Visionaries: Knights of the Magical Light
|Visionaries: Knights of the Magical Light|
Visionaries title screen
|Created by||Flint Dille|
Roscoe Lee Browne
|Narrated by||Malachi Throne|
|Theme music composer||
Thomas Chase Jones|
|Country of origin||United States|
|No. of seasons||1|
|No. of episodes||13|
|Running time||22 min.|
Abrams/Gentile Entertainment, inc.|
|Original network||first-run syndication|
|Original release||September 20 – December 13, 1987|
Visionaries: Knights of the Magical Light was a science fantasy media franchise consisting of a line of action figures from Hasbro, released in 1987, and its related promotional tie-ins, which included a comic book series published by Star Comics and a half-hour animated television series made by Sunbow Productions in the same year.
The toyline was not very successful, which led to both the series and the comic being cancelled after short runs. The comic lasted only 6 issues, and was cancelled halfway through a four-part storyline. The animated series lasted one season of 13 episodes, and was not picked up for a second.
Visionaries is the only Hasbro property to be produced by Sunbow on their own, without the aid of Marvel Productions. Sunbow used TMS Entertainment in Japan for the overseas animation work for the show.
The story is set on the planet Prysmos, an advanced society where all electronics and complex machinery no longer function and its citizens are forced to rely on ancient magic. The Visionaries are knights who are split into two factions: the heroic Spectral Knights and the evil Darkling Lords. Everyone who wishes to gain the usage of magic is invited to a competition by the wizard Merklynn. After surviving traps, dangerous creatures, and each other, survivors are rewarded with unique animal totems affixed to their armor chestplates; these talismans are based on the bearers' individual attributes while allowing them to transform into their specific creatures.
Some knights are given staffs enchanted with various magic powers that are activated by its holder reciting a special verse. They could be used only once before they needed to be replenished in the animated series, but had unlimited use in the comic series. Characters who could not use these weapons instead had the power to infuse vehicles with magical powers, the spells for which were printed on official toy packaging but never used in either the comics or the animated series, while female characters had shields which worked the same way as the staffs in the comics, but not on the show.
Headed by New Valarak's leader Leoric, the Spectral Knights are magic users who use magic for the purposes of good; they are the protagonists of the series.
|Leoric||Leader of the Spectral Knights and prince of New Valarak. In the first issue of the comic, he was shown as the mayor of New Valarak during the Age of Science. He possesses the totem of the Lion and his power staff bestows the Power of Wisdom. He is the only Spectral Knight to have facial hair (a moustache) and his main adversary is Darkstorm.||Lion||Neil Ross|
|Ectar||Leoric's lieutenant on matters relating to the city of New Valarak. Before the Great Cataclysm, he was a policeman in the City of Valarak, often matching wits against a master thief named Reekon who later becomes a Darkling Lord and his main adversary. He possesses the totem of the Fox. He has no power staff but is one of the knights able to power vehicles. His main vehicle of choice is the Lancer Cycle. In the comic, this held the Power of Protection.||Fox||Michael McConnohie|
|Feryl||The youngest of the Spectral Knights. Like Ectar and Leoric, he lives in New Valarak. He possesses the totem of the Wolf. He has no power staff but boasts an additional ability to activate vehicles. His main vehicle is the Capture Chariot. In the comic, this held the Power of Fire. His main adversary is Mortdred.||Wolf||Beau Weaver|
|Cryotek||The oldest of the group. He hails from the northern city of Northalia which has a cold climate. He possesses the totem of the Bear and his power staff bestows the Power of Strength. His main adversary among the Darkling Lords is Cindarr. He is shown to have a romantic relationship with Galadria.||Bear||Bernard Erhard|
|Witterquick||Prince of an unnamed city in the south, he possesses the totem of the Cheetah and his power staff bestows the Power of Lightspeed. Although Ectar is Leoric's second in command of matters pertaining to the city of New Valarak, it is Witterquick who gives the orders and keeps the others in line if Leoric is absent. If necessary, Witterquick is the most ready to bend the rules for the greater good.||Cheetah||Jim Cummings|
|Arzon||He possesses the totem of the Eagle and his power staff imparts the Power of Knowledge. He is one of the youngest Spectral Knights and can be quite impetuous, optimistic, and eager to help despite the danger.||Eagle||Hal Rayle|
|Galadria||The only female knight among the Spectral Knights, hailing from Androsia. She possesses the totem of the Dolphin. Galadria is the love interest of Cryotek. Possessed of no staff, she is capable of driving the vehicles. In the comic, she possessed a shield which was subsequently imbued with the Power of Healing. Her main adversary is Virulina.||Dolphin||Susan Blu|
Headed by Darkstorm, the Darkling Lords use their powers for selfish aims and are the antagonists of the series.
