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PlayStation cover art
June 30, 1997
|Genre(s)||Shoot 'em up|
|Cabinet||Upright, cabaret, and cocktail|
|Arcade system||Namco System 11|
|Display||Horizontal orientation, Raster, 640 x 480|
This is the 4th title in the Xevious series. It changes from the sprite-based format of the original to a polygonal environment. There are three weapons available to the player: the default double-shot, a heat-seeking laser, and a concentrated light beam, all of which can be upgraded with power-ups. The game starts off with the same viewpoint as the original, but later the camera is positioned above/behind the ship looking towards the action.
Xevious 3D/G+ (ゼビウス 3D/G+ Surī Dī Jī Purasu) is a compilation of the Xevious arcade games for the PlayStation. The main game is Xevious 3D/G, a port of the 3D polygonal scrolling shoot 'em up arcade game but it also includes accurate ports of the arcade games Xevious, Super Xevious and Xevious Arrangement from Namco Classic Collection Vol. 1. Although not enhancing the gameplay, the player could use the NeGcon controller to tilt the Solvalou.
Xevious 3D/G+ was met with mostly mixed reviews. Critics almost unanimously agreed that Xevious 3D/G has impressive graphics and an excellent modern soundtrack, while also retaining the classic Xevious feel. However, Next Generation and GameSpot commented that it offers little value for money because it is short and easy enough to be finished in a single day. Most reviewers also found that the slowdown is so prevalent that it significantly interferes with enjoyment of the game. Shawn Smith of Electronic Gaming Monthly contradicted this, reporting that while the Japanese version has considerable slowdown, it had been "virtually eliminated" from the North American release.
GameSpot concluded the three retro games to be the disc's saving grace: "The fact that Namco put all of the older Xevious titles on the disc is certainly admirable, but after playing 3D/G for a while, it becomes apparent that it was more of a necessity than anything else." Dan Hsu of Electronic Gaming Monthly, however, felt that neither 3D/G nor the older games were enough to make a worthwhile purchase. He explained, "Think of the old Xevious games that are included in this compilation as a Cracker Jack toy. It's nice to have in there, but you're not really going to play with it." He and his co-reviewers found the game was overall decent but had too few powerups to make it a standout shooter. GamePro's Dr. Zombie was slightly more optimistic, concluding, "While it may not be the perfect PlayStation shooter, 3D/G's heritage and plentiful gaming options make it a winner." Next Generation remarked that the short length of Xevious 3D/G "is a real shame, because while it lasts, it's a lot of fun."
- Webb, Marcus (September 1996). "Up and Coming Coin-Ops". Next Generation. No. 21. Imagine Media. p. 22.
- "Protos: Xevious 3D". Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 38.
- "Xevious 3D: You've Come a Long Way, Baby". Electronic Gaming Monthly. No. 94. Ziff Davis. May 1997. p. 109.
- "Review Crew: Xevious 3D". Electronic Gaming Monthly. No. 97. Ziff Davis. August 1997. p. 52.
- "Xevious 3D/G+ Review". GameSpot. April 17, 1997. Retrieved 8 November 2018.
- "Finals: Xevious 3D/G+". Next Generation. No. 31. Imagine Media. July 1997. p. 163.
- "PlayStation ProReview: Xevious 3D/G+". GamePro. No. 106. IDG. July 1997. p. 88.
- http://psx.ign.com/objects/002/002134.html (IGN page for Xevious 3D/G+)