|Developer(s)||List of games by Cat Daddy Games|
August 14, 2014
August 14, 2014
|Genre(s)||Card battle video game|
WWE SuperCard is a 2014 video game for iOS and Android, and a mobile installment in the WWE video game series, developed by Cat Daddy Games and published by 2K Games. It is a collectible card game featuring WWE superstars.
The game has several game modes: Wild (introduced in Season 3 as a name change for Exhibition), King of the Ring, Road to Glory, People's Champion Challenge (retired after Season 2), Ring Domination (introduced in Season 2), Money in the Bank (introduced in Season 2), Team Battleground (introduced in Season 3), Royal Rumble (introduced in Season 3), Ranked which had its name changed to "War" mode with the launch of Season 4 on November 15, 2017, Elimination Chamber (introduced in Season 4), Women's Royal Rumble (introduced in Season 4), Last Man Standing (introduced in Season 4), Over The Limit (introduced in Season 5), Giants Unleashed (introduced in Season 5), Team Roadblock (introduced in Season 6), and Clash of Champions (introduced in Season 6).
In a wild match, the player has to set up a group of four male superstars, two female superstars, and two support cards. The player gets to pick from any cards that are unlocked between seasons 1, 2, 3, 4, 5, and 6. The player gets to choose from three opponents, which are similar to the player's tier. The game provides the number of matches won and lost by the opponent. After selecting an opponent, the player begins a match against the opponent's deck. All games of Wild are set inside the NXT[circular reference] arena in season 4. In season 3, they would be held in a gym or a bar with WWE logos throughout the venue. Each Wild match features a variety of matches in which the player selects one or two cards with or without a support card suiting to the one or two stats to be compared in the match and that the match is for the male superstars, female superstars, or tag teams. In such a game, there are usually three matches, each carrying one point, which goes to the winning player. A match can end in a tie, in which case both players earn one point each, possibly leading to a tie between the players. In such a case, there is an extra match and its winner wins the whole match. Each win awards the player two picks whereas a loss provides only one pick and a perfect 3–0 victory provides an extra pick which makes a total of three picks. Player are also able to watch an ad for an extra four bonus picks.
King of the Ring
In King of the Ring (KOTR), matches are simulated. The player builds a deck of eight superstars, two divas, and two support cards, which determines the player's tier and rewards. Then the AI matches up the player with 14 other players/bots and the player's lineup plays simulated matches with each of the opponent player's squad three times (not consecutively) in a particular order, with each match lasting 10 minutes and a gap of 50 minutes between each match. Half of the players of the deck is active and loses stamina (8 per match) and the other inactive half gains stamina (40 per match). With the decrease in stamina, the stats of a card decrease as well, so the player might use energy cards obtained from the card picks to fill a card's energy bar (players can gather up to 40) and the player might also use one or more of the stat boosts to increase the particular stat(s) of each card in the active part of the deck by 15 percent (players can gather five of each boost) for the next match only. After playing 45 matches, the top eight players move onto the contenders bracket and the quarter finals, where there are two or three consecutive matches between two players of the top eight each in order to find the winner. Players each receive KOTR rewards as per the position 45 minutes after their last matches.
In season 2, KOTR was changed so that the deck consists of seven superstars, three divas, and two support cards. Then the AI matches up the player with 15 other players/bots and the player's lineup plays simulated matches with each of the opponent player's squad three times (not consecutively) in a particular order with each match lasting 10 minutes and a gap of 50 minutes between each match. The full deck is in play, unlike Season 1. The stamina system is the same as in Season 1, except the total number of Energy cards that can be accumulated increased to 25 from 10. After playing 45 matches the top eight players move onto the contenders bracket and the quarter finals, where there are two or three consecutive matches between two players of the top 8 each in order to find the winner. Players each receive KOTR rewards as per the position 45 minutes after their last matches.
