Wonder Project J

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Wonder Project J: Kikai no Shōnen Pīno
Wonder Project J - Kikai no Shonen Pino Coverart.png
Cover art
Developer(s) Almanic
Publisher(s) Enix
Director(s) Takashi Yoneda
Designer(s) Takashi Yoneda
Artist(s) Toshihiro Kawamoto (character design)
Composer(s) Akihiko Mori
Platform(s) Super Famicom
Release date(s)
  • JP December 9, 1994
Genre(s) Life simulation game
Mode(s) Single-player

Wonder Project J: Kikai no Shōnen Pīno (ワンダープロジェクトJ機械の少年ピーノ Wonder Project J: Machine Boy Pino?) is a Japan-exclusive video game published by Enix for the Super Famicom in 1994. The game was developed by Almanic, which also developed the Enix-published E.V.O.: Search for Eden.

The game is a raising simulation in which the player raises a Pinocchio-esque boy, whose default name is "Pino", to succeed in various challenges and confrontations to activate virtue circuits, with his final task to foster relations between humans and the robot-like Gijin. Its sequel, Wonder Project J2: Corlo no Mori no Josette, was released on the Nintendo 64 two years later.


In April 1995, Famitsu magazine's Reader Cross Review gave the game a 7 out of 10.[1]


  1. ^ 読者 クロスレビュー: ワンダープロジェクトJ -機械の少年ピーノ-. Weekly Famicom Tsūshin. No.330. Pg.31. 14 April 1995.

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