|Darkstorm||The leader of the Darkling Lords. Even before receiving his totem powers, he commanded the allegiance of Reekon and Mortdred. He secures the allegiance of the other members of his group when finding them caught in a trap during the quest to Merklynn's shrine, having them swear loyalty to him in exchange for freeing them. He bears the totem of the Mollusk and his power staff holds the Power of Decay. He also had a secondary power to reverse his own Decay. His main adversary is Leoric.||Mollusk||Chris Latta|
|Reekon||A career thief during the Age of Science, Reekon serves Darkstorm for mercenary reasons. For his stealth and treachery, Merklynn awards him the totem of the Lizard. During both the Age of Science and the Age of Magic, Reekon finds himself engaging in a battle of wits against Ectar. They have a professional rivalry and mutual respect for one another. Reekon has no power staff but has the ability to power vehicles. His main vehicle is the Dagger Assault, which features a containment cell that serves as a Magic Extractor.||Lizard||Roscoe Lee Browne|
|Mortdred||Darkstorm's most loyal Darkling Lord. An unapologetic sycophant, Mortdred is utterly devoted to Darkstorm. He possesses the totem of the scampering Beetle, and like Reekon has the ability to power vehicles. His main vehicle is the aerial vehicle known as the Sky Claw, which has the power of flight. His main adversary is Feryl.||Scampering Beetle||Jonathan Harris|
|Cindarr||Previously a construction worker during the Age of Science, Cindarr is the oldest in the group and his main adversary is Cryotek. He is considered the most dim-witted of the Darkling Lords, though occasionally displaying kindness toward others (mainly small animals) which exasperates his fellow Darkling Lords, which shows Cindarr not as evil, but following the oath he made to Darkstorm. Cindarr bears the totem of the Gorilla and his power staff invokes the Power of Destruction.||Gorilla||Peter Cullen|
|Cravex||The most short-tempered of the Darkling Lords, Cravex bears the totem of the phylot (a pterodactyl-like scavenging creature on the planet of Prysmos) and his power staff invokes the Power of Fear.||Phylot||Chris Latta|
|Lexor||He possesses the totem of the Armadillo and his power staff offers the Power of Invulnerability. Lexor is generally regarded as a liar and a coward. His power staff is often used to defend against Cryotek's staff of strength.||Armadillo||Michael McConnohie|
|Virulina||Prior to the Age of Magic, Virulina was a newscaster, and was seen on a poster modelling clothes in a shop window during a flashback scene. She is the only female Darkling Lord, and possesses the totem of the Shark. Her main adversary is Galadria. Not possessed of a staff, she is capable of driving the vehicles. In the comic, she possessed a shieldwhich was subsequently imbued with the Power of Disease.||Shark||Jennifer Darling|
Merklynn – The wizard who occupies the shrine at Iron Mountain. Merklynn invites knights from across the land to compete in an obstacled race to his shrine, rewarding those who reach its hall with magical abilities. In exchange for recharging their power staffs at his magical cauldron, Merklynn contracts both the Darkling Lords and Spectral Knights to venture on other quests on his behalf. He sometimes offers magical devices in exchange for their services as well but Merklynn's gifts usually prove to be more trouble than they're worth. His name is based on Merlin. (Voiced by Roscoe Lee Browne)
Fletchen – A young woman from a village near New Valarak. Darkstorm used her superstitious people as unwitting pawns in his plan to trap Leoric in his Lion form. She was the first to discover what had happened to Leoric, but, though she was able to convince his fellow Spectral Knights of the truth, her own people (urged on by Darkstorm) refused to listen and only stopped attacking the Spectral Knights once Leoric was freed from the spell which trapped him. Fletchen only appears twice in the series, but there is strong evidence of a romantic relationship between her and Leoric. (Voiced by Jennifer Darling)
