Vortex (video game)

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Vortex Coverart.png
North American cover art
Developer(s) Argonaut Software
Producer(s) Neil Jackson
Designer(s) Nic Cusworth
Michael Powell
Programmer(s) Michael Powell
Artist(s) Alistair McNally
Composer(s) Justin Scharvona
Platform(s) Super NES
  • NA: 1994-09
Genre(s) 3D shooter
Mode(s) Single-player

Vortex is a 3D shooter game developed by Argonaut Software and released by Electro Brain for the Super Nintendo Entertainment System in September 1994.[1] Titled Citadel during development, it is one of a few titles designed to use the enhanced graphics of the Super FX powered GSU-1.


The player pilots an experimental mech called the Morphing Battle System against the seven worlds of the Aki-Do Forces.[2] The MBS can transform between four different modes, fueling unconfirmed speculation that the concept may have been derived from an unreleased game based on Transformers: Generation 2.[3] However, in a 2015 interview with Retro Gamer, programmer Michael Wong-Powell confirmed that Vortex and Transformers were entirely separate projects, with the latter being cancelled during development.[4]


Electronic Gaming Monthly scored the game at 6 out of 10. They remarked that the pace is slow, but complimented the unique concept and high challenge.[5] GameFan's three reviewers scored it 79%, 72%, and 70%.[6]


  1. ^ "Super NES Games" (PDF). Nintendo of America. Archived from the original (PDF) on 2004-06-19. Retrieved 2004-06-19. 
  2. ^ "Vortex". SNES Central. 
  3. ^ Oxford, Nadia (July 3, 2007). "Transformers: Robots in Disgust". 1UP.com. Retrieved January 9, 2013. 
  4. ^ "The Making of: Vortex". Retro Gamer (147): 38–41. October 2015. 
  5. ^ "Review Crew: Vortex". Electronic Gaming Monthly. Ziff Davis (63): 32. October 1994. 
  6. ^ GameFan, volume 2, issue 11, page 31

External links[edit]