Wizard (DC Comics)
|First appearance||All Star Comics #34 (April, 1947)|
|Created by||Gardner Fox
|Alter ego||William A. Zard|
|Team affiliations||Injustice Society
Secret Society of Super Villains
|Notable aliases||Frederick P. Garth|
|Abilities||Skilled magic user
Teleportation and dimensional transportation via Key to the Ghost Zone
The Wizard is a fictional DC Comics Golden Age supervillain. The character first appeared in All Star Comics #34 (April-May 1947) in the story titled The Wiles of The Wizard written by Gardner Fox with art by Irwin Hasen.
Fictional character biography
Born approximately 1913, William Asmodeus Zard grew up living a life of crime. As a gun man for various crime bosses, he ultimately ended up in jail. With the passage of time, he formulated a strategy to become a specialized kingpin. In order to accomplish this task, he moved to Tibet and trained under a proficient lama in the mystic arts of illusion and deception. Upon completion of his training, he proceeded to slay his master. Returning to the United States, he embarked on a career as a criminal magician.
Believing that the Justice Society of America was merely a cover for a criminal organization, he first offered a reward of $1,000,000 to them in the paper under the alias W.I.Zard, then asked to join them after using an illusion to make them get on a ship thinking it was their base and claimed he had transformed their base into a boat, then to get proof they were not really criminals, he attempted several criminal acts which were thwarted one by one by members of the Society. They get back to their headquarters, but the Wizard uses his magic to convince them they are not at their headquarters. As they move about the room, trap doors begin opening up in the floor, and the Wizard materializes and warns them to watch their step. Then he explains about his background. Realizing his mistaken misconception, he tried to destroy them with his illusions, but after Mid-Nite's blackout bomb stopped this, he jumped into a vat of acid he had intended for them. The vat was an illusion he had created.
The Wizard helped to form the Injustice Society with Per Degaton, Vandal Savage, Thinker, Gambler, and Brainwave, which engineered five jailbreaks. Each member proceeded to steal some key item from the U.S. government while leading an army of prison escapees, taking control of a portion of the American midwest, and collectively they captured their heroic counterparts, with the Wizard capturing Wonder Woman and Johny Thunder, however Green Lantern was able to outwit Brainwave who believed him to be dead after he fell into a ravine, though his power ring saved him at the last moment, and free the rest by impersonating the Thinker who he had captured, who was acting as a Judge in the 'trial' of the JSA, where the Wizard was acting as Prosecutor. The Wizard's escape was circumvented by some junior fans of the J.S.A.
The Wizard proceeded to escape prison once more and reformed his gang with new members Icicle, the Fiddler, the Sportsmaster, Huntress, and the Harlequin. Each member would try and commit a 'Patriotic Cime,' steal a Historical item, and the leader would be voted for by the American people. The Harlequin, as it turned out, was actually not a criminal at heart...she merely kept up the pretense in order to attract the attention of Green Lantern. The JSA were captured after being knocked out by the Sportmaster's bomb and having their memories removed. Along with aspiring Justice Society member Black Canary, she soon freed the heroes and restored their memories with her hypnotic glasses. However a subliminal message had been left to restore the members to their mindless state when they heard fingers snapping, allowing the Injustice Society to recapture them when they attempted to stop the crimes. The Wizard during the Crimes stole the Freedom Train. They were placed in a chamber in which they would soon be killed. However their memories were restored again, by Black Canary, and they captured their foes.
In the late 1940s, the Wizard was contacted by Colonel Future to help get revenge on Pre-Crisis Earth-Two's Superman by removing him from existence and given the Glastonbury Wand, which had once belonged to Merlin and had been stolen by Future's henchmen. Unfortunately, the Wizard accidentally eliminated only his memory of being Superman but his Clark Kent identity remained. In 1950, Clark married Lois Lane, Lois realized he was Superman after seeing evidence of his invulnerability. Lois found the Wizard, who was now homeless and unable to perform acts of magic due to his shattered confidence at not being believed that he was responsible for Superman's disappearance. She convinced him to restore Superman's memory, after which The Wizard was happy to be sent to jail because he was now publicly known to have successfully removed Superman for a "couple of years".
The Wizard soon escaped and visited the Black Canary, exacting revenge on her for interfering with his 2nd Injustice Society by granting the powers of a sonic scream to their baby daughter also named Dinah Drake. This girl eventually grew up to become the second Black Canary.
The Wizard proceeded to form a new villainous organization known as the Crime Champions, which team up with their counterparts on Earth-1 to battle the Society and Justice League of America. The villains used a vibrator accidentally discovered by the Fiddler to escape to the other Earth after committing robberies. The Wizard escaped Green Lantern and Black Canary during a million-dollar robbery. He disguised himself as Doctor Alchemy using his magic and the rest of the Earth-2 criminals disguised themselves as the Earth-1 Crime Champions. He battled Superman and Green Arrow, and helped trap the JLA in their headquarters with magic. On Earth-1 he battled Hawkman and Black Canary and was beaten again, before being finally defeated by Aquaman, Wonder Woman, and the Earth-2 Flash. Years later, he again reformed the Injustice Society which were temporarily victorious, enlisting the aid of extra-dimensional writer Cary Bates in killing several members of the J.S.A prior to their being revived.
