Worms Armageddon

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Not to be confused with the 2010 game Worms 2: Armageddon.
Worms Armageddon
Wa-win-cover.jpg
Developer(s) Microsoft Windows, Dreamcast & PlayStation
Team17
Nintendo 64 & Game Boy Color
Infogrames
Publisher(s) Microsoft Windows
MicroProse (retail), Team17 (Steam)
Dreamcast & PlayStation
Hasbro Interactive
Nintendo 64 & Game Boy Color
Infogrames
Producer(s) Martyn Brown
Programmer(s) Karl Morton
Artist(s) Dan Cartwright
Composer(s) Bjørn Lynne
Series Worms
Platform(s) Microsoft Windows
Dreamcast
PlayStation
Nintendo 64
Game Boy Color
Release date(s) Microsoft Windows
  • NA: 31 May 1999
  • EU: 1999
  • WW: 20 March 2013 (Steam)
Dreamcast & PlayStation
30 November 1999
Game Boy Color
19 January 2000
Nintendo 64
30 March 2000
Genre(s) Artillery, strategy[1]
Mode(s) Single player, multiplayer

Worms Armageddon is an artillery strategy video game developed by Team17 and part of the Worms series. The player controls a team of up to eight worms in combat against opposing teams either AI- or player-controlled, using weapons both based on real-life weapons and that are cartoonish. The player can customize battles, teams, and maps for a near-infinite gameplay.

Originally meant to be an expansion pack to Worms 2 and initially titled Wormageddon, Worms Armageddon was released as a standalone game initially for PCs on 31 May 1999 and has since been ported to other platforms; the game was also released on Steam on 20 March 2013 worldwide. The game was met with positive critic reviews and placed on several lists of the greatest games of all time.

Gameplay[edit]

A screenshot of Worms World Party, with identical graphics.

Gameplay is turn-based, with each team moving in sequence (which is determined randomly) across two-dimensional terrain. During a single turn, a team can only move one of their worms (unless the Select Worm item is used). Worms can walk and jump, as well as (when the proper items are available) swing by rope, parachute, teleport, and bungee. The objective of a traditional match is to defeat all opposing teams by killing their worms, although in the campaign some missions have other objectives (such as collecting a specific crate).[2]

Each worm begins the round with a specific amount of health (which is predefined by the chosen game options or by scripting in campaign levels). When hit with a weapon, the worm will lose health depending upon the power of the weapon and the directness of the hit.[2] A worm can be killed either by exploding after having its health reduced to zero or by being knocked into the water around and below the level.[3]

The game includes a wide variety of weapons, including melee, projectile, and explosive weapons, as well as airstrike-based attacks. Some are based on real-life arms, such as the shotgun, bazooka, and hand grenade; others are rather fanciful and cartoonish, such as the sheep, which serves as a mobile explosive, and the skunk, which releases poisonous gas. In a normal match, all teams begin with the same weapons, based on the chosen weapon set. Some weapons may not become available until a certain number of turns pass. Depending on the game options, additional weapons may randomly fall onto the terrain in airdropped and teleported crates. In addition to normal weapons, each team (during team creation) chooses a special weapon which becomes available to them after a certain number of turns. The special weapons are more powerful than regular weapons and often offer special abilities. Also, super weapons will rarely fall in weapon crates. These weapons are often based on cartoonish themes (such as the French Sheep Strike) and usually devastating in power.[2] In homage to the film Monty Python and the Holy Grail, one of the game weapons is a Holy Hand Grenade, with a sound-effect reminiscent of the Hallelujah chorus from Handel's Messiah.[4]

Gameplay modes[edit]

Worms Armageddon includes a series of training missions, a single-player campaign with premade missions, a deathmatch mode in which the player fights increasingly difficult and outnumbered battles against the computer,[3] local multiplayer, and online multiplayer.

