Xenosaga: Pied Piper

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Xenosaga: Pied Piper
Xenosaga Pied Piper logo.jpg
Developer(s)Monolith Soft
Namco Mobile
Tom Create
Publisher(s)Namco
Writer(s)Tetsuya Takahashi
Soraya Saga
SeriesXeno (main)
Xenosaga (sub-series)
Platform(s)Vodafone, i-mode
ReleaseVodafone
  • JP: July 14, 2004
i-mode
  • JP: July 5, 2006
Genre(s)Role-playing
Mode(s)Single-player

Xenosaga: Pied Piper[a] is a role-playing video game co-developed by Monolith Soft, Namco Mobile, and Tom Create. The game was published by Namco in 2004 for mobile devices. A spin-off of the Xenosaga trilogy and forming part of the Xeno metaseries, the storyline follows the human life of cyborg Ziggurat 8—a key character in the Xenosaga trilogy—a century before the events of Xenosaga Episode I. Gameplay follows a similar system to the mainline Xenosaga games but adjusted for mobile devices.

The storyline of Pied Piper was planned from an early stage, and was incorporated as a mobile title after Monolith Soft was approached by Namco's mobile division. The storyline was written by series creators Tetsuya Takahashi and Soraya Saga; Pied Piper would be Saga's last project for the Xenosaga series. The game's title is a reference to the German legend of the Pied Piper of Hamelin. Originally released through Vodafone Live, it would later be released through NTT DoCoMo's i-mode.

Gameplay[edit]

A battle in Xenosaga: Pied Piper; while adjusted for mobile devices, several mechanics were carried over from the main Xenosaga games.

Similar to the rest of the Xenosaga series, Xenosaga: Pied Piper is a role-playing video game in which the player controls a party of characters to progress through environments linked to the main narrative. The player, taking the role of main protagonist Jan Sauer, explores environments from a 2D overhead perspective, with a combination of conversations and cinematic cutscenes advancing the narrative; battles take place in a virtual space tied to the story. Enemies encountered during exploration are fought using a turn-based battle system carrying over mechanics from Xenosaga Episode I; characters can save "Boost" points to interrupt an enemy's turn to perform an early action. Each character has specific actions they are specialized at, such as Jan being skilled with knife-based attacks. Actions include standard attacks and special attacks triggered using points accumulated by death blows dealt to enemies in previous battles.[1][2][3]

Synopsis[edit]

Pied Piper is set a century before the events of Xenosaga Episode I; taking place 4000 years in the future, humanity has left Earth and established civilization in another part of the Milky Way galaxy under the rule of the Galaxy Federation. The story follows Federal Police Special Operations member Jan Sauer investigating a series of terrorist attacks on the Federation's hyperspace transport network U.M.N..[3] The man behind the terrorist attacks is a mysterious figure called Voyager, whose U.M.N.-based crimes are accompanied by cruel attacks on civilian women and children. As he continues to investigate, Jan is forced to navigate sensitive political negotiations between the Federation and the Immigrant Fleet theocracy, who worship an ancient artifact called the Zohar. Jan's investigations reveal Voyager's identity as Erich Webster, a member of their team whose addiction to information led him to become what he is in search of the god-like entity U-DO. On the point of death after his Congress contact Dmitri Yuriev stops providing him with the drugs necessary to counter U-DO's influence, Erich manipulates the Immigrant Fleet to communicate with U-DO through the Zohar. Rejected by U-DO, he is instead granted a new life as a being called a Testament by Wilhelm, immortal CEO of Vector Industries. Having killed everyone close to Jan including his wife and son, Voyager asks him to choose between eternal life as a Testament or being killed by him; Jan instead shoots himself.[4][5][6] Jan is later resurrected as the cyborg Ziggurat 8, playing a key role in the events of the Xenosaga trilogy.[3] Ziggurat 8's history with Voyager is alluded to when the characters cross paths throughout the series, but it is not explained fully until Xenosaga Episode III, which includes an extensive plot summary of Pied Piper and major character profiles.

