|This article needs additional citations for verification. (November 2014) (Learn how and when to remove this template message)|
|Defunct||January 29, 2003|
|Headquarters||Las Vegas, Nevada|
|Website||www.westwood.com (archived homepage on 2000-03-04)|
Westwood Studios, Inc. was an American video game developer, based in Las Vegas, Nevada. It was founded by Brett Sperry and Louis Castle in 1985 as Westwood Associates and was renamed Westwood Studios when it merged with Virgin Interactive in 1992. The company was bought from Virgin Interactive by Electronic Arts (EA) in 1998, and closed by EA in 2003.
Westwood is best known for developing real-time strategy, adventure and role-playing genres. It was listed in Guinness World Records for selling more than 10 million copies of Command & Conquer worldwide. The last former Westwood employee quit working for Electronic Arts after the release of Command & Conquer: Generals in 2003.
The company's first projects consisted of contract work for companies like Epyx and Strategic Simulations, Inc. (SSI), porting 8-bit titles to 16-bit systems like Commodore Amiga and Atari ST. Proceeds from contract work allowed the company to expand into designing its own games in-house. Their first original title was Mars Saga, a game developed for Electronic Arts and released in 1988. They laid the foundations for the real-time strategy genre with the release of real-time tactics game BattleTech: The Crescent Hawk's Revenge, one of the more literal translations of the classic tabletop game BattleTech.
Later success and acquisition by Virgin Interactive
One of the company's first great successes was Eye of the Beholder (1990), a real-time role-playing video game based on the Dungeons & Dragons license, developed for SSI. Other publishers of early Westwood games included Infocom and Disney. Their company was eventually acquired by Virgin Interactive in 1992.
The company in the late 1980s was known for shipping products late, but by 1993 it had so improved that, Computer Gaming World reported, "many publishers would assure [us] that a project was going to be completed on time because Westwood was doing it". The magazine added that it "not only has a solid reputation for getting product out on time, but a reputation for good product", citing Eye of the Beholder, The Legend of Kyrandia, and Dune II as examples. By then Westwood had about 50 employees, including up to 20 artists. Other well-known Westwood titles from the early 1990s include Lands of Lore and Westwood's greatest commercial success, the 1995 real-time strategy game Command & Conquer. Building on the gameplay and interface ideas of Dune II, it added pre-rendered 3D graphics for gameplay sprites and video cinematics, an alternative pop/rock soundtrack with techno elements streamed from disk, and modem play. Command & Conquer, Kyrandia, and Lands of Lore all spawned multiple sequels.
Acquisition by EA and liquidation
In August 1998, Westwood was acquired by Electronic Arts for $122.5 million in cash. At the time, Westwood had 5% to 6% of the PC game market. In response to EA's buyout, many long-time Westwood employees quit and left Westwood Studios. Because of this and EA's newly imposed demands, games being developed by Westwood Studios at the time were rushed and left unfinished upon their release, namely Command & Conquer: Tiberian Sun. All the subsequent games developed by Westwood were also heavily subjected to increased control by Electronic Arts, with some of them being canceled.
Along with Westwood, EA had also acquired Virgin Interactive's development studio based in Irvine, California. It was managed by Westwood and became known as Westwood Pacific, and later EA Pacific. Westwood Pacific developed or co-developed games like Nox and Command & Conquer: Red Alert 2, which takes place in an alternate universe to that of the original title Command & Conquer. One of the last games released by Westwood, Command & Conquer: Renegade (an action game, which mixed elements from first-person shooters and real-time strategy games) failed to meet consumer expectations and commercial goals Electronic Arts had set for it. In March 2003, Westwood Studios (along with EA Pacific) was liquidated by EA, and all willing staff were assimilated into EA Los Angeles. Their last video game was Earth & Beyond, a massively multiplayer online role-playing game (MMORPG). The last Westwood employee quit after the release of Command & Conquer: Renegade.[not in citation given]
At the time of its liquidation, Westwood employed a third of the original Westwood Studios personnel, some of whom formed Petroglyph Games in April 2003. Another three (Brett Sperry, Adam Isgreen and Rade Stojsavljevic) formed a development studio called Jet Set Games in 2008, both based in Las Vegas, Nevada.