Local multiplayer allows the player to select which teams participate in the battle (including number of worms and handicaps), which options and weapons are used, and the level to be played upon. The matches can use any combination of human and computer teams, provided at least one team is human. Additionally, multiple worm teams can form an alliance for the match by selecting the same team color - they will still operate separately in movement rotation but share weapons and score. If multiple human players are using the same computer, the game functions in a hotseat mode.[2]

Online multiplayer is set up similarly to local multiplayer but allows the players to be at separate computers. Additionally, hotseat can be combined with online play, so multiple human players can use each computer.[2]

Worms Armageddon features a multiplayer Internet service called WormNet. This service allows one player to host a game online and others to join it. The host can choose settings such as the landscape and scheme. In the past, it used to keep a score & ranking system for the players.[4]

Customization[edit]

Worms Armageddon includes a very high level of customizability – in multiplayer games or skirmishes, the player can create custom game modes with preferred gameplay options and weapon sets. Regular options include starting health, whether the worms can move, how long a turn lasts, and sudden death options. Weapons settings include what weapons the teams start with, which weapons will fall in crates and how often, and how powerful individual weapons are. Worms Armageddon offers several levels of customizability outside of direct gameplay options.[2]

The game offers players the ability to create their own custom teams. Each team has its own name and includes eight individually named worms. The player can also change the team's special weapon, grave marker, flag, victory fanfare, and voice set. In addition to numerous defaults available, the game offers the ability to import custom voices.[2]

The game includes a random terrain generator, a basic terrain editor which allows the user to create the shape of the terrain with brushes, and a more complex terrain-import system which allows the user to import custom-made terrains in image format, which the game automatically converts into playable terrains.[2]

Development[edit]

Worms Armageddon was originally intended to be an expansion pack to Worms 2, but it was eventually developed as a standalone game. It was intended to be the last game of the Worms franchise, but Andy Davidson, the creator of Worms, felt that it needed more content before being released, leading to the development of Worms World Party.[4] It was also going to be released under the name Wormageddon, but Team17 changed the name to Worms Armageddon because of close similarities to the name of the game Carmageddon.[5] It was released initially for PCs in 1999 in Europe and on 31 May 1999 in North America[1] and has since been ported to Dreamcast and PlayStation on 30 November 1999,[6][7] Game Boy Color on 19 January 2000,[8] and Nintendo 64 on 30 March 2000.[9] The Nintendo 64 version's multiplayer was developed so that the player could configure virtually everything, and it is one of the first Nintendo 64 games to feature a terrain editor and generator.[10] A Macintosh version was being developed by MacSoft, but it has since been cancelled.[11] Worms Armageddon was produced by Martyn Brown and composed by Bjørn Lynne, Karl Morton was the game's lead programmer, and Dan Cartwright was the game's lead artist.[2]

Worms Armageddon was initially released on Steam for a limited time as the preorder bonus for Worms Revolution. The Steam release included all improvements from the previously-released updates. This release was made available on 12 September 2012.[12] On 20 March 2013, Worms Armageddon was released onto the Steam store as a standalone game.[13]

Despite its age, Worms Armageddon still receives periodic updates, mainly from two programmers (known as Deadcode and CyberShadow) recruited by Team17.[14] These updates address bugs and compatibility issues, and also add new features to the game, such as support for a greater number of worms in a match and support for arbitrarily-sized colour levels. The latest update is dated on 19 March 2013.[15]

Reception[edit]

Reception
Review scores
Publication Score
Dreamcast GBC N64 PC PS
Game Revolution B[16] A-[17]
GameSpot 7.8/10[18] 7.7/10[19] 9.1/10[3] 7.9/10[20]
IGN 9.0/10[21] 6.0/10[22] 8.7/10[23] 8.6/10[24] 7.5/10[25]
PC Gamer (UK) 90%[26]
Aggregate score
GameRankings 81%
(13 reviews)[27]
75%
(2 reviews)[28]
84%
(14 reviews)[29]
88%
(17 reviews)[30]
83%
(17 reviews)[31]

Worms Armageddon received generally positive reviews from video game critics.[27][28][29][30][31]

The PC version of Worms Armageddon was critically successful. Whilst writing that veterans of Worms 2 would find the game to be similar, Greg Kasavin of GameSpot praised the game for being easy to play and control and humorous and the game's graphics, physics, and seemingly endless customization as well as the game's WormNet. He also likened the single-player missions to the classic game of Lemmings in that the missions often required the player to precisely utilize a limited supply of weapons and tools to accomplish the objective. Among his only criticisms are that the AI-controlled worms do not utilize their full arsenals and that the player would wish that there were more weapons, more diverse graphics and sound, and more content.[3] Matthew Pierce of PC Gamer UK commended Team17 for addressing the problems of single-player that the original Worms and Worms 2 had always been criticized for.[26]