In Season 4, KOTR changed again. KOTR in Season 4 splits a total of 32 players into 4 teams of 8 people each with 2 sets of 16 players starting in either a 205 Live or NXT bracket. In season 4 KOTR, there are no more qualifying matches and all players are instead put straight into a contender's bracket where all four groups are displayed. Every time the player and/or some of the player's group members win, the player is rewarded for moving onto the next stage in the bracket and moves up to either the Raw or SmackDown bracket depending on which bracket the player advanced from. Players who came from the 205 Live bracket move up to the SmackDown bracket, while those in the NXT bracket move to the Raw bracket. However, losing players would be knocked out of the bracket and KOTR would end. KOTR in Season 4 takes just over a full day to complete, compared to the two or more days it took to complete in seasons 1–3. Rewards are giving according to the player's KOTR tier.
People's Champion Challenge (discontinued)
In a PCC, players chose one of the two sides available and played to add wins to the superstar's side they chose to earn points. PCC matches were just like Wild Mode matches, but here, the player got only three opponents to choose from with wins awarding points that could be earned by defeating the opponent chosen. Also, players could earn title matches through card picks earned from PCC matches, which, upon use, doubled the points that could be earned by winning against any of the three opponents, but these cards reset the board of cards available for picking once one such card is found. Players earned points to move up in the rankings and, at the end of the event, players were awarded cards on the basis of the winning side and the players' rankings. This mode has now been retired.
On May 21, 2020, WWE SuperCard added a similar event mode as People's Champion Challenge, named Clash of Champions (titled after the pay-per-view of the same name), sharing previous features from People's Champion Challenge such as choosing two different sides, and elements from different events such as Last Man Standing and Giants Unleashed. Like most modes, Clash of Champions has a bout system with a free bout every 15 minutes.
Road to Glory
In Road to Glory, the player must construct a team of 16 superstars, 4 female superstars, and 2 support cards. Before playing, players choose their opponents like they would with People's Champion Challenge to earn points. This mode works just like exhibition but with more matches. The mode is split in four rounds where each player is given four random cards. Play works like Wild Mode. After four rounds, the player who wins the most matches is the winner. Depending on the results of the match, the player can earn 3 to 9 draft picks on the board with a rare card or higher or a title match card resetting the board. After earning a certain number of points, the player can earn a card starting with WrestleMania 35 and work their way up to earn a special card that can only be obtained from the event. Like some other modes (i.e. Royal Rumble), this mode uses a bout system in which players can play five matches in a row. The player can earn a free match every 15 minutes or pay for bouts with credits.
This mode consists of a deck made of 10 Superstars and 2 Support cards (no females). The mode is played on a 3x3 grid (9 tiles), and the aim is to own the most tiles at the end of bout. Players start with a hand of six cards (and two support cards) dealt randomly from their decks. Placing a card in a tile controls the tile for the player, and the opponent may use the cards' alignment to challenge for a tile. The challenge is a single match between the two cards based on randomly selected attributes, and the winner of the match controls the loser's tile. This goes on until all nine tiles are filled with cards. The player with the most tiles is the winner. This mode is contested player vs AI; the winner receives four picks, and the loser receives two. The picks go towards unveiling a special card. Once the card is fully revealed, the player receives that card. There is a special "Pick Doubler" boost that can be found that doubles the picks received from the next bout (win or lose). There are five free bout slots to start, and a new free bout is available every 15 minutes if a slot is open.
Team People's Champion Challenge (discontinued)
This is an extension of the normal PK. A team is to be created consisting of four or more members to be eligible in the team PCC. Then there is a pool created of cards from each member. Each hand contains two superstars, one female superstar and one support card. Enhancements may or may not be contributed. When a Team CC starts, Every player has to choose a side, and the team will play for the side which has been chosen the most. But as in PCC, the winning superstar/diva is the reward, irrespective of the team's choice.
The matchlock is like exhibition but each player gets three opponents to choose from with the points that can be earned by defeating the opponent instead of their tiers to determine the opponent's deck's difficulty level. Each deck will be randomly selected from the previously made pool of cards. Also one can earn title matches through card picks earned from PIC matches which upon use, triple the points that can be earned by winning against any of the three opponents but these cards reset the set of cards available for picking once one such card is found. The player earns points to move the team up in the rankings and at the end of the event is awarded cards on the basis of the winning side and the team's ranking.
