Cathryn Mataga

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Cathryn Mataga (formerly William Mataga)[1][2][3][4] is a game programmer and founder of independent video game company Junglevision.[5]


Mataga designed the game Shamus in 1982,[3] which she wrote under the name William for the Atari 400 and 800 computers.[2] Much of the game's appeal was said to come from Mataga's sense of humor, such as creating a "grand rendition" of the Alfred Hitchcock theme song in the game's introduction.[6]

Steve Hales of Synapse Software, in an interview for the book Halcyon Days, states that he and Mataga convinced company founder Ihor Wolosenko to get the company into interactive fiction.[7]

Mataga developed an interactive fiction programming language known as BtZ (Better than Zork) for Brøderbund in the early 1980s.[4] Mataga worked with Hales and poet Robert Pinsky on the interactive fiction game Mindwheel (1984).[4]

Mataga was one of the programmers working at Stormfront Studios on the original Neverwinter Nights MMORPG.[8] Don Daglow credits Mataga as one of the programmers who made Daglow's assertion come true that he could make the game a success.[9]

Credited games[edit]


  1. ^ "Game Designers Just Wanna Be Girls: Interview with Jamie Faye Fenton". Next Generation. June 21, 1999. Then there was the designer of the great 8-bit classic, Shamus, William Mataga. He recently wrapped-up work on a Color Game Boy version of that game and is looking for a publisher. Only he now goes by Cathryn. 
  2. ^ a b Shamus Manual (PDF). 1983. 
  3. ^ a b "The Classic Game Shamus". 
  4. ^ a b c Bateman, Selby (June 1985). "The Prose and the Parser: How Writers See Games". Compute! Gazette 3 (24). 
  5. ^ "Junglevision: Company". Junglevision. 
  6. ^ David Small, Sandy Small and George Blank, ed. (1983). "Shamus". The Creative Atari. Creative Computing Press. p. 189. ISBN 978-0916688349. 
  7. ^ Halcyon Days interview with Steve Hales
  8. ^
  9. ^
  10. ^ Charla, Chris (November 2001). "Digital Eclipse's Rayman Advance", Game Developer 8 (11): 42–48.Archived
  11. ^ van Looy, Jan (2010). Understanding computer game culture: the cultural shaping of a new medium. Lambert Academic Pub. p. 271. 
  12. ^ Marks, Robert (2003). Everquest Companion: The Inside Lore of a Game World. McGraw-Hill. 
  13. ^ Kosek, Steven (July 21, 1985). "Poet Robert Pinsky goes hi-tech to give electronic novel a whirl", Chicago Tribune, p. 33.
  14. ^ a b "Mindwheel: An Electronic Novel". QuestBusters 2 (3): 11. March 1985. 
  15. ^ "Pinsky, Robert (Neal)." Contemporary Poets. Gale. 2001. Retrieved May 21, 2014 from HighBeam Research:

External links[edit]