Warner Bros. Interactive Entertainment

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Warner Bros. Interactive Entertainment
TypeDivision
IndustryVideo games
FoundedJanuary 14, 2004; 17 years ago (2004-01-14)
FounderJason Hall
Headquarters,
U.S.
Key people
David Haddad (president)
Products
Parent
Subsidiaries
Websitewbgames.com

Warner Bros. Interactive Entertainment (WBIE; also known as Warner Bros. Games or WB Games) is an American video game publisher based in Burbank, California, and part of Warner Bros. Home Entertainment.[1] WBIE was founded on January 14, 2004 under Warner Bros. and transferred to the Home Entertainment division when that company was formed in October 2005. WBIE manages the wholly owned game development studios TT Games, Rocksteady Studios, NetherRealm Studios, Monolith Productions, WB Games Boston, Avalanche Software, and WB Games Montréal, among others.[1]

History[edit]

The foundation of Warner Bros. Interactive Entertainment (WBIE) under Warner Bros. was announced on January 14, 2004, along with the WB Games (Warner Bros. Games) brand, under which WBIE would publish games. Jason Hall, previously of Monolith Productions, was named as its senior vice president.[2] Later that year, Warner Bros. acquired Monolith Productions.[3] In October 2005, Warner Bros. created a new group–Warner Bros. Home Entertainment–and WBIE was transferred as part of it.[4]

The first game that Monolith developed in conjunction with Warner Bros. was The Matrix Online, which SEGA helped co-publish. Warner Bros. also helped distribute both Enter the Matrix and The Matrix: Path of Neo for the Matrix series. In 2006, they bought a 10.3% stake in SCi Entertainment, the owner of Eidos Interactive. That same year, they released their first self-published title (with no co-publishers), Justice League Heroes, which was distributed by Eidos on the Xbox. In 2007, they implemented a five-year plan, the goal of which was to expand in the video game industry and included the acquisition of studios for internal development and the creation of a studio (WB Games) in the Seattle area that will run all the games published and developed by the company;[5] the first acquisition under this plan was Britain's TT Games that same year, for £100 million.[6]

In April 2008, they increased their stake to 35%, gaining distribution rights of all Eidos games in North America.[7] On December 15, 2008, right after SCi changed their name to Eidos plc, Warner acquired a total of 10 million shares of the company, raising its owned amount to 19.92%, after an agreement which prevented Time Warner from acquiring more shares was scrapped one month earlier.[8] On January 28, 2009, The Hollywood Reporter reported the deal also gave Warner the rights of the Tomb Raider film series,[9] previously owned by Paramount Pictures. On February 12, 2009, SQEX Ltd, a wholly owned subsidiary of Japan's Square Enix, announced a takeover offer worth £84.3 million (32p per share) for Eidos plc,[10] which was backed by Warner Bros. as shareholder.[11] Eidos was eventually taken over by Square Enix on April 22, 2009 and later became Square Enix Europe.

Warner Bros. announced on February 4, 2009 it had purchased independent developer Snowblind Studios.[12] Terms of the deal were not disclosed, but the acquisition serves to strengthen the publisher's internal development effort. In 2009, Warner purchased most of the assets of American publisher Midway Games, operating under Chapter 11 bankruptcy protection, for $49 million. The assets purchased include Midway's studio in Chicago[13] and Surreal Software, resulting in the ownership to the rights to the Joust, Mortal Kombat, The Suffering, Spy Hunter and Wheelman series.[14] Midway had previously worked with Warner Bros. on several games, including Mortal Kombat vs. DC Universe. Midway intended to hold an auction of its assets on June 29, 2009, but no other bids were placed. On July 10, the sale to Warner was completed for approximately US$49 million.[15] In the process, Warner became the owner of the Blitz: The League series. On July 28, 2009, Midway's Mortal Kombat team was rebranded WB Games Chicago[16] and, in 2010, was merged with Midway Games to form NetherRealm Studios.[17]

On January 13, 2010, it was announced that WBIE would produce and gain exclusive rights to Sesame Street video games, starting in fall 2010 with Elmo's A-to-Zoo Adventure and Cookie's Counting Carnival.[18][19] On February 23, 2010, Warner Bros. Home Entertainment Group announced it had acquired a majority stake in independent London-based developer Rocksteady Studios, an independent development studio based in London. Rocksteady and Warner had previously worked together in Batman: Arkham Asylum and Batman: Arkham City, and have announced they will work in the future with more Warner Bros. licenses.[20]

On March 22, 2010, WBIE became the latest videogame company to open a studio in Quebec. Martin Tremblay was chosen to lead the new Montreal studio, WB Games Montréal. The studio gradually grow to include more than 300 people by the end of 2015. Tremblay also said that Warner would open another studio in another city soon. He also said that WB Games Montréal will focus on creating games based on the DC Comics license.[21] On April 9, WBIE announced it would publish a third installment to the F.E.A.R. series in the fall of 2010.[22] On April 20, 2010, Warner Bros. Home Entertainment Group acquired Turbine, Inc. the developer of the famous MMOs Asheron's Call, Dungeons & Dragons Online and The Lord of the Rings Online.[23]