Falkama – One of the wizards who inhabit Prysmos and a member of the same circle of wizardry as Merklynn. The Visionaries encountered him not long after they gained their magical powers; at the time, he was guarding the Dragon's Eye which Merklynn needed to replenish his magic pool. Later in the series, Darkstorm used him in his plot to depose Merklynn, before sending both wizards to the Wizards' Jail. Falkama escaped but was later recaptured by the Spectral Knights. (Voiced by Hal Rayle)
Bogavus – An enigmatic wizard. He was among those who escaped the Wizards' Jail, but Merklynn had never known him to commit evil and, when caught by the Spectral Knights, he denied knowing any real magic. Merklynn subjected him to a test which would cause him to be consumed by fire if he was dishonest – when Bogavus appeared to pass, he was allowed to go free. (Voiced by Jim Cummings)
Wizasquizar – A wizard condemned never to tell the truth. He escaped from the Wizards' Jail at the same time as Falkama and Bogavus, remaining at large until the Spectral Knights captured all three rogue wizards. But, before they could take the wizards to Iron Mountain, the Spectral Knights were ambushed by the Darkling Lords, prompting them to release Wizasqueezar as a diversion. The wizard then joined forces with the Darkling Lords and led them to the Lost Shrine, where he betrayed them. When the Spectral Knights caught up with their enemies, they too came under attack from the Shrine's magical guards, eventually leaving only Leoric to thwart Wizasquizar's plans. (Voiced by Bernard Erhard)
Gleering – Fletchen's father. Before the events of "Lion Hunt", he and the rest of his people feared all magic and would use lucky charms to ward off evil. Darkstorm exploited this to stir up hatred against the Spectral Knights by convincing them that they were "evil wizards" guarding a magical beast. Gleering and his people learned they had nothing to fear from magic, provided it was used for good. (Voiced by Peter Cullen)
Heskedor – An ancient crone living in a cave. Darkstorm, seeking a means to defeat Leoric, sought her aid and she gave him the potion which trapped Leoric in his Lion form. If the spell was not broken by the time all the Three Suns set, Leoric would never be able to revert to human form again, but the Spectral Knights found out what had happened and Witterquick went to confront Heskedor in her cave, forcing her to hand him the antidote. (Voiced by Susan Blu)
Orzan – The ruler of the Lost City of Khemir. Before the Cataclysm, he and his people relied on robots to do all their work and, even after their technology failed, many refused to change their way of life. But after being bitten by Cravex's Spider of Fear and having visions of his people's robot slaves turning on him, he realised that he was himself afraid of being enslaved. (Voiced by Peter Cullen)
Belizar – A young Khemirite man. He was the one who alerted the Darkling Lords to his people's plight and played a key role in Darkstorm's conquest of New Valarak. When told that, since he was not a Darkling Lord, he was ineligible to compete for the Spectral Knights' power staff, he vented his frustration on Leoric and Ectar by forcing them to move furniture and repeatedly changing his mind about where he wanted a cabinet placed. Later, however, he and his fellow Khemirite, Mana, helped the Spectral Knights escape and regain their Totems powers. Belizar vowed to one day prove worthy of knighthood; in the meantime, he would stay in New Valarak and help the people rebuild. (Voiced by Jim Cummings)
Morstane – The faithful servant of Orzan from the city of Khemir. After the Cataclysm, he was split from Orzan and was forced to live without the aid of the technology he had grown accustomed to. He was discovered by the Spectral Knights while they searched for their Totem powers, and was allowed to serve as an aid. (Voiced by Noel Blanc)