The Dreamcast version's reception was positive. Johnny Liu of Game Revolution praised the version for its "addictive" gameplay, its loads of personality, and not having to save money to buy multiple controllers for multiplayer, but criticized the version for the lack of Internet support, reduced customizations compared to the PC version, and the lack of a multiple-controller option.[16] On the contrary, Ben Stahl of GameSpot praised the multiple controller ports as well as multiplayer for being fast-paced and turned into a "barrage of havoc", but criticized the single-player for the AI-controlled worms' nearly perfect accuracy and the length of time that it takes for such worms to complete their turns. He also pointed out that the worms' high-pitched voices are "only mildly cute" and can potentially be annoying, but praised the soundtracks for lending in realism to an otherwise unrealistic experience and the background music for helping players stay on task.[18]

The Game Boy Color port received mixed reviews. Concluding that the port is an "abridged edition of the overall game", Craig Harris of IGN criticized the version's great lack of the PC version's features (e.g. weapons) and personality and pointed out its "quirky" graphics. The reviewer felt that the game's front end was "extremely thrown together". However, he concluded that it was still fun to play.[22]

Worms Armageddon has been placed on several lists of the greatest games of all time. Digital Spy ranked Worms Armageddon #18 on their list of the top 20 Nintendo 64 games of all time.[32] GamesRadar ranked the game #13 on their list of the top 50 PlayStation games of all time.[33] They also ranked it #68 on their list of the top 100 video games of all time.[34] Slant Magazine ranked the game #100 on their similar list.[35] TechRadar listed the game as one of their favourite PC games of all time.[36]

Awards[edit]

List of awards and nominations
Award Category Result Ref.
EGM Game Blast Awards Best Strategy Game Won [37]

Legacy[edit]

Because Team17 have frequently received replies that Worms Armageddon was their fans' favourite Worms game after frequently asking them what their favourite game in the franchise was, the company have based the source code of Worms W.M.D entirely on that of Worms Armageddon.[38]

References[edit]

