Warcraft III: The Frozen Throne

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Warcraft III: The Frozen Throne
Warcraftiii-frozen-throne-boxcover.jpg
Warcraft III: The Frozen Throne cover
Developer(s) Blizzard Entertainment
Publisher(s) Blizzard Entertainment
Director(s) Frank Pearce Jr.
Producer(s) Chris Sigaty
Designer(s) Rob Pardo
Writer(s) Chris Metzen
Composer(s)
  • Tracy W. Bush
  • Victor Crews
  • Derek Duke
  • Jason Hayes
  • Glenn Stafford
Series Warcraft
Platform(s) Microsoft Windows, Mac OS X
Release July 1, 2003
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Warcraft III: The Frozen Throne is the expansion pack for Warcraft III: Reign of Chaos, a real-time strategy video game by Blizzard Entertainment. It was released worldwide on July 1, 2003 for Microsoft Windows and Mac OS X.

The Frozen Throne builds upon the story of Reign of Chaos and depicts the events after the main game's conclusion. The single-player unfolds from the perspective of two new protagonists – the Night Elf warden Maiev Shadowsong and the Blood Elf prince Kael'Thas – as well as returning protagonist Arthas Menethil. Additionally, the expansion contains Act I of a separate Orc campaign that is independent from the main storyline with Blizzard releasing Acts II and III via patch in December 2003, taking in player feedback of Act I when developing these chapters.

The expansion adds new units, buildings and heroes for each faction, two new auxiliary races, five neutral heroes (with three more later added by patches) as well as a number of tweaks to the gameplay and balancing. Sea units were reintroduced which were absent in Reign of Chaos. Battle.net-powered multiplayer was expanded by the addition of clans, automated tournaments and new maps and custom scenarios.

Development began in October 2002, shortly after the release of the main game and the expansion was announced on January 22, 2003. Public beta tests allowed 20,000 players in two waves to try the new features. Support continues even after release, with Blizzard adding new content and balancing changes as well as support for newer hardware.

The Frozen Throne received generally favorable reviews from critics with most reviewers praising the mission design of the single-player campaign for positively deviating from the standard real-time strategy game formula. The design and audio of the new units was generally considered fitting, though a few critics bemoaned the dated graphics and some of the voice-acting. By August 15, 2003, it had sold more than one million copies.

Gameplay[edit]

Warcraft III: The Frozen Throne is a real-time strategy video game that puts players in control of a group of units and buildings in order to achieve a variety of goals. The expansion fine-tunes the gameplay of the main game rather than changing it.[1] The food limit, which prevents more units from being acquired after it has been met, has been increased from 90 to 100, and the upkeep requirements, which dealt a penalty on resource gain when too many units were active at the same time, have been increased by 10 food units each, leading to the ability to mobilize somewhat larger and more powerful forces.[2] The cost of buildings has been decreased as well, allowing for a quicker start of the game.[3] The weapon and armor type system has been completely revamped and a lot of units have had their weapon or armor types changed, and the weapon types are effective and ineffective against different armor types compared to Reign of Chaos.[2] Changes to building costs and the addition of new early-game defensive structures serve to deter early-game tactics that relied on rushing the enemy with hero units.[2] In addition to treasure items found in the main game, enemies now will also leave "runes" upon defeat that can be used to replenish health or mana.[4] In addition, The Frozen Throne re-introduces naval battles, which were previously featured in Warcraft II: Tides of Darkness and its expansion, but almost completely absent in Warcraft III.[2]

Night Elf forces attacking a Naga base complete with production and defense buildings.
Night Elf forces attacking a Naga base complete with production and defense buildings.

For each faction, The Frozen Throne adds several new units and buildings, including a player-controlled shop,[1][5] and one new hero, a kind of powerful unit which each can only be recruited once, per race.[2] To complement the new shop, normal units can be upgraded to carry items.[5] Two new Factions, the Naga and Draenei, have also been added.[6] The Naga feature in all four campaigns, and as playable units, allies, and enemies.[7] The Draenei are found only in one of the campaigns and are classified by Blizzard as creeps, i.e. neutral units that attack all parties equally.[8] The expansion also added five neutral hero units, some of which appear in the single player campaigns.[9] Neutral heroes can be used in melee maps via the Tavern, a neutral building used to hire them.[10] The tavern can also instantly revive any fallen hero, with an increased resource cost, and reduced health and mana of the revived hero.[11]

The single player missions have been given more varied objectives, ranging from controlling multiple armies at the same time to forcing players to make due with only a limited number of units.[2] Unlike in previous Warcraft games, Blizzard did not include the Orcs in the main campaign.[2] According to level designer Tim Campbell, the company failed to come up with a plausible story-based reason why orcs should appear in the main story line.[12] Blizzard instead decided to create a more RPG-driven campaign that focuses on just controlling one or multiple heroes on a network of interlinked maps.[12] As such, base building, resource gathering and unit training are absent from the campaign while heroes can be leveled up past the normal 10-level limit.[12] The orc campaign contains almost 40 items specifically created for it.[12] Both campaigns combined add approximately 40 hours of new gameplay.[5]