Marna – A Khemirite woman. She suggested that her people should try farming for themselves, only to be vetoed because her ideas went against the Khemirites' culture. She went along with Darkstorm's plan to enslave the Spectral Knights but did not order them about to the extent of her fellow Khemirites; instead, on learning that Galadria was no good at sewing, she apologised, saying she had never had to handle human workers before. Later, when Arzon turned himself in rather than see his friends sent to the Vanadium Mines, she realised that freedom at the expense of others was wrong and freed the Spectral Knights. (Voiced by Jennifer Darling)
The Sun Imps are six mischievous sprites. Merklynn describes them as "nasty magical creatures who created so much havoc during the First Age of Magic that all of the forces in the old world joined to seal them into a tomb and then buried it". But later earthquakes have left this tomb exposed, prompting Merklynn to send the Visionaries to rebury it. However, Lexor tricks Cindarr into releasing the Imps.
Abraxas – The Wizard Imp. He took control of the Bearer of Knowledge when Arzon tried to consult him and, later, turned up at Iron Mountain. Merklynn tried to stop him with a spell, only to find that he could turn any magic used against him back on the caster. In the end, Merklynn outwitted Abraxas with a "Capture Thyself" spell, which, when reversed, caused the Sun Imp to be captured. (Voiced by Neil Ross)
Gorge – The Pig Imp. He has the ability to turn ground to mud (a trick he used on Reekon, Lexor and Feryl) and can also cause pigs to stampede. His biggest weakness is his inability to see food without helping himself to it – the Visionaries later exploited this by tricking him into stuffing himself with cake until he became too fat to stand. (Voiced by Peter Cullen)
Growl – The Cat Imp. He uses sonic waves to cause landslides and break windows. In addition, he can take control of all cats, including human-to-feline shapeshifters like Leoric and Witterquick. He dislikes anything resembling a dog and was caught when Leoric lured him towards Cindarr, who used the dog-like Beast of Destruction to catch him.
Knightmare – The Dream Imp. He can send people to sleep by hitting them on the head and can also hypnotise people by waving his axe in front of their eyes. He used the latter power to take control of Mortdredd and make him give the contents of Darkstorm's treasury to the people living nearby. He was caught when Ectar (in his Fox form) made him so dizzy that he knocked himself out. (Voiced by Hal Rayle)
Mysto – The Fish Imp. He can turn ground to ice and also has the ability to take control of fish. He sent the contents of a fishmonger's barrow flying around New Valarak. Later, Galadria and Virulina used their Totem powers to pursue him round a sunken wreck, where they trapped him in a treasure chest. Named Unctuous in the original script.
Shaggy – The Hair Imp. His favourite trick is causing people's hair to grow rapidly and tying them up with it. In addition, he can turn people into living marionettes, a trick he used to humiliate Darkstorm. However, he cannot use his powers if his hair is shaved off and the Visionaries later used this to trap him.
A second wave of characters was planned for release in 1988 but were never released due to the cartoon and the toylines' cancellation.
There were eighteen characters in this unreleased set, eight Spectral Knights and ten Darkling Lords. The members of each faction were:
|Spectral Knights||Darkling Lords|
In 1987 Hasbro produced a set of figures after the cartoon series ended. The figures had hologram stickers on both their chests and staffs, which resulted in their being expensive to produce The toy line only lasted one year, with 12 figures (all the male Spectral Knights and the male Darkling Lords complete with weapons and power staffs) and 4 vehicles produced. Each of the vehicles was packaged with an exclusive figure. A second series of figures, slated to be released in 1988 and discontinued the following year, was never produced. The two female Knights – Galadria (Spectral Knights) and Virulina (Darkling Lords) were never made due to Hasbro feeling dubious at the idea of female figures in a boy's toyline. There was a competing toyline at the same time with a similar gimmick by Tonka called Supernaturals.
