WWE All Stars
|WWE All Stars|
North American cover art featuring (clockwise from top left) The Rock, Hulk Hogan, John Cena, Kofi Kingston, Rey Mysterio, Randy Orton, Ultimate Warrior and "Macho Man" Randy Savage
|Developer(s)||THQ San Diego|
|Producer(s)||Scot Lane and Sal Divita|
|Engine||Unreal Engine 3 (Xbox 360, PS3, and Wii versions)
Havok (Xbox 360 and PS3 versions)
|Release date(s)||NA March 29, 2011
EU April 1, 2011
WWE All Stars is a professional wrestling video game published by THQ and developed by THQ San Diego for the PlayStation 3 and Xbox 360 systems and Subdued Software for the PlayStation Portable, Wii, Nintendo 3DS and PlayStation 2 systems. The game features current and former WWE wrestlers competing in fast-paced wrestling matches. It was released on March 29, 2011 in North America and April 1, 2011 in Europe. It's also the only WWE video game to be available for the Nintendo 3DS and the last WWE video game to be on PlayStation 2, PSP and a Nintedo handheld game console as of 2011.WWE All stars has 3 modes which are Fantasy Warfare,Path of Champions and Exhibition.
In contrast to the simulation-based WWE SmackDown vs. Raw series, WWE All Stars features arcade-style gameplay along with over-the-top animation and wrestlers bearing a more exaggerated look. The game is a combination of a fighting game and a wrestling game, with combos playing a major factor in gameplay, both on the ground and mid-air. Characters perform exaggerated moves, such as John Cena's Attitude Adjustment, in which he leaps high into the air and Triple H's Pedigree with shock waves running across the ring. The game features contemporary WWE wrestlers such as Kane, Randy Orton, Triple H, The Undertaker, Rey Mysterio, CM Punk, Sheamus and John Cena and past wrestlers such as Dusty Rhodes, Roddy Piper, Bret Hart, Shawn Michaels, Stone Cold Steve Austin, Ted DiBiase and Michael Hayes (wrestler) , as well as commentary from Jim Ross and Jerry Lawler, who is also a playable character.
Path Of Champions
It also features a Path Of Champions mode where players choose a WWE Legend or Superstar to either become the WWE Champion (Randy Orton's Path), the World Heavyweight Champion (Undertaker's Path) or the WWE Tag Team Champions (D-Generation-X's Path)
In this types of matches players choose sides whether to play as the old superstar who suits for the title or the newest superstar who suits the title. They fight with a similar wrestler who has the same abilities and fighting skills.
In this mode you can select which fighter you want to fight with and the one who you are gonna fight with.
In this mode you can make your own superstar. Using the moveset of another wrestler and the finisher too.You can give him a specific height and cover him with dresses or let him fight with the underwear.
WWE All Stars is the first WWE game to be produced by THQ San Diego. Many of the team's employees had worked at Midway San Diego, the studio that developed the first TNA Impact! professional wrestling video game. It is the second WWE game produced by video game designer, Sal Divita, the first being WWF WrestleMania: The Arcade Game.
Many DLC characters were confirmed. Honky Tonk Man was released to the public as a free character. On June 27 THQ announced the release date of the next DLC packs. On July 6, 2011, R-Truth was released for free and the "All-Time Greats" Pack including Chris Jericho, The Road Warriors and Jerry Lawler were also released. On August 2, 2011, the "Southern Charisma" Pack was released, which included Michael Hayes and Mark Henry.
On August 30, 2011, THQ announced that the game would be released for the Nintendo 3DS on November 22, 2011 in North America and November 25, 2011 in Europe. The game features two new game modes and all the DLC characters. The new game modes are Score Scramble and Gauntlet; in Score Scramble players can either fight until one person gets 50,000 points or do a timed battle. In Gauntlet, players fight against the entire WWE All Stars roster excluding created characters. Also, the ability to choose finishers different from the moveset has been removed. For example, if a player were to choose Triple H's moveset for a created character, the finisher would automatically be the Pedigree.
As of April 28, 2013, the online multiplayer servers have been shut down. This has been confirmed by Aubrey Sitterson, the interactive marketing manager for WWE Games, via his Twitter account.
The game has received generally favorable reviews. Both the PS3 and Xbox 360 versions have an average score of 75 on Metacritic. Many critics were particularly fond of the art design and fast-paced gameplay, with Giant Bomb's Jeff Gerstmann calling it "an exciting game that's entertaining in a way that no wrestling game has been for a generation or more."
GameZone gave the game a 7.5/10, stating "A fresh branch of World Wrestling Entertainment video games, THQ has done a fantastic job of cherry-picking the best elements of wrestling with some of the most recognizable characters and stars in a visually fantastic package."
The PSP version of the game received mixed reviews. IGN rated the PSP a 7/10, stating "Wrestling fans will have fun when they pick this one up but I don't know how long it'll last as it's a bit shallow.". TotalPlaystation gave the game a 70/100 rating saying "The switch to a simpler play style is a welcome one, and it's great to see some of the legends of the past get their due. The presentation is top notch. Unfortunately there isn't a whole lot of content to play around with here, and it can get old fast.". SpazioGames rated the game a 70/100, stating "A fast and colourful arcade wrestling game, with a good roster and deep control system; on the other hand, the title is pretty short and too much similar to the previous wrestling games on PSP". ZTGD  gave the PSP version a 70/100. stating "WWE All Stars on the PSP shouldn't be your first choice of all the available platform options, but if you are looking for a wrestling game that is fun and plays quickly on the go, it's a great choice.".
XBoxAddict gave the game 86%, stating "This game works to recapture some of that (arcade) magic...and if any game would have ever dethroned Wrestlefest as king of the arcade mountain, this would have stomped a Steve Austin-esque mudhole into that title.
- "Games : Xbox 360 : "WWE ALL STARS"". VGReleases.com. Retrieved 2011-01-06.
- "WWE All Stars Press Release (August 30, 2011)". THQ. Cite error: Invalid
<ref>tag; name "PressRelease" defined multiple times with different content (see the help page).
- Ekberg, Brian (2010-06-08). "Hands-On With THQ's E3 WWE Games". GameSpot. Retrieved 2010-06-13.
- "WWE All Stars". THQ. Retrieved 2010-06-13.
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- Funk, John (2011-01-19). "Hands-On: WWE: All-Stars". The Escapist. Retrieved 2011-01-29.
- "THQ San Diego's Dave Friedland talks WWE All-Stars". GamerNode. 2011-01-19. Retrieved 2011-01-29.
Our creative director, Sal Divita, worked on NBA Jam, NFL Blitz... we worked on the TNA Impact game
- Robinson, Jon (2010-06-14). "Sal DiVita talks WWE All Stars". ESPN. Retrieved 2011-01-29.
- John Powell (April 1, 2011). "WWE goes over the top with All-Stars". G4TV Canada. Retrieved April 13, 2011.