When playing against the computer on a custom map, players can now select a difficulty level for the computer opponent.[2][9] The multiplayer aspect was expanded upon with the implementation of clans and automated tournaments that include a strict 30-minute time limit.[2][10] It also added the ability to chat with others while waiting for a game.[10] The expansion also includes 62 new multiplayer maps and custom scenarios based on popular mods and allows up to twelve players at the same time.[2][4] If an ally leaves the game, their resources are now shown in a separate window and can be transferred.[5]

The Frozen Throne also includes an improved version of the World Editor program that can be used to create custom maps and scenarios to play against the computer or other players. The improved World Editor allows the user to do more custom work with regards to editing skills, providing more functions in the triggers, new units, more global map settings, and three new tile-sets to work with.[2][10][13] Creators can now link multiple maps together and make events on one map affect another map.[13][14] The Orc campaign was specifically made with the goal in mind of showcasing what the new World Editor was capable of.[13][15][14] While Blizzard still does not officially support the World Editor, the Frozen Throne version offers more options and documentary.[9]

Synopsis[edit]

Settings and characters[edit]

The main game told the story of the fall of Arthas Menethil who was the prince of the Human kingdom of Lordaeron and a leader of the Alliance that had won the war against the Orcs. After touching a sword made by the Lich King, an undead sorcerer entrapped in ice who controlled the undead hordes attacking Lordaeron, Arthas became the Lich King's lieutenant, destroyed the High Elven kingdom and paved the way for an invasion by a demonic force from another realm, the Burning Legion. During his campaign against the elves, Arthas killed Sylvanas Windrunner, the general entrusted with protecting the kingdom and raised her from the dead as an undead banshee bound to his will. The Burning Legion attacked the World Tree but was defeated by a coalition of human survivors, Orcs that fled Lordaeron and the Night Elves, a nature-bound race that previously managed to defeat a demonic invasion. In the events leading up to the final battle, the Night Elf leader Tyrande Whisperwind had freed Illidan Stormrage, a member of a sect of Night Elves called the "demon hunters", from his imprisonment to help them against the Burning Legion. Illidan however consumed a demonic relic and became half-demon himself and was subsequently cast out by Malfurion Stormrage, his brother and leader of the Night Elf druids. After the Burning Legion's defeat, Illidan is contacted by Kil'jaeden, one of the remaining masters of the Legion, who promises to help him if he in return destroys the Lich King who has grown out of control of the Legion.

The expansion's story is set again on the fictional high fantasy world of Azeroth as well as on the world of Outland, the name Draenor acquired after the events of Warcraft II: Beyond the Dark Portal.[16] The expansion introduces new factions to the game's universe: The Blood Elves who consist of former High Elves that now suffer from addiction to magic after Arthas' destruction of the Sun Well in the main game's Undead campaign; the Naga, a race of former Night Elves that were mutated during the events of a cataclysm 10,000 years before the events of the game; and the Draenei, the original inhabitants of the Orc home-world of Draenor.

The Frozen Throne follows the quest of the Night Elf warden Maiev Shadowsong to capture Illidan Stormrage, Blood Elf prince Kael'thas' struggle with the Alliance and subsequent service to Illidan and Arthas' attempt to rescue the Lich King from Illidan's assault as well as Sylvanas Windrunner's fight against the Demon Legion.[2] The Orc campaign is separate from the other three, being a stand-alone story and using more role-playing game mechanics over real-time strategy game mechanics. The campaign chronicles the early days of the Orcish Horde's establishment in Kalimdor from the perspective of the new beastmaster hero Rexxar.[17][16]

Plot[edit]

Maiev Shadowsong, the Night Elf warden originally charged with imprisoning Illidan Stormrage, follows him to the islands the Orc shaman Gul'dan had raised during the events of Warcraft II: Tides of Darkness where she learns that Illidan has allied himself with the Naga and obtained an artifact called the Eye of Sargeras. Illidan flees with it to Lordaeron, forcing Maiev to call on Malfurion Stormrage and Tyrande Whisperwind for aid. When Tyrande is swept away by a river while helping a group of Blood Elves led by Prince Kael'thas, Maiev convinces Malfurion that she died to keep pursuing Illidan. Together, they manage to capture Illidan and destroy the Eye but Illidan reveals that he only wanted to use it to destroy the Lich King, ruler of the Undead. When his Naga inform him that Tyrande is still alive, he helps Malfurion rescue her who pardons him for his past crimes. With Maiev still in pursuit, Illidan then flees to Outland.