By the 1970s, Zard and the other Injustice Society members invaded the Justice Society headquarters, severely injured Hourman and staged a crime spree that spanned the globe. They were later apprehended.
Soon, he and the Injustice Society members went to Earth-1 to recruit younger villains to fight the Justice Society. The Wizard went there with the Fiddler, but once on Earth-1 he unexpectedly his sorcerer's powers began to weaken. Apparently, the travel from Earth 2 to Earth-1 caused the effect; the reverse happened with Phantom Lady, whom gained intangibility power when she traveled from Earth-X to Earth-1 in Freedom Fighters #1. On Earth-1, The Wizard was recruited into Darkseid's Secret Society of Super Villains, which he later took over with other villains who revolted. The Wizard was later apprehended and sent to jail, where his powers largely faded. After escaping from prison, the Wizard reformed the Secret Society and tricked them into obtaining four magical relics: the Cloak of Invisibility, the Power Glove, and the Power Stone, and the Dragon Box. Unable to control the Dragon Box, the members of the Society were captured. But the Wizard incorporated the remained three items into his new costume. The Wizard led the Secret Society back to Earth-Two in a plot to capture the JSA, which was a success when they captured the Atom, Doctor Mid-Nite, and Mr. Terrific. The JSA were alerted and defeated them.
The Wizard was responsible for a coup in which his Secret Society, consisting of himself, Reverse Flash, Floronic Man, Blockbuster, and Star Sapphire, switched bodies with members of the JLA. This happened in Justice League of America #166-168, a storyline that was revisited in Identity Crisis (2004), where it was revealed that Zatanna wiped the heroes' secret identities from the villains' minds following their defeat.
The Wizard later returned to Earth-2 once again reassembling the Crime Champions with the help of Johnny Thunder of Earth-1, but was once more defeated by the combined might of the J.S.A. and J.L.A (Justice League of America #219-220). He later appeared briefly during the J.S.A.'s trial before congress for allegations of misconduct during World War II, but was quickly defeated by Doctor Fate.
Sometime later, he moved to Canada and joined with the Fiddler and the Shade as well as new villains Icicle II, Artemis Crock (later called Tigress), Harlequin III and Hazard, to form the group Injustice Unlimited, the second incarnation of the Injustice Society, where they fought Infinity, Inc. and the Global Guardians. The Wizard was presumably killed by the second generation Hourman, Zard still had the trick of faking his death.
Of course, this too was an illusion, and he had transported himself to the land of Faeries where he could recoup his power base. Once more, he was defeated by an assemblage of heroes and by his own ego.
The Wizard appeared in the JSA All-Stars miniseries in which he disguised himself as the villain Legacy and captured the elder members of the Justice Society. He is then "killed" by the Spectre.
Shortly after Identity Crisis, Despero gave the surviving Secret Society members their memories back. In the JLA story, "Crisis of Conscience," the Wizard appeared as part of a reformed Secret Society of Super Villains looking to avenge themselves against the forced erasure of their memories. Aided by Felix Faust, they attacked the Daily Planet, and were stopped once again by the Justice League. After defeating Despero at Wayne Manor, the League was disbanded and Zatanna re-wiped the memories of all six Society members.
He has since appeared in JSA: Classified as part of a new Injustice Society that includes Icicle, Tigress, Solomon Grundy, Gentleman Ghost, Ragdoll, and Johnny Sorrow and gained possession of the key to the Ghost Zone.
During the Infinite Crisis, Wizard was also seen in the Secret Society of Super Villains. He will again show up in JSA All Stars #2, again fighting under the command of Johnny Sorrow, as part of the Injustice Society.
Powers and abilities
The Wizard originally only knew the secrets of illusion, hypnosis and astral projection; in the actual times, he is a skilled magic user capable of performing various effects. Maybe his highest power degree was when he possessed the Wand of Glastonbury. He recently came into possession of the key to the Ghost Zone allowing him access to another dimension and teleportation through it.
Other characters named Wizard
- A different Wizard was the hero form of Robby Reed. Robby divided himself into a superhero called Wizard and a supervillain called Master in order to turn off the Dead Man's Switch and defeat a supervillain called Shirkon. Though Master thought he had killed his good half, Wizard actually survived and created the H-Dials that Chris King and Vicki Grant use. In the final battle with Master, Wizard appeared and managed to merge with Master changing them back into Robby Reed.
In other media
- The Wizard appears in the Young Justice episode "Misplaced" voiced by Corey Burton. He alongside Felix Faust, Blackbriar Thorn, and Wotan are summoned to Roanoke Island by Klarion the Witch Boy in a plot to use a powerful spell to separate the world into two dimensions: one for the children and one for the adults.
- The Wizard will appear in Justice League: Action, voiced by Carl Reiner.
- An unrelated character called "The Wizard" was the main villain in the 1949 Batman and Robin movie serial played by actor Leonard Penn. This Wizard had no magical powers, but was instead a mad scientist and masked mystery villain who was revealed to be someone's twin brother.
- Wizard at DC Wiki