|Platform(s)||iOS, Android, Game Room, Fire OS, SteamOS, Amazon|
|Release||April 14, 2014|
War Robots (previously titled Walking War Robots) is mobile app game developed and published by the Russian game developer Pixonic. It is a third-person shooter with real-time PvP battles in Multiplayer Online Battle Arena (MOBA) mode. Players operate BattleTech-like robots on a live battlefield. They either have the option to play solo or team up with other players. It was first released on iOS in 2014 and was released to Android the following year.
Upon entering the battle, players are randomly placed into one of the twelve available maps. Each map has its own unique structure, layout, and ideal strategy.
Multiple game modes are available: Quick Match, Domination, Beacon Rush, Team Deathmatch, Free for All, Arena and Skirmish, although Arena and Skirmish is only available from Fridays to Sundays. There was also a mode called King of the Hill, but it is temporarily removed.(*There's now a new mode called Arena, which has FFA (free for all) gameplay but using a special Skirmish hangar deck (limited-time robots used), and available the first time on December 2019.) War Robots runs on a matchmaking system with the size of 6 vs.6, and missing players are automatically added to the team with a special matchmaking system. Upon entering the battle, the opposing teams are spawned on opposite sides of the map. The player gets ten seconds to choose a robot before the game, which is at most ten minutes long, begins.
Custom Matches is a mode that allows players to play with specific commanders (friends or Clan members). This mode disables automatic matchmaking. Instead, players can play all by themselves, or with any number of players of their choice to a maximum of six on each side. No rewards are earned in custom games.
Weapons and Buying
There are three types of weapons: light, medium, and heavy. Light weapons can only go in light weapon slots, medium in medium, and heavy in heavy. When you reach Level 30, which is the highest level, titans are unlocked. The first titan which you get is called the Kid titan and is free. Titan weapons have their own types. The equivalent of heavy weapons on titans are called Alpha and the medium and light equivalent is called Beta. There are two or three types of payment methods (depending on your level). Level <30 gold and silver, =30 and > gold, silver, and platinum. Some weapons cost gold, others cost silver. Hangars slots are purchased with gold (except for the second slot which is 50,000 silver) as well as many robots and weapons. Some worse weapons can be purchased with silver. Platinum is another type of currency. It is only used for titans, titan weapons and titan upgrades. The possible ways of getting platinum is getting a certain amount of honor, in operations or with real money. There is one last currency which is called power cells and is used for healing, phase shift, quantum radar and lock down.
Pilots are attachments that give your robots a special skill. I recommend you buy a Griffin at level 23 (that's when you unlock pilots) because you get a free Legendary pilot named Adam O'Leary, and his special skill is for a Griffin. Promote and train your pilots to rule the battlefield!
You can also buy robots with gold and silver. As you rise through the levels, you unlock more and better robots. That's the same with weapons, too. Robots have special abilities, for example, the Stalker (which costs 500 gold) have stealth capability, making it temporarily "invisible". And, the Natasha (with costs 1.7 million silver), can heal itself. Better yet, the Nightingale (which costs 10,000 components), it have stealth capability and can heal itself and others.
Briefly About Components
Produce components in the workshop at level 21. But before that, if you have a lot of gold, you can go to the Black Market and find the component icon and buy it with gold.
Titans are bigger and more powerful robots. Each hangar can have one Titan only, which are available to all players upon reaching level 30. Every player gets a free "Kid" to start, and can earn or purchase platinum coins which can be used to purchase other Titans, buy or upgrade alpha/beta weapons, or to upgrade the Titan itself. Each match, players need to fill up a 'Titan' bar in order to spawn their Titan. This is done by dealing damage, destroying robots, capturing beacons, and by repairing their teammates robots or their own.
War Robots has a league system implemented, and it is based on the player’s trophy count (based on the player’s performance in-game). If the player does a large amount of damage, captures beacons, and destroys other robots, their rating will increase; but, if the player does very little in game, their rating will decrease. It isn't necessary to win a battle for a player’s rating to go up, being one of the top contributors to the losing team can earn rating points, just not gold. After a player has completed their training matches, they will start to accumulate trophies, beginning at 400, gaining hanger progress, robots, and weapons along the way.
As a player advances through each league, they will receive Gold as a reward for doing so (with the exception of the Legend League, where there is no reward for reaching the top 50). It must be noted that the League advancement rewards can be won only once, so if one drops out of a league and gets back in, he/she won't get rewarded again.
League membership determines the contents of reward packages and periodic supply drops to pilots. Higher leagues receive more supplies and have more rewards available. At the end of each season, or one month, the player will receive gold and silver for fighting 5 "qualifying battles" to re-establish league placement.
As pilots gain experience points (separate from Performance Rating), more equipment becomes available for purchase with in-game currencies such as gold (Au), silver (Ag), Components And platinum (Pt). The clan system also becomes available in the top 15 of 100 experience levels.