Meanwhile in Lordearon, the Blood Elves are in an uneasy alliance with Garithos, the racist human commander of the remaining Alliance forces. When their prince Kael'thas is only able to complete a number of demeaning tasks with the help of Illidan's Naga, Garithos imprisons Kael'thas and his forces for treason. The Naga leader Lady Vashj rescues them and leads them to Outland, where they join forces with Illidan who promises to satisfy their addiction to magic. After conquering Outland, Illidan's master, the demon Kil'jaeden the Deceiver, plans to punish him for failing to destroy the Lich King but Illidan is given a second chance when Illidan convinces him that he gathered more forces for a new assault.

In the Undead-controlled regions of Lordaeron, the Nathrezim, three dreadlords that are loyal to the Burning Legion, rule when Arthas returns. He informs them of Archimonde's defeat and the Legion's retreat before crowning himself king and forcing the dreadlords to retreat. After purging the kingdom of the remnants of the Alliance, aided by the Lich Kel'thuzad and Sylvanas Windrunner, he notices that his powers have diminished which Ner'zhul, the Lich King, telepathically explains is a result of Illidan's use of the Eye of Sargeras to damage the Frozen Throne. He calls Arthas to defend him from an assault by Illidan and his new allies. With Arthas weakened, the dreadlords stage a coup d'état and Sylvanas regains enough free will to plot her revenge. In the chaos of his flight from the capital, Sylvanas tries to assassinate Arthas who is rescued at the last moment by Kel'Thuzad. Arthas then leaves for Northrend where, with the help of Anub'arak, the Spider King of Azjol-Nerub, he reaches the Frozen Throne in time to defeat Illidan in a duel. Arthas then shatters the ice-prison that held the Lich King's remains and dons the Lich King's helmet, joining their souls and becoming the new Lich King.

After Arthas' departure, Sylvanas and her forces notice they are permanently freed from Ner'zhul's grasp. She defeats one of the Nathrezim, Varimathras, who then joins her as her lieutenant. Together, they approach a stronghold held by Detheroc, the oldest of the three brothers, who has brainwashed what is left of Garithos' forces to fight for him. Sylvanas frees Garithos by killing Detheroc and promises him control of Lordaeron once the last dreadlord is defeated. Sylvanas, Varimathras and Garithos go on to besiege Balnazaar. After defeating his forces, Sylvanas orders Varimathras to slaughter him and Garithos and declares Lordaeron the home of the free undead, rechristened the "Forsaken".

Untouched by the events in Lordaeron and Northrend, warchief Thrall is building up a new kingdom called Durotar on Kalimdor. Rexxar, the half-ogre beastmaster/adventurer, is tasked by Thrall and various other inhabitants with helping to build the kingdom. On some of those missions, he is aided by Rokhan, a troll witch doctor. Rexxar learns that a force of humans from the island of Theramore, led by Admiral Daelin Proudmoore who is unwilling to accept the truce between humans and orcs, plans to invade Durotar. With the help of a guilt-ridden Jaina Proudmoore, he leads an assault on Theramore, slays the admiral and leaves Jaina in command of the city.

Development[edit]

Immediately after the release, Blizzard began brainstorming content for an expansion and development began in October 2002.[13] The Frozen Throne was officially announced on January 22, 2003.[18] With the previous success of StarCraft: Brood War, expectations were high for Blizzard to create another expansion that rivaled the original in both length and new content.[13] A main focus when developing the expansion was studying the way players used the different races and units in order to identify in which area each race needed to be strengthened, leading to the development of new units and spells to meet these demands.[13][14] Examples include giving Orcs a low level way to heal units and adding a human unit that can disable enemy towers from the air.[14] When designing the campaigns, the levels were created with the new heroes' abilities in mind.[14]

Blizzard's Bill Roper first offered a preview of the new expansion in February 2003 before Blizzard debuted the single player campaign at E3 2003.[19][15] Roper also teased that the Naga would be introduced as a new race which ultimately was not included in the final expansion.[14] On February 14, 2003, Blizzard announced the first beta test for the game, which offered 10,000 players to sample the game.[20] On March 10, 2003, 10,000 more players were selected to participate in the beta test.[21] On April 1, 2003, Blizzard teased that the Pandaren would become a fifth faction in the upcoming expansion and even created an entry on the official homepage detailing heroes, history and units.[22] While this was only an elaborate April Fools' Day prank, the final expansion did include the Pandaren Brewmaster as one of the neutral heroes which could also be unlocked in single-player in a secret mission.[13][23][24] On May 29, 2003, Blizzard announced that the expansion set had "gone gold". It was released worldwide on July 1, 2003.[25]

