Wikipedia:Today's featured article/requests/Thatgamecompany

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Thatgamecompany[edit]

The following discussion is an archived discussion of the TFAR nomination of the article below. Subsequent comments should be made on the appropriate discussion page (such as Wikipedia talk:Today's featured article/requests). Please do not modify this page unless you are renominating the article at TFAR. For renominations, please add {{collapse top|Previous nomination}} to the top of the discussion and {{collapse bottom}} at the bottom, then complete a new {{TFAR nom}} underneath.

The result was: scheduled for Wikipedia:Today's featured article/June 5, 2014 by BencherliteTalk 21:05, 18 May 2014 (UTC)[reply]

Thatgamecompany co-founder and creative director Jenova Chen

Thatgamecompany is an American independent video game development studio co-founded by University of Southern California students Kellee Santiago and Jenova Chen (pictured) in 2006. Formerly a contracted development studio for Sony Computer Entertainment prior to securing independent funding, it has released three critically acclaimed games for the PlayStation 3's PlayStation Network service. The first of their games is a remake of Chen's award-winning Flash title Flow, with enhanced visuals, sound, and gameplay. The title was released on the PlayStation Store in 2007. The company's second PlayStation 3 game, Flower, was released on the PlayStation Store in 2009, and their third game, Journey, was released in March 2012 on the PlayStation Store. The company focuses on creating video games that provoke emotional responses from players. Its employees have stated that, while they are not opposed to making action-oriented games, they believe that enough such titles are released by the established video game industry. When designing a game, Thatgamecompany employees start by mapping out what they want the player to feel, rather than by establishing game mechanics. Employees have stated that the company does not plan to produce large, blockbuster titles, due to their belief that the pressure for high sales would stifle innovation. (Full article...)

  • Most recent similar articles: The last company article was Cracker Barrel in January 2013, though there's a video game article (almost always a game) once a month- last was Castlevania: Aria of Sorrow (May 6, 2014).
  • Main editors: PresN
  • Promoted: July 2011
  • Reasons for nomination: While there's generally a video game article once a month (which is still technically under-representation for how many FAs there are), there's never been a video game company FA at TFA- for the simple reason that this is the only one. As far as I can tell, we only have 5 other company FAs (though Microsoft is at FAR), so this is actually a pretty under-displayed topic. The article's been sitting there for almost 3 years, and while 5/15 would be a good date to run, that's too soon, so I'm leaving it as a free day.
  • Support as nominator. PresN 19:17, 13 May 2014 (UTC)[reply]
  • Support. Educational and encyclopedic. High quality page. — Cirt (talk) 17:37, 14 May 2014 (UTC)[reply]