  1. ^ a b "Worms Armageddon PC Specs". GameSpot. CBS Interactive. Archived from the original on 14 August 2011. Retrieved 5 September 2016. 
  2. ^ a b c d e f g h i Team17. Worms Armageddon PC manual (PDF). MicroProse. 
  3. ^ a b c d Kasavin, Greg (26 July 1999). "Worms Armageddon PC Review". GameSpot. CBS Interactive. Retrieved 3 September 2016. 
  4. ^ a b c Laflame, James (25 February 2008). "Worms retrospective". IGN. Ziff Davis. p. 2. Retrieved 3 September 2016. 
  5. ^ "Worms Armageddon official website". Team17. Archived from the original on 17 November 2000. Retrieved 17 September 2016. 
  6. ^ "Worms Armageddon for Dreamcast". GameSpot. CBS Interactive. Archived from the original on 13 September 2013. Retrieved 6 September 2016. 
  7. ^ "Worms Armageddon for PlayStation". GameSpot. CBS Interactive. Archived from the original on 11 September 2013. Retrieved 6 September 2016. 
  8. ^ "Worms Armageddon for Game Boy Color". IGN. Ziff Davis. Retrieved 6 September 2016. 
  9. ^ "Worms Armageddon for Nintendo 64". IGN. Ziff Davis. Retrieved 6 September 2016. 
  10. ^ Coghlan, John (18 January 2000). "Worms Armageddon interview". IGN. Ziff Davis. Retrieved 10 September 2016. 
  11. ^ "Worms Armageddon for Macintosh". GameSpot. CBS Interactive. Archived from the original on 13 September 2013. Retrieved 6 September 2016. 
  12. ^ "Now Available for Pre-Purchase - Worms Revolution & Worms Revolution Season Pass". Steam News. Valve. 12 September 2012. Retrieved 3 September 2016. 
  13. ^ Cook, Dave (20 March 2013). "Worms Armageddon released on Steam today". VG247. Retrieved 28 August 2016. 
  14. ^ APJ. "Worms Armageddon - The official website from Team17". Retrieved 8 August 2016. 
  15. ^ "Worms Armageddon Update Released". Steam. Team17. 19 March 2013. 
  16. ^ a b Liu, Johnny (1 February 2000). "Worms Armageddon Dreamcast Review". Game Revolution. CraveOnline. Retrieved 3 September 2016. 
  17. ^ Moo, Dr (1 July 1999). "Worms Armageddon PC Review". Game Revolution. CraveOnline. Archived from the original on 24 July 2008. Retrieved 4 September 2016. 
  18. ^ a b Stahl, Ben (29 December 1999). "Worms Armageddon Dreamcast Review". GameSpot. CBS Interactive. Retrieved 3 September 2016. 
  19. ^ Stahl, Ben (25 January 2000). "Worms Armageddon Nintendo 64 Review". GameSpot. CBS Interactive. Retrieved 3 September 2016. 
  20. ^ Stahl, Ben (14 December 1999). "Worms Armageddon PlayStation Review". GameSpot. CBS Interactive. Retrieved 3 September 2016. 
  21. ^ Gantayat, Anoop (6 December 1999). "Worms Armageddon Dreamcast review". IGN. Ziff Davis. Retrieved 3 September 2016. 
  22. ^ a b Harris, Craig (28 January 2000). "Worms Armageddon Game Boy Color review". IGN. Ziff Davis. Retrieved 4 September 2016. 
  23. ^ Boulding, Aaron (24 March 2000). "Worms Armageddon Nintendo 64 review". IGN. Ziff Davis. Retrieved 3 September 2016. 
  24. ^ Lopez, Vincent (2 July 1999). "Worms Armageddon PC review". IGN. Ziff Davis. Retrieved 3 September 2016. 
  25. ^ Perry, Douglass (16 December 1999). "Worms Armageddon Nintendo 64 review". IGN. Ziff Davis. Retrieved 3 September 2016. 
  26. ^ a b Pierce, Matthew (April 1999). "Worms Armageddon review". PC Gamer UK. Future plc. Archived from the original on 23 May 2001. Retrieved 10 September 2016. 
  27. ^ a b "Worms Armageddon Dreamcast reviews". GameRankings. CBS Interactive. Retrieved 3 September 2016. 
  28. ^ a b "Worms Armageddon Game Boy Color reviews". GameRankings. CBS Interactive. Retrieved 4 September 2016. 
  29. ^ a b "Worms Armageddon Nintendo 64 reviews". GameRankings. CBS Interactive. Retrieved 11 February 2015. 
  30. ^ a b "Worms Armageddon PC reviews". GameRankings. CBS Interactive. Retrieved 3 September 2016. 
  31. ^ a b "Worms Armageddon PlayStation reviews". GameRankings. CBS Interactive. Retrieved 3 September 2016. 
  32. ^ Loveridge, Sam (23 June 2016). "20 best N64 games of all time, ranked". Digital Spy. Hearst Magazines UK. Retrieved 3 September 2016. 
  33. ^ "Best PS1 games of all time". GamesRadar. Future plc. 3 December 2014. Retrieved 3 September 2016. 
  34. ^ "The 100 best games ever". GamesRadar. Future plc. 25 February 2015. Archived from the original on 3 September 2016. Retrieved 3 September 2016. 
  35. ^ "The 100 Greatest Video Games of All Time". Slant Magazine. 9 June 2014. Retrieved 3 September 2016. 
  36. ^ Fulton, Kane (10 May 2016). "Techradar's favorite PC games of all time". TechRadar. Future plc. Retrieved 4 September 2016. 
  37. ^ Kennedy, Sam (26 April 2000). "EGM Game Blast Awards". GameSpot. CBS Interactive. Retrieved 12 September 2016. 
  38. ^ Reynolds, Matthew (23 August 2015). "Worms WMD uses the exact same physics as fan-favourite Worms Armageddon". Digital Spy. Hearst Magazines UK. Retrieved 3 September 2016. 

External links[edit]