Wonder Project J

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Wonder Project J: Kikai no Shōnen Pīno
Wonder Project J - Kikai no Shonen Pino Coverart.png
Cover art
Developer(s) Almanic
Publisher(s) Enix
Director(s) Takashi Yoneda
Designer(s) Takashi Yoneda
Artist(s) Toshihiro Kawamoto (character design)
Composer(s) Akihiko Mori
Series Wonder Project
Platform(s) Super Famicom
Release
  • JP: December 9, 1994
Genre(s) Life simulation game
Mode(s) Single-player

Wonder Project J: Kikai no Shōnen Pīno (ワンダープロジェクトJ機械の少年ピーノ Wonder Project J: Machine Boy Pino?) is a Japan-exclusive video game published by Enix for the Super Famicom in 1994. The game was developed by Almanic, which also developed the Enix-published E.V.O.: Search for Eden.

The game is a raising simulation in which the player raises a Pinocchio-esque boy, whose default name is "Pino", to succeed in various challenges and confrontations to activate virtue circuits, with his final task to foster relations between humans and the robot-like Gijin. Its sequel, Wonder Project J2: Corlo no Mori no Josette, was released on the Nintendo 64 two years later.

Reception[edit]

In April 1995, Famitsu magazine's Reader Cross Review gave the game a 7 out of 10.[1]

References[edit]

  1. ^ 読者 クロスレビュー: ワンダープロジェクトJ -機械の少年ピーノ-. Weekly Famicom Tsūshin. No.330. Pg.31. 14 April 1995.

External links[edit]