- Roadwar 2000 (1986)
- Mars Saga (1988)
- Questron II (1988)
- BattleTech: The Crescent Hawk's Inception (1988)
- Mines of Titan (1989)
- Hillsfar (1989)
- A Nightmare on Elm Street (1989)
- BattleTech: The Crescent Hawk's Revenge (1990)
- Circuit's Edge (1990)
- DragonStrike (1990)
- Eye of the Beholder (1991)
- Eye of the Beholder II: The Legend of Darkmoon (1991)
- Order of the Griffon (1992)
- Dungeons & Dragons: Warriors of the Eternal Sun (1992)
- Dune II (1992)
- The Legend of Kyrandia - Book One (1992)
- Lands of Lore: The Throne of Chaos (1993)
- The Legend of Kyrandia - Book Two: The Hand of Fate (1993)
- The Legend of Kyrandia - Book Three: Malcolm's Revenge (1994)
- The Lion King (1994)
- Young Merlin (1994)
- Command & Conquer (1995)
- Monopoly (1995)
- Command & Conquer – The Covert Operations (1996)
- Command & Conquer: Red Alert (1996)
- Resident Evil (1996), Microsoft Windows port, uncredited
- Command & Conquer: Red Alert – Counterstrike (1997)
- Command & Conquer: Red Alert – The Aftermath (1997)
- Lands of Lore: Guardians of Destiny (1997)
- Blade Runner (1997)
- Command & Conquer: Sole Survivor (1997)
- Command & Conquer: Red Alert – Retaliation (1998)
- Dune 2000 (1998)
- Command & Conquer: Tiberian Sun (1999)
- Lands of Lore III (1999)
- Recoil (1999) (with Zipper Interactive)
- Nox (2000)
- Command & Conquer: Tiberian Sun – Firestorm (2000)
- Command & Conquer: Red Alert 2 (2000)
- Emperor: Battle for Dune (2001)
- Command & Conquer: Yuri's Revenge (2001)
- Pirates: The Legend of Black Kat (2002)
- Command & Conquer: Renegade (2002)
- Earth & Beyond (2002)
Vector Quantized Animation, known by its acronym .VQA, is a file format originally developed by Westwood for video encoding in their games, The Legend of Kyrandia and Monopoly. The VQA format was used in every Westwood game released between 1995 and 2000. All data are in little endian. Audio in VQA files are in the .AUD file format.
- "Electronic Arts buys Westwood Studios". CNNMoney.com. 1998-08-17.
- A brief history of Westwood Studios at MobyGames
- "Westwood Studios Partnership Hits Jackpot". Computer Gaming World. 1 August 1993. p. 32. Retrieved 12 July 2014.
- "Former Westwood Developer Talks About Electronic Arts, EA's Acquisition & Westwood's Unnamed Project". DSOG Gaming. 27 July 2014. Retrieved 27 December 2014.
- Parker, James, EA consolidates studios, closes Westwood, GameSpot, January 29, 2003
- Adam Isgreen (2007-03-19). "Ask Petroglyph!". Petroglyph.
- Robinson, Andy, EA: 'We blew it with Bullfrog, Westwood', January 29, 2003, Computer and Video Games
- "How are the former Westwood Studios employees doing?". C&C Revealed. Wordpress. Retrieved 11 July 2014.
- "Westwood Games co-founder launches Jet Set Games". Big Download. 2 February 2009. Retrieved 27 December 2014.
- "Westwood Studios Games List". G4TV. Westwood. Retrieved 19 July 2014.
- "Westwood Studios Games". IGN. IGN. Retrieved 19 July 2014.
- "A Nightmare on Elm Street". MobyGames. Blue Flame Labs. Retrieved 12 June 2015.