Blizzard continued to support The Frozen Throne with new patches that fixes problems and added new content, such as adding an additional neutral hero in May 2004[26] and two more in August 2004.[27] The expansion also only included the first chapter of the Orc campaign upon release with Acts II and III released as part of a patch in December 2003.[12] This allowed Blizzard to take fan feedback into account when creating the next two chapters of the campaign.[12] There have been many patches released for the game, including patch 1.21b, which allowed the game to be started without the official CD.[28] In April 2018, Blizzard integrated proper widescreen support for the first time, more than 15 years after the game's original release.[29]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic88/100[30]
Review scores
PublicationScore
Game Informer9/10[6]
Game RevolutionB+[32]
GameSpot9.2/10[2]
GameSpy88%[9]
GameZone9.4/10[31]
IGN9.0/10[7]
PC Gamer (US)83%[1]

The Frozen Throne received a rating of 88/100 from review aggregator Metacritic indicating generally positive reviews from critics, with only a single review below 80.[30]

Critics liked that the new units and heroes fit well visually in the existing game world and compared the quality of the cinematics favorably to the highly-praised cinematics of the main game.[2][7][4] Both the voice acting and the new music were noted positively by reviewers,[2][31][4][7][9] although Strategy Gaming Online noted that the music repeats itself too often.[33] Conversely, PC Gamer considered the cutscenes using the in-game graphics dated and called the voice-acting "a tad amateurish".[1] 4Players and Game Informer also criticized the low resolution graphics.[4][6] GameSpy found most unit voices excellent but criticized that the whole troll race sounds like "Rastafarian outcasts".[9]

The new heroes and units were widely considered a good fit and helpful for improving balance by negating some problematic areas, such as the Night Elves' lack of tank units.[2][7][4] IGN particularly liked the Naga in both design and concept but bemoaned that they were not added as a separate faction for multiplayer as did 4Players.[7][4] GameStar and PC Games lauded that the new mechanics of defeated enemies leaving health and mana runes in missions with limited units helps avoid previously necessary regenerating phases, improving the game's flow.[34][5]

Most reviewers praised the variety of missions in the single player campaign as a feat of storytelling and innovation, especially that the standard "build base, recruit units, kill enemy" formula was only used in a few missions.[2][31][7][10][34][4][5][32] GameSpot even called it the "most skillfully designed single-player scenarios" of any real-time strategy game to that date and appreciated how the varied missions are still all plausible in the context of the game.[2] Despite the praise, reviews also noted that the expansion's story is more buildup than resolution when it is supposed to be the culmination of the main game's storyline and leaves the player wanting.[2][9] PC Gamer also criticized the story as being too long to be interesting, dismissing the Night Elf campaign as mostly unnecessary.[1] Many reviewers also liked the choice to have a separate Orc campaign with its RPG elements, likening the gameplay to Blizzard's Diablo series.[7][5][32] Conversely, many critics also found it annoying that creeps respawn in the orc campaign, forcing players to replay the same fights.[32][9]

Critics also lauded the improved multiplayer and skirmish options, especially the various new AI difficulty levels and the multiplayer improvements with clans and ranked game searches.[2][9]

Sales[edit]

The Frozen Throne was the most sold PC game in the first three weeks of July 2003 and due to preorders was also the best-selling PC game of June 2003.[35][36] The expansion sold more than one million copies by August 15, 2003.[37] The Frozen Throne received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[38] indicating sales of at least 100,000 copies in the United Kingdom.[39]

Accolades[edit]

German video gaming magazine GameStar called The Frozen Throne the best addon in PC gaming history[34] and stated that a score as high as this expansion has, 94%, has not been awarded to any other game as of July 2018.[40] The editors of Computer Gaming World nominated The Frozen Throne for their 2003 "Expansion Pack of the Year" award, but it lost to Battlefield 1942: Secret Weapons of WWII.[41] It was also a runner-up for Computer Games Magazine's "Expansion of the Year" award, which ultimately went to EverQuest: Lost Dungeons of Norrath.[42] The Age called The Frozen Throne the best expansion pack for PC of 2003.[43]

Legacy[edit]

The Frozen Throne's Orc campaign lays the groundwork for World of Warcraft with many of the player's actions in the Orc campaign being later explored in the MMORPG.[12] Similarly, other elements that were introduced or fleshed out in the expansion went on to become the focus in World of Warcraft expansions, such the Draenei and Blood Elves as well as the world of Outland in The Burning Crusade, the fall and death of Arthas as the Lich King in Wrath of the Lich King[44] and the Pandaren race in Mists of Pandaria.[45] In 2017, Blizzard released an expansion to their Hearthstone digital collectible card game entitled Knights of the Frozen Throne that, among other allusions to The Frozen Throne, contains an undead version of Rexxar the beastmaster.[46]

References[edit]

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External links[edit]