There were only thirteen episodes in the television series, each of which was written by Flint Dille, Buzz Dixon or Douglas Booth.
|01||"The Age of Magic Begins"||Flint Dille||01||01||September 20, 1987|
|When technology fails on the planet Prysmos, an Age of Magic begins. As the world descends into chaos, the knights of Prysmos embark on a quest to conquer Iron Mountain, lured by the wizard Merklynn's promise of magical powers. But only fourteen succeed and it soon becomes clear that several of them joined the quest for personal gain.|
|02||"The Dark Hand of Treachery"||Flint Dille||02||02||September 27, 1987|
|Darkstorm and his fellow Darkling Lords, aided by magical vehicles, trap Leoric and his followers one by one. Imprisoned in the dungeon at Darkstorm's castle and stripped of their weapons, Leoric and his followers seem to be in a hopeless situation. Soon, however, Leoric realises they must unite and names them the Spectral Knights.|
|03||"Quest for the Dragon's Eye"||Flint Dille||03||03||October 4, 1987|
|After escaping from Castle Darkstorm and acquiring magical vehicles of their own, the Spectral Knights capture the Darkling Lords and put them to work in a factory]. Shortly afterwards, however, the Darkling Lords escape and ambush the Spectral Knights, who are heading to Merklynn's shrine to have their power staff recharged. But, in exchange for more magic, they must bring Merklynn the Dragon's Eye.|
|04||"The Price of Freedom"||Doug Booth||04||04||November 8, 1987|
|The Darkling Lords encounter a city whose inhabitants are reluctant to give up their Age of Technology lifestyle. Lured by Darkstorm's promise to give them human slaves to replace the robots which used to do all the work in the city, the people infiltrate New Valarak and enslave the Spectral Knights. But the Spectral Knights find an ally in a woman who feels that freedom at the expense of others is wrong.|
|05||"Feryl Steps Out"||Buzz Dixon||05||05||October 11, 1987|
|Dejected after getting into difficulties during a battle with pirates, Feryl leaves the Spectral Knights. Darkstorm tries to turn the situation to his advantage and, after an initial attempt to enlist Feryl in the Darkling Lords fails, lures Leoric into a trap by making him think Feryl's life is in danger. But Feryl soon learns what has happened and trails the Darkling Lords to Castle Darkstorm.|
|06||"Lion Hunt"||Buzz Dixon||06||07||October 18, 1987|
|The Darkling Lords seek the aid of an old witch, who gives them a potion which will trap Leoric in his animal form. Unable to revert to human form, Leoric soon finds himself under attack from the Darkling Lords, a group of superstitious villagers and even his fellow Spectral Knights, who believe he has been killed. When the Spectral Knights discover the truth, they face a race against time to restore their leader to normal.|
|07||"The Overthrow of Merklynn"||Flint Dille||07||09||October 25, 1987|
|Tired of constantly having to answer to Merklynn, Darkstorm deposes the wizard and seizes control of Iron Mountain. But he quickly becomes overconfident and unleashes a spell which triggers a series of violent cataclysms. Believing that Prysmos will be destroyed unless the spell can be broken, the Darkling Lords are forced to seek out Merklynn and free him from the Wizards' Jail to which Darkstorm banished him.|
|08||"The Power of the Wise"||Doug Booth||08||06||November 1, 1987|
|The Spectral Knights are afraid of being rapidly aged by the power of Darkstorm's staff and, when Merklynn refuses to help them, set off on a quest to find a magic spring whose waters have rejuvenating properties. During the quest, Leoric falls victim to Darkstorm's staff and, to ensure he cannot be restored to his true age, the Darkling Lords destroy the spring. But the experience teaches Leoric that there is more to old age than being weak and feeble.|
