Willow (arcade)

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Willow
Developer(s)Capcom
Publisher(s)Capcom
Director(s)Yoshiki Okamoto
Designer(s)Hiroyuki Kawano
Seigo Ito
Composer(s)Takashi Tateishi
Platform(s)Arcade
ReleaseJune 1989
Genre(s)Platform, Run and gun
Mode(s)Single-player, multiplayer
CabinetStandard
Arcade systemCPS-1
DisplayRaster, 384 x 224 pixels (Horizontal), 4096 colors

Willow is a 1989 arcade game by Capcom. Capcom published two different games in 1989 based on the 1988 film of the same name.[1][2] The arcade version is a platform game while the Nintendo Entertainment System version is an action-RPG.

Plot[edit]

The evil witch queen Bavmorda is after the holy baby of the lands, Elora Danan, intent on destroying her. A young peaceful wizard called Willow Ufgood was selected to protect Elora. Later on, a brave warrior named Madmartigan joins Willow to fight the enemy rival General Kael.

Development[edit]

Capcom director Yoshiki Okamoto commented that the game was part of a broader strategy of Capcom at the time to appeal to a wider audience by using established characters from other media, as their original characters could be too niche.[3] In addition to Willow, he cited games based on Area 88 and Destiny of an Emperor as part of this strategy.[3] Capcom developed two games based on Willow in 1989.[4] The arcade game plays similar to Capcom's previous fantasy action platformer Ghouls n' Ghosts.[5] The Willow game developed for the for the NES is a role playing game.[5][4]

Gameplay[edit]

Willow battles the first level boss in the arcade game

The arcade version of the game belongs to the platform genre. It has six stages, some where Willow plays his part, others where Madmartigan plays his and one of the stages where either character is selectable. Depending on whether the player is playing as Willow or Madmartigan, either the magic weapon or the blade weapon can be purchased.


References[edit]

  1. ^ "The Unconverted: Arcade Games that never made it Home". Retro Gamer. No. 123. Imagine Publishing. December 2013. p. 82.
  2. ^ "Sala de Maquinas". Superjuegos. No. 82. February 1999. p. 118.
  3. ^ a b "Developer Interview Capcom Developer: Yoshiaki Okamoto, Noritaka Funamizu". Gamest. Shinseisha Ltd. (38): 10–29. (Translation) Archived 2017-05-31 at the Wayback Machine
  4. ^ a b "Sala de Maquinas". Superjuegos. No. 82. February 1999. p. 118.
  5. ^ a b "The Unconverted: Arcade Games that never made it Home". Retro Gamer. No. 123. Imagine Publishing. December 2013. p. 82.

External links[edit]