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For other uses, see Wight (disambiguation).
Grouping Legendary creature
Sub grouping Undead
Similar creatures Ghost
Country England

Wight is a Middle English word, from Old English wiht, and used to describe a creature or living sentient being. It is akin to Old High German wiht, meaning a creature or thing.[1][2] In its original usage the word wight described a living human being.[3] More recently, the word has been used within the fantasy genre of literature to describe undead or wraith-like creatures: corpses with a part of their decayed soul still in residence, often draining life from their victims. The earliest example of this usage in English is in William Morris's translation of the Grettis Saga, where draug is translated as "barrow wight". Notable later examples include the undead Barrow-wights from the works of J. R. R. Tolkien and the level-draining wights of Dungeons & Dragons role-playing game.

In popular culture[edit]

  • In the book Fellowship of the Ring by J.R.R. Tolkien, barrow wights are cruel, evil spirits of the dead men of the Northern Kingdom of Arnor and the realm of Cardolan who fell in battle against the Witch-king of Angmar.
  • In the A Song of Ice and Fire novels by George R. R. Martin, wights are a category of undead creatures, usually humans or animals who have been killed and turned by the Others (AKA the White Walkers) or by other wights. They have pallid skin, black hands, and fierce ice-blue eyes, and are described as being virtually impervious to all forms of attack; even forcibly amputated limbs are described as animated. Their only known weakness is fire, unlike the White Walkers themselves who are vulnerable to obsidian and Valyrian steel.
  • In the games Heroes of Might and Magic III and V, Wights are creature in the Necropolis faction.
  • In the online roll-playing game RuneScape, the Mahjarrat Sliske is notorious for his collection of warrior wights.
  • In the Warhammer Fantasy Battle setting, wights are deathless warriors from ancient times brought back to life by Dark Magic. This power not only revives them, but twists their armour and imbues them with fell power. Their weapons bear such potent enchantments that a single cut is enough to kill a living human.
  • In the setting of the Warcraft online role-playing games, Wights are creatures similar in appearance to traditional representations of Frankenstein's monster - large, hulking, pallid skinned monsters that were once human, but have been made mindlessly insane through the power of the Scourge.

Examples of the word used in classic English literature and poetry[edit]

  • Geoffrey Chaucer (1368-1372), The Reeve's Tale, line 4236, The Riverside Chaucer (3rd edition):
    "For [Aleyn] had swonken al the longe nyght, And seyde, 'Fare weel, Malyne, sweete wight!'"
  • Edmund Spenser (1590–1596), The Faerie Queene, I.i.6.8-9:
    "That every wight to shrowd it did constrain,
    And this fair couple eke to shroud themselues were fain."
  • Washington Irving (1820), The Legend of Sleepy Hollow:
    "In this by-place of nature there abode, in a remote period of American history, that is to say, some thirty years since, a worthy wight of the name of Ichabod Crane, who sojourned, or, as he expressed it, "tarried," in Sleepy Hollow, for the purpose of instructing the children of the vicinity."
  • Edwin Greenslade Murphy (1926), "Wot Won the Larst?", in Dryblower’s Verses:
    From weedy little wights whose cigarettes
    Recall a badly-disinfected drain
  • Boris Sagal (1971), The Omega Man:
    The 'nocturnals' of Sagal's 1971 motion picture The Omega Man could be considered a filmic example of the wight.

See also[edit]


  1. ^ Merriam-Webster, 1974.
  2. ^ T. F. HOAD. "wight". The Concise Oxford Dictionary of English Etymology. 1996. Retrieved May 19, 2010 from Encyclopedia.com: http://www.encyclopedia.com/doc/1O27-wight.html
  3. ^ Wight, in the Webster's New Collegiate Dictionary, Merriam-Webster, 1974 edition.
  4. ^ Gygax, Gary, and Dave Arneson. Dungeons & Dragons (3-Volume Set) (TSR, 1974)