|09||"Horn of Unicorn, Claw of Dragon"||Buzz Dixon||09||08||November 15, 1987|
|A magical plague strikes Prysmos, leaving Visionaries from both sides close to death. Their only hope of survival is a spell, the key ingredients of which are a unicorn's horn and a dragon's claw. Witterquick and Arzon must team up with Lexor and Cindarr and set off on a quest for these ingredients, but can they fulfil their mission without taking any lives?|
|10||"Trail of the Three Wizards"||Flint Dille||10||10||November 22, 1987|
|Merklynn sends the Spectral Knights to the Anarchy Zone to round up three rogue wizards, but, just as they have completed their mission, the Darkling Lords ambush them. Releasing one of the wizards as a diversion, the Spectral Knights return to Iron Mountain, where Merklynn sends one of the wizards to the Wizards' Jail and proves the second wizard is innocent. The Spectral Knights then return to the Anarchy Zone to recapture the remaining wizard, who is heading to the Lost Shrine with the Darkling Lords.|
|11||"Honor Among Thieves"||Flint Dille||12||11||November 29, 1987|
|Merklynn gives the Spectral Knights a magic crystal which will warn them of impending danger. But Darkstorm soon learns that the crystal can be neutralized by an enemy who is wearing a "Cloak of Concealment". After Reekon infiltrates New Valarak and steals the crystal, Ectar and Arzon are forced into a dangerous game of subterfuge in order to get it back.|
|12||"Sorcery Squared"||Doug Booth||11||12||December 6, 1987|
|Cryotek is captured by the Darkling Lords, who try to remove his Totem power. Instead, he ends up with Cravex's Totem in addition to his own and starts behaving strangely as the two Totems fight for control. Learning what has happened, the Spectral Knights and Darkling Lords decide to put their differences aside until he is found and Cravex's Totem can be removed from him.|
|13||"Dawn of the Sun Imps"||Flint Dille||13||13||December 13, 1987|
|Learning that the tomb imprisoning six mischievous imps has been exposed, Merklynn sends the Visionaries to rebury it. But Lexor tricks Cindarr into freeing the imps, who then start playing tricks on both factions. As a result, the Spectral Knights and Darkling Lords are forced to work together in order to recapture the imps and return them to their tomb.|
In the United Kingdom, the entire 13 episode series was released on DVD in 2004 in Region 2 format by Metrodome Distribution. The only special feature included is a set of PDF files of the complete scripts to each episode. So far, there has not been a Region 1 or Region 4 release.
There was also a short-lived Visionaries comic book series, published under Marvel's Star Comics imprint, which lasted six issues and was cancelled midway through a 4-part adventure. The first issue was an adaptation of the first episode, "The Age Of Magic Begins", but subsequent issues took the storyline in a different direction. There were a few differences in details – whereas in the cartoon, the staff-bearing knights had only one use of their staffs before needing a recharge, in the comic, they could use their staffs as often as they liked. In one issue, Witterquick and Cindarr crossed their staffs to combine their powers, the combination of light speed and destruction creating an earthquake. Another difference concerned the animal totems – the characters worried that they might lose control of their animal forms while in them.
