Extreme-G 2

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Extreme-G 2
Developer(s)Probe Entertainment
Publisher(s)Acclaim Entertainment
Platform(s)Nintendo 64, Microsoft Windows
ReleaseNintendo 64
  • NA: 17 November 1998[1]
  • EU: 4 December 1998
Windows
  • NA: 22 April 1999
  • EU: 1999
Genre(s)Racing
Mode(s)Single-player, multiplayer

Extreme-G 2, also known as Extreme G: XG2, is a racing video game developed by Probe Entertainment and published by Acclaim Entertainment for Nintendo 64 and Microsoft Windows. It is the sequel to Extreme-G and is followed by Extreme-G 3.

Gameplay[edit]

A screenshot of Extreme-G 2 gameplay on Nintendo 64 and Microsoft Windows.

This iteration, as with all Extreme-G games, is about futuristic racing: pilots race plasma-powered Tron-like bikes in an intergalactic Grand Prix at speeds that are over 999 mph. Each of the machines have their own handling characteristics, with varying top speeds, armor values and traction values. All of the machines in the game have an energy meter—with two separate energy stores for protective shields and a basic primary weapon. If a machine loses all of its shield energy, it will explode on contact, causing the player to lose a life or the match. It is also possible for players to fall off the tracks when driving through jumps or similar obstacles. In this case, the player is simply teleported back to the track. Players are given three "Nitro" boosts per race. Extreme-G has a championship mode ranging from novice to expert, shoot-em-up mode (named "Arcade Mode" in XG2), multiplayer racing, and deathmatch. In shoot-em-up/arcade mode, computer drones follow a lunar path while the player attempts to destroy them with Extreme-G's arsenal of weapons.

Reception[edit]

The game received "mixed" reviews on both platforms according to the review aggregation website GameRankings.[2][3] N64 Magazine editor Jes Bickham felt that Extreme-G 2 was better than its predecessor, but worse than F-Zero X and Wipeout 64.[16] IGN criticised the gameplay, stating that the N64 version was "nowhere near its competition" despite improved controls and tracks. The graphics were criticised for its stuttering framerates and over-filtering.[15]

The Nintendo 64 version was a finalist by the Academy of Interactive Arts & Sciences for "Console Racing Game of the Year" during the 2nd Annual Interactive Achievement Awards, which ultimately went to Gran Turismo.[19]

Trivia[edit]

In early May 1998, Acclaim held an international contest to design a bike for the game. The contest was won by Daniel Hoppe and his bike, Wasp, was included in the game.[20]

References[edit]

  1. ^ "Acclaim Ships Futuristic N64 Racer Extreme-G2". Acclaim Entertainment. 3 November 1998. Archived from the original on 26 August 2004.
  2. ^ a b "Extreme-G 2 for Nintendo 64". GameRankings. CBS Interactive. Archived from the original on 7 May 2019. Retrieved 24 November 2021.
  3. ^ a b "Extreme-G 2 for PC Reviews". GameRankings. CBS Interactive. Archived from the original on 7 May 2019. Retrieved 24 November 2021.
  4. ^ Michael L. House. "Extreme-G 2 (PC) - Review". AllGame. All Media Network. Archived from the original on 15 November 2014. Retrieved 26 January 2019.
  5. ^ Ron Pacchiano (5 January 1999). "Extreme-G2 [sic] (N64)". Gamecenter. CNET. Archived from the original on 23 August 2000. Retrieved 24 November 2021.
  6. ^ John Altman (22 March 1999). "Extreme-G 2". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on 30 May 2003. Retrieved 26 January 2019.
  7. ^ Gord Goble (June 1999). "Extreme G2 [sic]" (PDF). Computer Gaming World. No. 179. Ziff Davis. p. 151. Retrieved 26 January 2019.
  8. ^ EGM staff (January 1999). "Extreme-G 2 (N64)". Electronic Gaming Monthly. No. 114. Ziff Davis.
  9. ^ Andy McNamara; Paul Anderson; Andrew Reiner (December 1998). "Extreme-G2 - Nintendo 64". Game Informer. No. 68. FuncoLand. Archived from the original on 8 September 1999. Retrieved 26 January 2019.
  10. ^ Dr. Zombie (1998). "Extreme G 2 Review for N64 on GamePro.com". GamePro. IDG Entertainment. Archived from the original on 9 February 2005. Retrieved 26 January 2019.
  11. ^ Jason D'Aprile (1999). "Extreme-G 2 Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on 12 February 2005. Retrieved 26 January 2019.
  12. ^ Colin (December 1998). "Extreme-G 2 Review (N64)". Game Revolution. CraveOnline. Archived from the original on 8 September 2015. Retrieved 26 January 2019.
  13. ^ Joe Fielder (2 December 1998). "[Extreme G:] XG2 (N64)". GameSpot. CNET. Archived from the original on 17 March 2005. Retrieved 17 March 2005.
  14. ^ Cam Shea (December 1998). "Extreme-G 2 (N64)". Hyper. No. 62. Next Media Pty Ltd. p. 50. Retrieved 26 January 2019.
  15. ^ a b Peer Schneider (17 November 1998). "Extreme-G 2 (N64)". IGN. Ziff Davis. Archived from the original on 4 November 2012. Retrieved 4 September 2018.
  16. ^ a b Jes Bickham (January 1999). "Extreme-G 2". N64 Magazine. No. 23. Future Publishing. pp. 50–52.
  17. ^ "Extreme-G 2". Nintendo Power. Vol. 114. Nintendo of America. November 1998. p. 125. Retrieved 26 January 2019.
  18. ^ Joshua Sheridan (September 1999). "Extreme-G 2". PC Gamer. Vol. 6, no. 9. Imagine Media. Archived from the original on 15 March 2006. Retrieved 26 January 2019.
  19. ^ "Second Interactive Achievement Awards: Console". Academy of Interactive Arts & Sciences. Archived from the original on 11 October 1999. Retrieved 23 November 2021.
  20. ^ https://archive.org/details/club-nintendo-magazin-ausgabe-5-oktober-1998/page/n9/mode/2up?view=theater

External links[edit]