Virtual Pinball

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Virtual Pinball
Packaging for the Genesis version.
Developer(s) Bill Budge
Publisher(s) Electronic Arts
Designer(s) Nick Corea
Bill Budge
Jim Simmons
Platform(s) Mega Drive/Genesis
Genre(s) Pinball simulation,
Game creation system
Mode(s) Single-player
Multiplayer (up to 4 players)

Virtual Pinball is a video game that plays as an electronic version of pinball. One to four players can choose from either 29 pre-made games or design one using the in-game editor tools. Designing options include ten different backgrounds and six themes. You also get to choose where objects are placed, the style of music, and the ball speed. Up to ten personal games can be saved. It was released for the Mega Drive/Genesis.

Virtual Pinball is an update/sequel to EA's 1983 title, Pinball Construction Set.


General gameplay[edit]

A player will start with four balls. Once a game is started a ball is placed in the launcher. The ball is launched by pressing and holding the A button, with the time held determining the power of the launch. All left flippers are controlled by the D-pad, while all right flippers are controlled by the C button. Hitting B will nudge the table, and can be used in conjunction with the D-pad to nudge in a certain direction.

Modes of play[edit]

Play Mode Menu allows you to play the 29 existing games, go to the blueprint plans, or play one of the ten user created games. It also allows you to change the Game theme, Parts theme, Board background, Skill level, ball action, and music.

  • Workshop Mode allows you to select a blank game where up to 256 parts can be placed anywhere on the board. These parts include Bumpers, Flippers, Walls, Kick Walls, Targets, Tracks, Specials, Launchers, Blasters, and Grabbers. All of these items are related to items found on a real table.


Ball contact or accomplishments in the game increase the score. Point values are as follows.

Parts Point Values
Small bumpers 100
Kick Walls 100
Spring 100 top surface
Rollovers 100
Sling Shots 100
One Way Gate 100 top surface
Large Bumpers 200
Ghost Ball 1,000 on release
Spinner 1,000 for each revolution
Drop Targets 5,000
Moving Targets 5,000
Pegs 5,000
Tracks 5,000 on entry
Worm Hole 5,000 on entry
Kick Hole 10,000 on entry
Jackpot 1,000,000 when active


  1. ^ a b "Release date information". GameFAQs. Retrieved 2010-06-26.