Where Time Stood Still
|Platform(s)||Sinclair Spectrum, MS-DOS, Atari ST, Amiga, Amiga CD32|
Where Time Stood Still is an isometric 3D arcade adventure game released by Ocean in 1988 for the Sinclair Spectrum 128K, MS-DOS and Atari ST. The game was ported by fans to Amiga in July 2014, and on Amiga CD32 in December 2014 and was converted from the Atari ST version with some enhancements which were not present in other iterations. The game was produced by Denton Designs as a follow-up to their successful 1986 title The Great Escape.
The player must guide the party of four survivors - the pilot, Jarret, and his three passengers - to safety, avoiding dinosaurs, cannibals and natural dangers, while also ensuring they are sufficiently rested and fed during the long and difficult journey.
The graphics are rendered in isometric 3D projection. The Atari ST and Spectrum versions are monochrome while the DOS version uses four-color CGA. The DOS version has no music, with sounds limited to PC speaker beeps and clicks.
The Amiga and Amiga CD32 versions for the most part are a 1:1 rendition of the Atari ST version, but does have some notable enhancements such as full introduction sequence, based on the comic book style adverts that were available and enhanced music that utilise the Amiga better. The Amiga CD32 version is the same as the Amiga version except it uses AmigaDOS for preloading all files and then running the entire game from RAM.
The player initially controls Jarret, the leader of the party. The other survivors are Clive, a wealthy businessman; Gloria, his daughter; and Dirk, her fiancé. Each member of the party may be controlled by the player or by the game.
A simple menu and cursor system is used to select members and manipulate objects.
Each member of the party has a different personality and abilities. For example, Clive is overweight, tires easily, and is always hungry. Dirk is athletic and has some knowledge of the local languages; he is reluctant to leave Gloria, and will become despondent if she dies.
Computer-controlled characters will complain if they are injured, tired or hungry. It is up to the player to decide what action to take in response. Indulge them too often, and food and time will run short. Ignore them, and they will abandon you and try to make their own way to safety.
Useful objects are scattered about the map, which should be carefully explored.
- Sinclair User:
"Cancel all plans for a fortnight. Dash down to the shop. Pick up a copy of WHERE TIME STOOD STILL. Buy a 128K Spectrum if you haven't already got one. Lock yourself in your room and prepare to play the most exciting game you've ever seen on the Spectrum."
- The game was inspired by the Lost World genre of books and movies, notably The Land That Time Forgot
- The working title for the game during development was "Tibet"
- Cauterize (2014-08-01). "Ocean's 'Where Time Stood Still' Unofficially Ported To Commodore Amiga". RetroCollect. Retrieved 2017-01-05.
- "Where Time Stood Still Review", Sinclair User, August 1988
- "Where Time Stood Still Review", Your Sinclair, August 1988
- Where Time Stood Still at MobyGames