Yakuza Kiwami

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Yakuza Kiwami
The cover art shows a colored render of a young girl walking through a city, framed by a gray-scale render of two men's faces.
Developer(s)Ryu Ga Gotoku Studio
Publisher(s)
Director(s)Koji Yoshida
Producer(s)
  • Masayoshi Yokoyama
  • Mitsuhiro Shimano
Designer(s)Kazuki Hosokawa
Programmer(s)
  • Koji Tokieda
  • Yutaka Ito
Artist(s)Nobuaki Mitake
Writer(s)Masayoshi Yokoyama
SeriesYakuza
Platform(s)
ReleasePlayStation 3
  • JP: January 21, 2016
PlayStation 4
  • JP: January 21, 2016
  • WW: August 29, 2017
Microsoft Windows
  • WW: February 19, 2019
Xbox One
  • WW: April 21, 2020
Genre(s)Action-adventure
Mode(s)Single-player

Yakuza Kiwami[a] is an action-adventure video game developed by Sega. It is a remake of Yakuza, the first game in the Yakuza series, originally released on Sony's PlayStation 2. Yakuza Kiwami was released on PlayStation 3 and PlayStation 4 in Japan in 2016, and on PlayStation 4 in Europe and North America in 2017. It was also ported for Microsoft Windows worldwide on Steam on February 19, 2019,[1] and was released on Xbox One on April 21, 2020.[2]

Like the original PlayStation 2 game, Yakuza Kiwami explores the life of a man named Kazuma Kiryu who is demoted from his clan after taking the blame for his boss's murder. After a decade in prison, Kiryu searches for his old friends who have gone missing. The remake adds extra elements to the story, including Akira Nishikiyama's corruption during Kiryu's imprisonment and constant struggles between Kiryu and his rival Goro Majima. The gameplay was improved to act like the prequel Yakuza 0, adding more depth to the fighting system.

Sega had ideas to remake the first Yakuza game in 2015 as part of the series' 10th anniversary but were unsure about developing due to their team focused in making the game Yakuza 0. Following the success of Yakuza 0, Sega started working in the remake of the first game and aimed to add new elements to the story while trying to make it more enjoyable than the original game. The game was well received, earning positive sales. Critics praised the simplicity of the gameplay but were divided by the handling of the storyline and pacing. Nevertheless, another remake based on the second game titled Yakuza Kiwami 2 was also released.

Gameplay[edit]

Like the original game, Yakuza Kiwami is an action-adventure game with role-playing elements set in an open world environment and played from a third-person perspective.[3] The player controls protagonist Kazuma Kiryu as he explores the streets of Kamurocho, a fictional district of Tokyo based on the real-life Kabukichō district.[4] In addition to the main story, players will randomly encounter enemies on the street to battle, as well as meet people that will offer Kiryu side quests which can be completed for rewards.[5]

Similar to the prequel Yakuza 0,[6] Kiwami features four fighting styles that the player can switch between in combat: the balanced Brawler style, the slow and heavy Beast style, the weak but quick Rush style, and Kiryu's traditional Dragon style.[7] Players will earn both money and experience points by defeating enemies or completing side quests. Experience points can be used to acquire upgrades for Kiryu such as new techniques or an extension to his health bar.[8][9] Money can be spent to purchase equipment or healing items, or to play various minigames and side-activities such as gambling, karaoke, and the card battle game Mesuking.[4] Completing certain objectives will also grant the player special Completion Point currency; this CP can be spent to receive additional bonuses, such as special items or character upgrades.[10]

Kiwami introduces a new gameplay system called "Majima Everywhere", which replaces the Mr. Shakedown system previously present in Yakuza 0,[11] in which rival character Goro Majima will appear frequently to challenge Kiryu to a fight. Majima will appear randomly during exploration, as well as in predetermined challenges based on the player's progress in Majima Everywhere. Majima will also sometimes appear when playing a minigame (like darts or bowling) and will challenge Kiryu. Defeating Majima in different scenarios will increase the player's Majima Everywhere rank and unlock new abilities in Kiryu's Dragon style.[12][4]

Plot[edit]

Similar to the plot of the original Yakuza, the game centers around yakuza lieutenant Kazuma Kiryu and his decision to take the blame for a murder committed by his sworn brother Akira Nishikiyama, spending ten years in prison before being granted parole. A free man, Kiryu discovers that Nishikiyama is now a powerful yakuza boss, his childhood friend Yumi has gone missing, and everyone is searching for ten billion yen that was stolen from his former organization, the Tojo Clan. As war erupts throughout the streets of Kamurocho between many different factions (including government agents and the Triad), Kiryu makes it his mission to find Yumi and the missing money, as well as to protect Haruka, a mysterious young girl whom everyone seems to be after. Eventually, this quest ends with a remorseful Nishikiyama sacrificing himself to kill Haruka's father, a corrupt politician bent on destroying the Tojo, and Yumi dying in Kiryu's arms from a gunshot wound. Rather than give into despair and allow himself to be arrested again, Kiryu leaves the Tojo and becomes Haruka's adoptive father.