|01||The End...||The technologically advanced world of Prysmos is suddenly thrown into a dark age. The wizard Merklynn offers magical powers to those who can penetrate Iron Mountain. Fourteen knights complete the quest and are rewarded with animal totems and power staffs.||November 1987|
|02||The Balance of Power||The Visionaries begin fighting each other with their new powers before dividing into two factions. As the Darkling Lords search for a secret weapon, Reekon and Mortdred discover they can magically power vehicles. On his own initiative, Mortdred attacks the Spectral Knights in the Sky Claw, which ends in disaster.||January 1988|
|03||The Star Stone||The Spectral Knights learn of a long-buried doomsday weapon that will reverse the scientific principles of the planet. Realising this could return Pyrmos to the Age of Science, both sides vie for control of it, with the resulting battle burying the weapon forever.||March 1988|
|04||Dream Maker||The dreams of Witterquick and Cindarr are filled with a vision of an imprisoned woman, Sirena, who begs for their aid. They both quest to rescue her, fighting each other, finding the key and defeating the guardian. Learning that Sirena is an evil witch, the two knights unite their powers to defeat her.||May 1988|
|05||Quest of the Four Talismans||Merklynn divides the Visionaries into teams to quest for four magical talismans: Earth, Air, Fire and Water. Galadria and Cryotek find the Earth talisman, but it is jealously guarded by a tribe who worship it as a god. Cravex and Reekon goad the people into attacking the Spectral Knights, making off with the talisman in the confusion. In the aftermath, Galadria uses her new powers to heal the wounds of the now-penitent tribe.||July 1988|
|06||Wings||Arzon and Feryl discover the Air talisman is possessed by the High Flyers of Avitrix, people able to fly through artificial wings. Virulina and Cindarr attack, using Virulina's new power of disease to sicken the whole tribe. Arzon's power of wisdom is able to cure the High Flyers, who drive away the Darkling Lords and give the Air Talisman to the Spectral Knights. Arzon speculates about the truth of the talismans, and the issue ends with the footnote "But that truth must remain unrevealed."||September 1988|
On December 15, 2015, The Hollywood Reporter reported that Hasbro and Paramount were creating a movie universe combining Visionaries with G.I. Joe, Micronauts, M.A.S.K. and Rom together. On April 21, 2016, The Hollywood Reporter reported that Michael Chabon, Brian K. Vaughan, Nicole Perlman, Lindsey Beer, Cheo Coker, John Francis Daley & Jonathan Goldstein, Joe Robert Cole, Jeff Pinkner, Nicole Riegel and Geneva Robertson had joined the writers room.
- Reddish, David (1 September 2016). "15 Animated Superhero TV Shows You Completely Forgot about". Screen Rant. Screen Rant. Retrieved 23 June 2018.
- "80's Visionaries Toy Commercial 2". YouTube. 20 May 2008. Retrieved 13 September 2017.
- "80's Super Naturals Toy Commercial 1". YouTube. 10 November 2007. Retrieved 13 September 2017.
- Visionaries at the Grand Comics Database
- Jim Salicrup (w), Mark Bagley (p), Romeo Tanghal (i). "The End..." Visionaries: Knights of the Magical Light 1 (November 1987), Marvel
- Gerry Conway (w), Mark Bagley (p), Romeo Tanghal (i). "The Balance of Power" Visionaries: Knights of the Magical Light 2 (January 1988), Marvel
- Gerry Conway (w), Mark Bagley (p), Romeo Tanghal (i). "The Star Stone" Visionaries: Knights of the Magical Light 3 (March 1988), Marvel
- Gerry Conway (w), Mark Bagley (p), Romeo Tanghal (i). "Dream Maker" Visionaries: Knights of the Magical Light 4 (March 1988), Marvel
- Gerry Conway (w), Mark Bagley (p), Dave Simons (i). "Quest of the Four Talismans" Visionaries: Knights of the Magical Light 5 (July 1988), Marvel
- Gerry Conway (w), Mark Bagley (p), Romeo Tanghal (i). "Wings" Visionaries: Knights of the Magical Light 6 (July 1988), Marvel
- Sava, Oliver (8 September 2017). "This Visionaries Vs. Transformers exclusive revives a forgotten Hasbro property". The A.V. Club. Retrieved 13 September 2017.
- Kilday, Gregg (15 December 2015). "Paramount, Hasbro Creating Movie Universe Around G.I. Joe, Four Other Brands (Exclusive)". The Hollywood Reporter. Retrieved 13 September 2017.
- Kit, Borys (21 April 2016). "Hasbro Cinematic Universe Takes Shape With Michael Chabon, Brian K. Vaughan, Akiva Goldsman (Exclusive)". The Hollywood Reporter. Retrieved 13 September 2017.