Voice chat in online gaming

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Voice chat is an informal term for telecommunication via voice over IP technologies—especially when those technologies are used among players in multiplayer online games.

Players might use either a VoIP engine system that is built into the game, or a separate program.

Video game consoles[edit]

In 2000, SegaNet released the first voice-chat-compatible browser for the Dreamcast. Internet services such as YahooChat! worked on the Java compatible web browsers with the ability of voicechat with the microphone, although it was already available for use in its HTML servers. This browser web integration became a standard in future game consoles.

Long-distance telephone programs such as Dreamcall were already integrated within the browser. Other games such as Seaman and Alien Front Online included voicechat via the microphone. In 2001, Sony released the Network adapter for their PlayStation 2 video game console, which allowed voice chatting with a headset. In 2002, Microsoft launched the Xbox Live service, which supports voice chatting[1] through a headset bundled with the Xbox 360 premium package and the official starter kit. In 2005, Nintendo launched the Nintendo Wi-Fi Connection, an online multiplayer service for both the Nintendo DS and for the Wii. Metroid Prime Hunters, which was released in March 2006, was the first game that allowed voice chatting through the Nintendo DS's microphone.[citation needed] Nintendo also released a Nintendo DS headset for voice chat alongside the release of Pokémon Diamond and Pearl (2006).

See also[edit]

References[edit]

  1. ^ Loguidice, Bill; Barton, Matt (2014). "Microsoft Xbox (2001)". Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time. Focal Press. p. 305. ISBN 978-0-203-72831-4. OCLC 874011835. Retrieved 2017-05-28 – via Google Books.