Low Priority Queue
The lower-priority queue is a separate matchmaking tool designed for players who remain idle or leave while the battle is still in progress. There are several reasons why players may be placed in the lower priority queue. They may be placed in the lower priority queue because they constantly leave battles before and during the middle of the battles, players stay idle during the battle, and players experience too many connection problems or the game crashes too often.
|Map||Land Type||Description & Features|
|Springfield||Farmland||A large map divided in two by a dried riverbed. One side is mostly open farmland and the other with buildings providing plenty of cover. It is a map with multiple possible spawn points. There is a dam on one side of the map and two bridges connecting the two halves of the map.|
|Yamantau||Winter||Large open-air, snowy map with many bridges, very little cover, and two large sniping platforms. The central beacon is located on an elevated platform with a good amount of cover. It is based on Mount Yamantau, a real location in the world. This map is great for long rangers but bad for knife fighters|
|Shenzhen||City||A city map with many buildings of various heights surrounding an open central plaza containing the central beacon. Long straight avenues provide much cover, while the large open central area provides none. It is based on a Chinese city.|
|Dead City||Small Canyons||A small symmetrical canyon like a map with the center beacon located in a crater. Its many buildings make it great for close range combat. It is based on a city that has been devastated by a nuclear bomb.|
|Canyon||Dust||A small, dusty map with little cover. The map gets its name from the ravine in the middle; the center beacon is on a bridge just above the ravine. Long and medium-range bots will excel on this map.|
|Powerplant||Buildings||A tightly packed map that heavily favors rocket weaponry and jumping robots. It has a unique kite-like beacon layout.|
|Moon||Space||A symmetrical map with narrow corridors favoring close combat.|
|Valley||Rocky||A symmetrical map that favors close range bots and beacon capturers. The central beacon is often hotly contested and targeted by knife fighters. The edges of the maps are good for mid-ranged robots though.|
|Dreadnought||Crashed spaceship||A slightly asymmetrical map centered around a large crashed spaceship. It was based on a crashed dreadnought from Star Wars. There are two main levels to the map - the main floor, and the roof of the ship. In addition to being asymmetrical, the map is also skewed, with the entire center of the map being at an angle. this provides for very interesting combat, and unique forms of cover.|
|Carrier||Large ship||A roughly symmetrical map with a new linear beacon arrangement. On the bottom, there is space great for corner shooting.|
|Castle||Medieval castles||A map themed around medieval castles. It is best for close range fighters due to the amount of cover available, however some areas provide excellent grounds for snipers.|
|Rome||City||Mostly symmetrical and similar to Dreadnought and Springfield, it has areas of both large open spaces, or tight enclosed spaces. There is also a Colosseum in the center which is a popular spot for shotgun robots to hide.|
Engadget gave War Robots a mostly positive review, criticizing it for lacking the ability to respawn (though you can now respawn with a different robot in your hanger) and for making it very difficult to purchase better robots without making microtransactions, but overall stated that it was a "fun online multiplayer zone capture game with energetic robot battles". Android Police reviewed the work, writing "Walking War Robots isn't exactly original - it's borrowing quite a lot from the MechWarrior series, with a third-person perspective and mobile controls thrown on. But as a high-end, team-based online multiplayer mech game on Android, it's also fairly unique to the platform." Droid Gamers was also mostly positive, noting that the "graphics could be a tiny bit more polished but then again you have 12 players on the field which is a no small feat and the details that they have included like smoke trails from missiles and the audio are immersive."
148apps.com gave a favourable review (4,5 stars out of 5) for War Robots, stating that "it's an interesting game that feels serious enough to be realistic. That's no small feat." A review by TechRadar stated that it was... "Fun and enjoyable. But needs more robots, weapons and a better reward system. App Spy also praised the game, writing that "The engine powering the game is impressive, even if some of the UI elements are a bit old hat, and the feeling of being part of a squad taking on another team is palpable."
In 2020, Pixonic merged the player pools from Google Play, Apple Game Center, and Amazon Game Circle into a combined-platform matchmaking system. They are working to integrate all game functions for this network.
- Priestman, Chris. "Walking War Robots brings its explosive online mecha battles to Android at last". Pocket Gamer. Retrieved 25 November 2015.
- Buchanan, Jessica. "Walking War Robots: War of the robots". Engadget. Retrieved 25 November 2015.
- Crider, Michael. "[Bonus Round] Cute Things Dying Violently, Walking War Robots, Infestor, DefCom TD, Armor Academy Shape It Up, And SkillShot". Android Police. Retrieved 25 November 2015.
- Burr, Alexander. "Pixonic globally releases Walking War Robots onto Google Play". Droid Gamers. Archived from the original on 2015-12-08. Retrieved 25 November 2015.
- Lawrence, Tre. "Walking War Robots Review". 148apps.com. Retrieved 25 November 2015.
- Willington, Peter. "Hands-on with Walking War Robots, where World of Tanks meets MechWarrior". App Spy. Retrieved 25 November 2015.
- War Robots Facebook. "Platform Merge - the first results". Facebook. Retrieved 4 August 2020.