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Wakfu

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This is an old revision of this page, as edited by Cspiff (talk | contribs) at 04:05, 21 February 2016 (Mentioned the start of development (2006) to make the chronology of the spin-off game (2011) and animated series (2008) make sense since the game itself didn't come out until after the spin-offs (2012).). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

WAKFU
File:Wakfu (video game) boxart.png
Developer(s)Ankama Games
Publisher(s)Ankama Games
EngineJAVA
Platform(s)Linux,[1] Mac OS X,[1] Windows[1]
ReleaseFebruary 29, 2012
Genre(s)Fantasy MMORPG
Mode(s)Multiplayer

Wakfu is a tactical turn-based MMORPG, developed by Ankama Games. Development began in 2006, and the game was released for Microsoft Windows, Mac OS X, and Linux on February 29, 2012.[1][2] The game takes place 1,000 years after Ankama's previous game, Dofus.[3] A spin-off game, Islands of Wakfu, was released on Xbox Live Arcade on March 30, 2011. An animated television series based on the game began airing in France from October 30, 2008. The series has also spawned various comics, a trading card game and a board game.

Story

In the time of Dofus, an ogre named Ogrest managed to get all six Dofus eggs for the sake of someone he loved. However, she was interested only in the eggs, and Ogrest killed her in a fit of rage. Later realizing what he'd done, he climbed atop Mount Zinit and cried for 1,000 years. This brings us to the time of WAKFU. Now the "goal" is to defeat Ogrest, but, like in Dofus, this is not necessary.[1]

Gameplay

Wakfu features a turn-based combat system similar to Dofus and Dofus Arena, it also contains elements inspired by tactical RPG. Players walk around with the screen scrolling while they move, as opposed to Dofus where the camera is static and characters move to a new area by walking to the edge of the current screen. Some parts of the game are player-managed: Governmental affairs such as organizing militias or elections for positions like governor are performed by players themselves. Another similar addition is environmental management by players. Players can maintain resource levels by planting seeds as they harvest crops and hunt wildlife or simply take what they want, decreasing availability for other players. There are 16 classes, each one featuring 25 abilities. Each class has three types of elemental spells (out of four possible elements) with 5 spells per type, one category of 5 special actions specific to the class, and one category of 5 abilities that passively improve the character's other capabilities. Contrary to typical RPGs which present characters with new, more powerful abilities throughout the course of the game, Wakfu grants characters all their spells by the early stages and thereafter allows players to strengthen them.[citation needed] Wakfu features the same classes as Dofus, although many have different appearances or roles.[4] As in Dofus, Wakfu features professions which characters may learn. Harvesting professions let characters "collect resources or basic materials from the fauna and flora". Crafting professions "allow you to transform these basic ingredients into ... equipment, accessories or even potions."[5] The most famous monsters from Dofus, such as Tofus, Moskitos and Gobballs are present in Wakfu, although they have been redesigned with the addition of subclasses. The graphic designers at Ankama Games have also developed new creatures, like Phorreurs and Grave-diggers; Smares (monsters that look like a samara (fruit)) have been included.[6]

Animated series

Ankama Animation has been producing a French-language cartoon series by the same name, based on the video game. The first season of 26 episodes began airing on 30 October 2008, and new episodes continued to air into June 2010 on France 3. The show is animated with Adobe Flash software; all the production is done in France except episode 22 "Rubilax" and the special episode "Noximilien", both produced in Japan. The series is directed by Anthony "Tot" Roux, and character design is directed by Xavier "Xa" Houssin and Kim "Tcho" Etinoff.[7] During the London MCM Expo, the first two episodes were shown for the first time in English, and a Kickstarter campaign has been launched to fund the complete first season in English.[8] A spin-off called Mini-Wakfu, which features humorous shorts with characters Sporting some super deformed packages, has aired since September 2009. The special episode "Noximilien l'Horloger", which tell the origins of the main antagonist, Nox, was produced in Japan, it features a radically different art style made by the same team of animators who worked on Kaiba and Kemonozume, it was directed by Eunyoung Choi with Masaaki Yuasa on character design. The series is set 12 years after the game, and inside the latter can be found numerous citations about the cartoon.[citation needed]

References

  1. ^ a b c d e "Wakfu FAQ". Retrieved 2008-03-08.
  2. ^ "WAKFU: Open Beta Has Begun". Ankama. 2012-01-04. Retrieved 2012-01-12.
  3. ^ "GDC 2007: WAKFU Announced for PC" (PDF). GamersMark. 2007-03-08. Retrieved 2008-03-08.
  4. ^ "Wakfu Review: The Sequel of Dofus". Retrieved 2009-12-01.
  5. ^ "Professions". Retrieved 2011-11-25.
  6. ^ Official Site – Creatures
  7. ^ "Making of" (in French). Ankama Animation. Retrieved December 20, 2009.
  8. ^ "Kickstarter Campaign". Retrieved January 20, 2014.