Development and release[edit]

The story of Ziggy was always part of series creator Tetsuya Takahashi's plan for the Xenosaga project, but Monolith Soft had yet to decide in what form it should be presented.[7] Takahashi later stated that Ziggy's story was originally part of the planned scenario for Xenosaga Episode II.[8] The team were then contacted by the mobile development division of series publisher Namco, asking whether Monolith Soft could work with them on a mobile property. The team decided to use the mobile game to communicate Ziggy's story and agreed to the collaboration. Namco Mobile developed the game, while Monolith Soft handled the story development.[7] External studio Tom Create helped develop the game.[9] The creation of Pied Piper formed part of a move by the newly-established lead developers of Xenosaga to expand the series into other media following the release of Episode I.[10] The game's script was co-written by series creators Tetsuya Takahashi and his wife Soraya Saga. Pied Piper was Saga's last contribution to the Xenosaga series prior to leaving the project in 2005.[11] The game's title is a reference to the German fable of the Pied Piper of Hamelin.[3] Pied Piper was first announced in July 2004.[12] The game was originally published exclusively for Vodafone devices,[12] a version was released on 5 July 2006 for NTT DoCoMo's i-mode service.[13] The third video game release in the Xenosaga series,[14] the game is one of two games to remain exclusive to Japan.[15]

Chapter Release date
Chapter 1 (第1章, Dai Isshō) Part 1: July 14, 2004[3]
Part 2: August 2, 2004[3]
Chapter 2 (第2章, Dai Nishō) Part 1: September 1, 2004[3]
Part 2: September 15, 2004[3]
Chapter 3 (第3章, Dai Sanshō) Part 1: October 1, 2004[3]
Part 2: October 13, 2004[3]

Notes[edit]

  1. ^ Zenosāga: Paido Paipā (Japanese: ゼノサーガ パイド パイパー)

References[edit]

  1. ^ ゼノサーガ - ゼノサーガ パイド パイパー (in Japanese). Xenosaga Portal Site. Archived from the original on 24 May 2006. Retrieved 9 August 2017.
  2. ^ Mobile - ゼノサーガ パイド パイパー (in Japanese). ITMedia. 2004. Archived from the original on 30 May 2013. Retrieved 9 August 2017.
  3. ^ a b c d e f g h i j Monolith Soft - ゼノサーガ パイド パイパー (in Japanese). Monolith Soft. Archived from the original on 3 May 2006. Retrieved 9 August 2017.
  4. ^ Monolith Soft - ゼノサーガ パイド パイパー - 第1章 (in Japanese). Monolith Soft. Archived from the original on 26 July 2006. Retrieved 9 August 2017.
  5. ^ Monolith Soft - ゼノサーガ パイド パイパー - 第2章 (in Japanese). Monolith Soft. Archived from the original on 26 July 2006. Retrieved 9 August 2017.
  6. ^ Monolith Soft - ゼノサーガ パイド パイパー - 第3章 (in Japanese). Monolith Soft. Archived from the original on 25 July 2006. Retrieved 9 August 2017.
  7. ^ a b ゼノサーガ エピソード2 [善悪の彼岸] 公式コンプリートガイド [Xenosaga Episode II: Jenseits von Gut und Böse Official Complete Guide]. Namco. 27 July 2004. pp. 358–363. ISBN 4-9023-7203-7.
  8. ^ ゼノサーガ I・II / 原案・監修高橋氏・脚本竹田氏スペシャル対談! (in Japanese). Xenosaga I & II Website. Archived from the original on 21 November 2015. Retrieved 10 August 2017.
  9. ^ トムクリエイト 開発履歴 (in Japanese). Tom Create. Archived from the original on 14 March 2007. Retrieved 10 August 2017.
  10. ^ 週刊ゼノサーガ. Weekly Xenosaga Episode II (in Japanese). SoftBank Creative (3): 6–12. 2004.
  11. ^ "Xenosaga series loses key writer". GameSpot. 19 January 2005. Archived from the original on 29 November 2013. Retrieved 9 August 2017.
  12. ^ a b Winkler, Chris (15 July 2004). "Namco Announces Xenosaga Pied Piper". RPGFan. Archived from the original on 12 August 2004. Retrieved 9 August 2017.
  13. ^ バンダイナムコゲームス、iモード「Xenosaga Pied Piper」本編から100年前を舞台にしたオリジナルRPG (in Japanese). Game Watch Impress. 5 July 2006. Archived from the original on 7 August 2017. Retrieved 9 August 2017.
  14. ^ Xenosaga.jp -Xenosaga EPISODE III- PRODUCTS (in Japanese). Xenosaga Portal Site. Archived from the original on 17 July 2006. Retrieved 13 August 2017.
  15. ^ Peterson, Blake (3 December 2015). "Monolith Soft and Nintendo: Why We'll Never Get More Xenogears/saga". Game Revolution. Archived from the original on 7 January 2016. Retrieved 20 January 2016.

External links[edit]