Wild Guns

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Wild Guns
Wild Guns
North American cover art
Developer(s) Natsume
Publisher(s) Natsume
Titus Software
Designer(s) Shunichi Taniguchi
Composer(s) Hiroyuki Iwatsuki
Haruo Ohashi
Platform(s) Super Famicom/SNES
Virtual Console
Release date(s) Super Famicom/SNES
  • JP August 12, 1994
  • NA July 1995
  • EU October 30, 1996
Wii Virtual Console
  • NA May 31, 2010
  • PAL August 13, 2010
Wii U Virtual Console
  • NA September 18, 2014
  • PAL November 20, 2014
Genre(s) Cabal shooter
Mode(s) Single-player
Co-operative multiplayer

Wild Guns (ワイルドガンズ?) is a fixed-view western shooting gallery game developed by Natsume for the Super Nintendo Entertainment System in 1994 in Japan. The North American version was also set to be released in the third quarter of 1994, and North American magazines even reviewed the game at that time, but the release was unexpectedly delayed until the third quarter of 1995.[1] The PAL version was released in 1996 and published by Titus Software. It was released on the Virtual Console in North America on May 31, 2010 and in the PAL region on August 13, 2010 for the Wii and in North America on September 18, 2014 for the Wii U.

Story[edit]

In-game screenshot

The game takes place in a Wild West Steampunk setting.

The objective is to seek revenge against a murderous gang that killed the family member of one of the playable characters. The female character, Annie, has searched down a bounty hunter by the name of Clint to help her get revenge and to rescue the few family members she has left.

Gameplay[edit]

The game employs a third-person, fixed viewpoint and is primarily about shooting, similar to Cabal.[2] The controls also share a similar element to the 1990 video arcade game Blood Bros.[3]

The player controls the movement of both the on-screen character and the targeting reticule with the directional pad. While shooting, the character stands still. Various maneuvers, such as jumping, double jumping and dodge-rolls are possible. Beyond the standard gun several other weapons are obtainable, such as a Gatling gun, shotgun, or a grenade launcher though these hold only limited ammunition. As is common in shooter games, the player has access to a number of screen-clearing bombs. A message declaring "Look out!" appears when gunfire is about to hit the player. Failing to dodge out of the way in time results in losing a life.

Most bullets shot at the player can be shot, getting rid of a threat and building up a gauge that, once filled, gives the player a powerful cannon weapon for a short time with unlimited ammo for the duration.

When a game is resumed because of using up a credit, the score reverts itself back to zero. Three difficulty levels are used for this game: easy, normal, and hard.

Reception[edit]

The five reviewers of Electronic Gaming Monthly gave it a unanimous score of 8 out of 10, citing the cooperative multiplayer mode and challenging levels as the game's strongest points.[4] GamePro praised the game for its intense action, fun cooperative multiplayer mode, colorful graphics, and ability to shoot almost any on-screen object. They remarked that the game is on the difficult side even on easy mode, but that players are rewarded for perseverance.[5]

The game received a score of 70% in Video Games & Computer Entertainment.[6]

References[edit]

  1. ^ "At the Deadline". GamePro (IDG) (84): 140. September 1995. 
  2. ^ Test Wild Guns Emu Nova (French).
  3. ^ 'Might have been' - Wild Guns Gamesetwatch.com.
  4. ^ "Review Crew: Wild Guns". Electronic Gaming Monthly (Ziff Davis) (63): 34. October 1994. 
  5. ^ "ProReview: Wild Guns". GamePro (IDG) (74): 129. November 1994. 
  6. ^ Wild Guns - MobyGames

External links[edit]