Season 2 introduced tokens and multi-charge enhancements to the cards. Additionally, the cards will level up skills with a feature called Play Levels. After Season 2 was introduced, Season 1 cards were made ineligible to play against Season 2 cards, additionally, the Fusion Chamber is used to convert higher-levels Season 1 cards into Season 2 cards.
In season 3, several new modes were introduced. A Royal Rumble game mode is introduced, with players battling 15 cards against each other. New card tiers and a ranked player vs. player mode were added. An emoji feature, referred to as Attitudes, was added to the game as well.
New Events added to Season 4 include an all-female Elimination Chamber and Women's Royal Rumble events. Live Player vs. Player modes have been merged into weekly leagues, where players can earn points and upgrades heading into the next week's league. New card tiers were made available as well.
Another new mode, Last Man Standing, launched on April 18, 2018, which now means players need to buy coins from the game to stand any chance of getting a card. The mode features increasingly challenging Arenas, and players compete to place on the leaderboard against others.
Season 5 has brought a completely new layout of the game, with the addition of being able to use multiple fusion chambers at once. In addition to this, three new tiers were added: Gothic, Neon and Shattered. In December, they announced the introduction of a new event, Over The Limit. It debuted on December 11, 2018 with an Elias event card. On April 3, 2019, WrestleMania 35 tier was added, and on June 12, 2019 the Cataclysm tier was added as well. In August 2019, the Summerslam 19 tier was added.
More than 250 new cards have been added to the game across seven new tiers: Primal, Vanguard, Nightmare, Royal Rumble, WrestleMania 36, Elemental and Summerslam '20 with an all-new leveling system for Season 6 cards. There's also an all-new Performance Center feature to help players train their cards up faster and helps players play matches in the performance centre. On January 22, 2020 Royal Rumble Tier was added, and WrestleMania 36 Tier was added on March 25, 2020. Two new event modes were added in May when Women's Giants Unleashed launched on May 7, 2020 alongside Clash of Champions, which was released on May 21, 2020. On June 10, 2020, Elemental Tier was added. Also, on August 20, 2020, Summerslam '20 tier was added. It included the debut cards of Santos Escobar, Timothy Thatcher, and Scarlett.
Over 200 new cards have been added to the game with three tiers; Bio-Mechanical, Swarm, & Behemoth, launched on November 18, 2020. Brand new features such as Styles and Techniques were added to the game to give a players an advantage when they play with the new addition to the game. A new currency was launched named "SuperCoins", replacing previous currency such as Team Battleground Points, Money in the Bank Contracts, and League Points. A new solo event mode was launched on December 3, 2020 named WarGames, named after NXT Takeover WarGames match, where usually two teams compete against each other inside a cage. In the event, there are 3 three rounds,in which you must take control of 3 rings at once, with the winner scoring the most points and a bonus addition of 20 points. WarGames has similar elements to Giants Unleashed, where you climp your way through the milestone rewards to obtain the event card, and elements of Road to Glory where both event modes have a set of points you must acquire to obtain the event card. Like most event modes, WarGames has a bout system, with a free bout occurring every 15 minutes. On January 20, 2021, WWE SuperCard launched a new tier named Royal Rumble '21 (titled after the pay-per-view of the same name) with over 150 new cards.
The game has a Metacritic score of 85 based on 7 critic reviews.
TouchArcade wrote "For a new IP, WWE SuperCard manages to hang with the best of them. Even without purchasing cards left and right you can still enjoy yourself, which is great news for skeptics or WWE fans".
- NXT (WWE brand)
- "Introducing Season 2 of WWE SuperCard | WWE SuperCard". www.wwesupercardgame.com. Retrieved 2017-11-04.
- "Get ready for WWE SuperCard Season 3!". WWE. Retrieved 2017-11-04.
- "WWE SuperCard update adds Attitudes system, new cards". WWE. Retrieved 2017-11-04.
- s4 details
- Last man standing
- "WWE Supercard for iOS reviews". Metacritic. CBS Interactive. Retrieved 2015-01-28.
- Chris Carter (2014-09-22). "WWE SuperCard review: Playing Cards 3:6". Touch Arcade. Retrieved 2015-01-28.