Mataga designed the game Shamus in 1982, which she wrote under the name William for the Atari 400 and 800 computers. Much of the game's appeal was said to come from Mataga's sense of humor, such as creating a "grand rendition" of the Alfred Hitchcock theme song in the game's introduction.
Mataga developed an interactive fiction programming language known as BtZ (Better than Zork) for Brøderbund in the early 1980s. Mataga worked with Hales and poet Robert Pinsky on the interactive fiction game Mindwheel (1984).
Mataga was one of the programmers working at Stormfront Studios on the original Neverwinter Nights MMORPG. Don Daglow credits Mataga as one of the programmers who made Daglow's assertion come true that he could make the game a success.
- Grand Theft Auto Advance (2004), Rockstar Games, Inc.
- Dragon's Lair (2001), Capcom Entertainment, Inc.
- Rayman (2001), Ubi Soft Entertainment Software
- Spyro: Season of Ice (2001), Universal Interactive Inc.
- X-Men: Reign of Apocalypse (2001), Activision Publishing, Inc.
- Rampage 2: Universal Tour (1999), Midway Games
- Stronghold (1993), Strategic Simulations, Inc.
- Treasures of the Savage Frontier (1992), Strategic Simulations, Inc.
- Gateway to the Savage Frontier (1991), Strategic Simulations, Inc.
- Neverwinter Nights (1991), Strategic Simulations, Inc.
- Breakers (1986), Brøderbund Software, Inc.
- Brimstone (1985), Brøderbund Software, Inc.
- Essex (1985), Brøderbund Software, Inc.
- Mindwheel (1984), Brøderbund Software, Inc.
- Shamus Case II (1984), Synapse Software
- Zeppelin (1983), Synapse Software
- Shamus (1982), Synapse Software
- "Game Designers Just Wanna Be Girls: Interview with Jamie Faye Fenton". Next Generation. June 21, 1999.
Then there was the designer of the great 8-bit classic, Shamus, William Mataga. He recently wrapped-up work on a Color Game Boy version of that game and is looking for a publisher. Only he now goes by Cathryn.
- Shamus Manual (PDF). 1983.
- "The Classic Game Shamus".
- Bateman, Selby (June 1985). "The Prose and the Parser: How Writers See Games". Compute! Gazette 3 (24).
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- David Small, Sandy Small and George Blank, ed. (1983). "Shamus". The Creative Atari. Creative Computing Press. p. 189. ISBN 978-0916688349.
- Halcyon Days interview with Steve Hales
- Charla, Chris (November 2001). "Digital Eclipse's Rayman Advance", Game Developer 8 (11): 42–48.Archived
- van Looy, Jan (2010). Understanding computer game culture: the cultural shaping of a new medium. Lambert Academic Pub. p. 271.
- Marks, Robert (2003). Everquest Companion: The Inside Lore of a Game World. McGraw-Hill.
- Kosek, Steven (July 21, 1985). "Poet Robert Pinsky goes hi-tech to give electronic novel a whirl", Chicago Tribune, p. 33.
- "Mindwheel: An Electronic Novel". QuestBusters 2 (3): 11. March 1985.
- "Pinsky, Robert (Neal)." Contemporary Poets. Gale. 2001. Retrieved May 21, 2014 from HighBeam Research: http://www.highbeam.com/doc/1G2-3401600586.html
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