The developer later developed titles as Gizmondo Europe, before the company disbanded; and key staff formed Embryonic Studios which later became TT Fusion but relaunched by CFAO as Warthog Entertainment.
Warthog was founded in April 1997, the core of the development team composed of ex-Electronic Arts personnel responsible for, amongst other titles, the hit Privateer 2: The Darkening. With this as the basis, Warthog began to develop something of a speciality in space-flight sims, with follow-up titles Starlancer (which sold over 330,000 units, mainly on PC) and Star Trek: Invasion (achieving over 230,000 units on PlayStation). Since 1999, the company also developed expertise in children's titles, with releases based upon well known franchises such as Tom and Jerry, Looney Tunes, Harry Potter and Asterix.
In later years, Warthog purchased several other companies. First, in 2002, they purchased Atod, which became Warthog Sweden. Also in 2002, they purchased Zed Two. Then in 2003, they purchased U.S.-based Fever Pitch, which became Warthog Texas. In 2004, Warthog itself was acquired by Tiger Telematics and became a part of Gizmondo Studios. Collectively, the Cheadle and newly acquired Sweden studios became known as Gizmondo Europe, with the recently acquired Warthog Texas becoming Gizmondo Texas. Their focus from then on would be on the Gizmondo handheld console.
After Gizmondo went bankrupt, key staff from the original team established a new development company, Embryonic Studios. This company was then acquired by TT Games in 2006, and renamed TT Fusion, where the team continued to developed console and handheld titles.
Warthog were affiliated with the Manchester Metropolitan University course Computer Games Technology. They provided feedback on course content and a selection of placement jobs for third-year students.
List of Games by Warthog
- Momma Can I Mow The Lawn
- Johnny Whatever( Demo for the Gizmondo was made , but never released)
- Conquest 2: The Vyrium Uprising
- Wrath & Skeller
- Fallen Kingdoms
Johnny Whatever was announced on July 20, 2004, but was later canceled. It was planned as an action game in a third-person environment, following a punk hero in a futuristic city who used his guitar as his weapon against villains. It started off in development for the PlayStation 2 and Xbox, but became a Gizmondo exclusive when the developer was purchased by Tiger Telematics, makers of the Gizmondo. The game was scheduled for a September 2006 release.
Upon liquidation of Tiger Telematics and their UK subsidiary Gizmondo Europe in February 2006, the ownership of Johnny Whatever was sold back to the CEO of Warthog Games for $20,000. Upon regaining the rights to the game, the code was obtained by RedOctane and Jack McCauley, a developer and former Microsoft employee. The game was never released, but using an Xbox developer kit and motion sensing mouse devices, RedOctane soon developed the framework for what would become Guitar Hero.