On June 4, WBHEG and Turbine, inc. said that the massively multiplayer online title The Lord of the Rings Online was to become a free-to-play game that autumn.[24] WBIE announced 6 days later that Mortal Kombat, a reboot of the series (and considered the series' most brutal installment to date), was due for release on the PlayStation 3 and Xbox 360 in 2011. Mortal Kombat was developed by the newly renamed NetherRealm Studios, led by series creator and creative director Ed Boon.[25] Branching out from Game Party for the Wii, WBIE attempted to leverage the Xbox 360's new full-body motion-sensing device Kinect on June 14 and revealed Game Party: In Motion for the new device, set for a November 4 release as a launch title.[26] After Kevin Tsujihara became chairman and CEO of Warner Bros. Entertainment, he promoted Diane Nelson to the post of President and Chief Content Officer of Warner Bros. Interactive Entertainment.[27][28] In January 2015, David Haddad was named Executive Vice President and General Manager of the company[29] and was promoted to President in October.[30]

On December 19, 2016, it was announced that Warner Bros. would no longer develop or publish The Lord of the Rings Online or Dungeons & Dragons Online; further development of the game would be handled by a newly formed studio, Standing Stone Games, with publishing to be transitioned over to Daybreak Game Company. The new studio would take the old development team from Turbine, leaving Turbine as a mobile-only developer.[31] As part of the deal, Daybreak did not pick up the rights to Asheron's Call, an original IP created by Turbine and thus owned by Warner Bros. as part of the 2010 acquisition. This resulted in the closure of Asheron's Call and Asheron's Call 2: Fallen Kings on January 31, 2017.[32]

On January 24, 2017, it was announced that recently-closed studio Avalanche Software and its Octane engine software were acquired by Warner Bros. from Disney Interactive Studios and the studio was reopened, with John Blackburn returning as its CEO. The studio's first title under Warner was a companion video game to the Disney-Pixar film Cars 3, titled Cars 3: Driven to Win, in partnership with Warner Bros., Disney, and Pixar.[33]

On February 8, Playdemic was acquired through TT Games to make Lego games for mobile devices.[34]

On July 11, 2018, it acquired Plexchat, a communications platform for mobile games, with its founder and staff joining WB Games San Francisco.[35][36]

In mid-2020, there had been industry rumors that AT&T, as to raise funds, was looking to sell off parts of its divisions, with WBIE as one that had been rumored to be up for sale that would have raised $4 billion, according to CNBC; potential buyers had been rumored to include Take Two Interactive, Activision Blizzard and Electronic Arts.[37] However, in an August 2020 press release regarding an organizational restructuring, WarnerMedia stated that WBIE "remains part of the Studios and Networks group".[38][39] Bloomberg News reported AT&T has confirmed to no longer be selling the game division, the decision to keep the division amid a change in leadership at AT&T in July of that year.[40]

Instead, in May 2021, AT&T announced that it was splitting off WarnerMedia for about $43 billion, where it will be merged with Discovery, Inc. into a new venture. As part of this sale, there were rumors that only portions of WBIE would be moved with the bulk of the other WarnerMedia properties,[41] but WBIE will be retained under the new merged company, set to be named Warner Bros. Discovery.[42] Playdemic will be one of the few properties divested from the merger, with it being in the pending acquisition of being sold to Electronic Arts for $1.4 billion in June 2021 with the acquisition to be completed by 2022.[43]

Subsidiaries[edit]

Publishing labels[edit]

  • Warner Bros. Games, introduced in 2005 as the primary publishing label.
  • Portkey Games was founded in 2017 as the publishing label for games set within the Wizarding World franchise.

Studios[edit]

Former studios[edit]

List of video games[edit]

See also[edit]

References[edit]

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  2. ^ "Newly Created Warner Bros. Interactive Entertainment Inc. Dedicated To Interactive Gaming Business To Be Headed By Technology Executive Jason Hall". Warner Bros. January 14, 2004. Archived from the original on June 15, 2020. Retrieved June 15, 2020.
  3. ^ Sooman, Derek (August 12, 2004). "Warner Bros. Buys Monolith". TechSpot. Archived from the original on August 17, 2016. Retrieved October 28, 2016.
  4. ^ "Briefing". The Ledger. October 26, 2005. Archived from the original on June 15, 2020. Retrieved June 15, 2020.
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  28. ^ "Diane Nelson". DCEntertainment.com. 2014. Archived from the original on June 26, 2014. As President & Chief Content Officer of Warner Bros. Interactive Entertainment, Nelson has the additional responsibilities of overseeing the development, production and marketing of all video game titles for WBIE, including those based on DC characters, as well as other Warner Bros. properties and original IP.
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External links[edit]