Wings of Fury
|Wings of Fury|
Wings of Fury is an action game with some minor simulation aspects, in which the player assumes role of pilot of an American F6F Hellcat plane aboard the USS Wasp in the Pacific during World War II. The original Apple II version, programmed by Steve Waldo, was released in 1987 by Brøderbund. It was ported in 1990 to Amstrad CPC, Commodore 64, Amiga and PC DOS, and in 1999 to Game Boy Color.
The game is a horizontally scrolling shooter set over a number of World War II missions. The player starts each mission by taking off from an aircraft carrier, which he/she has to protect from attacks by Japanese planes. The goal is to defeat the Japanese by destroying enemy bunkers, turrets and barracks on a series of islands and killing enemy soldiers either with bombs or by machine gun. The weapons to complete these objectives, besides machine guns, are a limited number of bombs, rockets and torpedoes. On some missions, the player must also sink Japanese vessels, such as destroyers, battleships, and aircraft carriers. The player has a finite amount of fuel and munitions, which can be replenished by returning to the carrier. The player's aircraft can be destroyed by accumulated damage from enemy fire or by crashing into the terrain.
A cracked version gave players unlimited bombs, rockets and torpedoes, fuel and oil without landing by using the cheat code "colinwashere".
Computer Gaming World stated that the game had "some of the best action graphics pulled out of the Apple in recent memory", and concluded that Wings of Fury was "an exciting, memorable game for anyone remotely interested in action games". The game received 4 out of 5 stars in Dragon.
- Search:. "Wings of Fury Release Information for Apple II". GameFAQs. Retrieved 2011-06-28.
- David, William W. (September 1988). "Baa! Baa! Flak Sheep! / Broderbund's World War II Arcade Game". Computer Gaming World. p. 18.
- Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1988). "The Role of Computers". Dragon (132): 80–85.