Virtual reality simulator
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A virtual reality simulator (virtual amusement ride/virtual gaming simulator/virtual motion simulator) is the equipment that is used for human immersion in virtual reality with the purpose of entertainment of the public. A virtual amusement in the strict sense can not be considered a computer with a virtual reality glasses (helmet) and game content. Attractions of virtual reality besides hardware and software use the additional means to enhance the immersion effect, for example, water spray, the effect of wind, vibration, physical motion etc. The same technique was used in the X-d cinema, but there are two significant differences between them and simulators of virtual reality:
- Video technology (3D videos for cinemas and 360 degree videos for simulators)
- Interactivity and lack of interactivity (interaction management process)
There are virtual rides in which interactivity is absent. In this case, they differ from the X-d cinemas only by video technology.
One can also classify virtual amusements on the user's body position during operation: sitting, standing, suspended, etc.
One can also classify virtual amusements on the possibility to connect additional devices such as a gaming joystick.
On networking opportunities:
- With network mode
- Without network mode
Example of classification of a virtual reality attraction:
A virtual standing universal interactive attraction with a network mode and a possibility to connect an additional game module (joystick).
- Interdisciplinery advancements in gaming, simulations, and virtual environments Richard E., Sarah de Freitas
- "Riding a skateboard in virtual reality". BBC. 24 November 2015.
- "The simulator bringing movement to virtual reality". BBC. 30 September 2015.
- Verrier, Richard (2009-03-26). "3-D technology firm RealD has starring role at movie theaters". Los Angeles Times. Retrieved 2011-02-05.
- 360 degree, VR 360 degree virtual reality definition