt cracks.[3]

Like all other Virtual Boy games, Virtual League Baseball uses a red-and-black color scheme and uses parallax, an optical trick that is used to simulate a 3D effect.[4]


Nintendo Power praised the game's graphics and "realistic baseball experience", but wrote that it was hard to defend near the fence. One of the magazine's six reviewers recommended the game.[1]

See also[edit]


  1. ^ a b c "Now Playing". Nintendo Power. No. 78. November 1995. pp. 106–107. 
  2. ^ Plante, Chris (2010-08-13). "10 Lessons the Nintendo 3-DS Can Learn From the Virtual Boy". Archived from the original on March 21, 2013. Retrieved 2012-01-07. 
  3. ^ "When Ads Go Bad, Readers Get Mad". GamePro. IDG (91): 12. April 1996. 
  4. ^ "Backwards Compatible: The Virtual Boy". ABC Good Game. 2009-06-01. Retrieved 2015-04-13. 

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