War for the Overworld
|This article relies too much on references to primary sources. (March 2013)|
|War for the Overworld|
|Genre(s)||Real-time strategy, god game, dungeon management game|
War for the Overworld is a real-time strategy video game developed by Subterranean Games. The game started as a Kickstarter campaign, which ran from November 29, 2012 to January 3, 2013. In the game, players build dungeons containing deadly traps to kill adventuring heroes that enter. The game is inspired by Dungeon Keeper, StarCraft, Overlord, and Evil Genius. It includes a campaign, sandbox mode, and online multiplayer.
In the game, players assume the role of an Underlord tasked with building dungeons that contain deadly traps and enemies to kill wandering heroes. The game starts with a blank slate and lets players choose where to "dig, fortify, and build" to create their dungeon. The game is played in real time, with the player actively making decisions while fighting occurs. Armies of minions can be trained and commanded to vanquish foes, and spells are available which can injure enemies or assist minions during battle. The game requires micromanagement to keep minions working, supplying them with food and gold.
War for the Overworld started development in 2009 as a fan-made sequel to Dungeon Keeper and Dungeon Keeper 2. Taking its name from the subtitle of the defunct Dungeon Keeper 3, the game went through several incarnations, starting with a version based on a custom OpenGL engine, and later Unreal Development Kit, it was announced in November 2011 that a decision had been made to leave the Dungeon Keeper IP and the team finally settled on using the Unity Engine, announcing the change in June 2012.
Subterranean games went on to join with another indie developer called Rise Games who had been working on Epoch Saga: Shattered Shores, a role-playing game set in Atlantis. announcing the collaboration September 2012.
On November 29, 2012, Subterranean Games launched a Kickstarter campaign for their game with a £150,000 goal set for January 3, 2013. For every £75,000 the campaign receives, the developers plan to release one of twelve flex goals determined by vote. These goals offer extra content for the game including more multiplayer and co-op content and a dungeon crawl mode which lets players be the hero in the dungeon scenario. Backers—people that pledge during the campaign—are given rewards based on the size of their pledge. Rewards include beta access, a digital copy of the game, and a copy of the game's soundtrack. If the campaign reaches its base goal, the developers plan to release the game on Microsoft Windows, OS X, and Linux on August 30, 2013, and they would additionally release a modding tool to the community. Called the Dungeoneer, it would allow users to create new maps, campaigns and game modes.
By December 29, 2012 the £150,000 target was made through Kickstarter pledges. A total of £211,371 was reached at the end of the Kickstarter campaign on January 3, 2013. Further pledges via PayPal increased the amount to over £225,000 on January 6, 2013 securing the first flex goal of Richard Ridings as narrator.
An Alpha version of the game, dubbed Bedrock Beta, was released on May 15, 2013, allowing players to experience the game during development, as well as assist in development by reporting bugs and giving feedback on their experience.
On February 5, 2014, Subterranean Games sent out an update regarding the delayed delivery date, stating they "were extremely naive with our initial estimate[..] as to how long it would take to release the game", without issuing a new release date, instead turning to Steam Early Access.
The game was released on April 2, 2015.
The game has a score of 64% on Metacritic.
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