However, the story also introduces two new plot lines focused on Nishikiyama and Majima, a ruthless Tojo captain and Kiryu's rival. In the latter's case, he is reintroduced as a sadistic and brutal yakuza who comes to despise Kiryu for his belief in the Tojo's traditional code of honor, which he regards as hypocritical. When Kiryu refuses to allow Majima to provoke him into physical combat, he swears to one day exact his revenge. The same day Kiryu is released from prison, Majima challenges him to a fight. Afterwards, Majima points out that Kiryu's once unbeatable combat skills have grown rusty after a decade behind bars. Feeling that it would be unfair to fight Kiryu at anything less than his physical prime, Majima arranges a series of elaborate scenarios to manipulate him into fight after fight. Once Kiryu regains his abilities through combat experience, Majima will challenge him to one final fight, after which he vows to continue fighting Kiryu for fun rather than to prove a point.

For Nishikiyama, his story is told through cutscenes that occur after each chapter is completed, explaining how he went from Kiryu's closest friend in the Tojo Clan to his greatest enemy: following Kiryu's arrest, Nishikiyama is given his own "family" to control, with the expectation that he would look out for Kiryu now that he had been banished from the clan. However, he proves to be an incompetent leader, allowing his men to muscle in on territory controlled by other bosses in order to raise money for an illegal heart transplant for his sister. Humiliated for his actions and learning that the surgeon embezzled the money to pay off his gambling debts before resigning from the hospital (and thus leaving his sister to die), Nishikiyama decides to atone for his failures by committing seppuku. When one of his men interrupts him, Nishikiyama's rage and anger over the realization that Kiryu will always overshadow him as a yakuza boils over, and he stabs the man to death before using the blood to slick back his hair, completing his transformation into the man Kiryu would encounter during the main story.

Development[edit]

A comparison between the graphics of the original Yakuza (left) and Kiwami.

Writer Masayoshi Yokoyama stated that Sega had plans to develop Kiwami in 2015 with the company wishing gamers enjoy the first Yakuza game on more modern quality. However, they were busy during that time making the game Yakuza 0. Positive feedback to the prequel led to the making of Kiwami. The franchise's 10th anniversary and the engine used for Yakuza 0 also provided help according to Yokoyama. The gameplay was made to be as friendly as possible to newcomers with them being options to save the game's progress whenever they wanted. There were ideas in regards to changing the cast and recordings of the original games, but the staff felt it would not be an appealing remake if there were so many changes.[13]

Rather than make it look like a retro game retaining the elements from the original PlayStation 2 games, the gameplay was made similar to eight generation titles, most notably Yakuza 0. Therefore, the team had to face the challenge of understanding the quality of the graphics and audio they could produce with a next generation console in contrast to the original console, which left the team wondering if there were issues with different parts of the game like the way the original Yakuza camera worked. The new voice actors include Tomokazu Sugita (who plays Shinji), however, his characterization was left to keep faithful to his bond with Kiryu despite their different ranks. The story was further expanded to increase the length while adding new minigames. The fighting system was borrowed from Yakuza 0 with a focus on grinding. Similar to that game, Yakuza Kiwami has strong depictions of violence, most notably in the Heat Action sequences the player can perform. Yokoyama stated they wanted to make them as intense as possible.[14]

The plot was further explored to focus on the depths of characters who did not have too many appearances in the original game. Due to Goro Majima's popularity, he was made to clash with Kiryu often during sidequests.[13] Majima's characterization was influenced by previous games to keep him motivated with the idea of strength following the events of Yakuza 0 which further focused on him.[14] Kiwami improves the resolution, framerate, textures and loading times compared to the original game, and additional content was added to resolve some of the more confusing plot points, as well as tie the story more closely to the events of the prequel title Yakuza 0.[15]

A steelbook edition of the game was released as part of the Western launch.[16] A version for Microsoft Windows was released on February 19, 2019.[1] Game producer Masayoshi Yokoyama stated that he hoped Japanese players would try the game as he believed they are more used to mobile phones games, to which Yakuza was never ported, instead of playing the game through a screen similarly to Western gamers generally do, which he found more honorable in regards to respecting the developers.[17]

Reception[edit]

Reception
Aggregate score
AggregatorScore
MetacriticPS4: 80/100[18]
PC: 80/100[19]
XONE: 81/100[20]
Review scores
PublicationScore
Destructoid8/10[4]
Famitsu34/40[21]
Game Informer8.5/10[22]
GameSpot8/10[23]
IGN7.9/10[6]
Polygon7/10[24]

The game holds an average of 80 out of 100 in Metacritic indicating "generally favorable reviews".[18] Critics praised the improvements in regards to the fighting system due to the moves Kiryu can perform, with IGN and GameSpot comparing them positively with the one of the previously Yakuza released title, Yakuza 0.[6][23] Game Informer referred to it as "simple and satisfying", commenting positively on the way Kiryu can easily perform intense fighting techniques.[22] Polygon criticized how Dragon style has to be grinded as the multiple fights against Majima might make the player lose most of their health points.[24] On the other hand, Eurogamer praised the interactions with Majima not only for the grinding but also because of the comic appeal the character brings.[25] While not finding the remake as appealing as other titles, Destructoid found the game overall enjoyable, however, they criticized the boss fights because of their health regenerating during combat as well their style recycled from the fighting system of Yakuza 0.[4] While overall praising the game, Game Informer criticized the side missions because of their repetitive formula. Nevertheless, the encounters with Majima were praised.[22] GameSpot criticised how going around Kamurocho might feel underwhelming to the players comparing it to other open worlds found in gaming.[23]

In regards to the presentation, the critical response has been mixed. The story was noted by Polygon as being more mature and brutal than in the prequel.[24] Eurogamer praised the additions of the cutscenes involving Nishikiyama due to the new depths Sega brought in the way Kiryu is seen becoming his nemesis.[25] GameSpot also praised the story, calling it "captivating" as generating a contrast between the dark aspects of the main story and the comical aspects of the side missions.[23] Game Informer had mixed thoughts about the way the story was handled because of the "melodramatic" tone and the length of the cutscenes.[22] Destructoid reported that the cutscenes were shorter and more entertaining than the ones from Yakuza 4, most notably whenever Kiryu interacts with Haruka. Another area praised by Destructoid was the comical spin given to the encounters of Majima.[4] IGN was harsher, believing the game's pacing, storytelling, and length were its weakest points.[6]

For the PC port of the game, Yakuza Kiwami retained the same Metacritic score.[19] RPGFan praised the game storyline though it felt somewhat simple and linear.[26] Both RPGFan and PCInvasion described Kiwami as an enjoyable starting point for newcomers to the series despite its issues.[26][27] Vandal felt that the port was well executed and faithful to the original PlayStation 4 game, but lamented that its text was only in English.[28]

The game was nominated for "Game, Classic Revival" at the National Academy of Video Game Trade Reviewers Awards.[29][30]

Sales[edit]

The PlayStation 4 and PlayStation 3 versions were the top two best-selling games in Japan during their release week, selling 103,256 copies for PlayStation 4 and 60,427 for PlayStation 3.[31] Sega's Chief creative officer Toshihiro Nagoshi stated that the western preorders for Yakuza Kiwami were generally good for the series.[32] As of 28 June 2018, Yakuza 0 and Yakuza Kiwami were relaunched as PlayStation Hits.[33] The Microsoft Windows version of Kiwami was among the best-selling new releases of the month on Steam.[34][b]

Sequel[edit]

Yakuza Kiwami 2, a remake of Yakuza 2 in the same style as Yakuza Kiwami, was originally released for PlayStation 4 on December 7, 2017, in Japan, and worldwide on August 28, 2018.[36] The Microsoft Windows version was released on May 9, 2019, and the Xbox One version was released on July 30, 2020.[37][38]

Notes[edit]

  1. ^ Ryū ga Gotoku: Kiwami (Japanese: 龍が如く 極, "Like a Dragon: Extreme")
  2. ^ Based on total revenue for the first two weeks on sale.[35]

References[edit]

  1. ^ a b Sarkar, Samit (21 January 2019). "Yakuza Kiwami coming to Steam in mid-February". Polygon. Retrieved 22 January 2019.
  2. ^ Hernandez, Patricia (14 November 2019). "Yakuza is coming to Xbox for the first time". Polygon. Retrieved 15 November 2019.
  3. ^ "Yakuza Video Game Series". Gamepressure.com. Retrieved 18 December 2018.
  4. ^ a b c d e f Glagowski, Peter (21 August 2017). "Review: Yakuza Kiwami". Destructoid. Archived from the original on August 27, 2017. Retrieved 18 December 2018.
  5. ^ Clark, Justin (29 August 2017). "Yakuza Kiwami - Game Review". Slant Magazine. Retrieved 23 December 2018.
  6. ^ a b c d Kemps, Heidi (21 August 2017). "Yakuza Kiwami Review". IGN. Archived from the original on 8 October 2017. Retrieved 17 December 2018.
  7. ^ Diver, Mike (20 July 2017). "More of the Same Is Rarely So Fun Looking as 'Yakuza Kiwami'". Waypoint. Retrieved 23 December 2018.
  8. ^ Madsen, Hayes (29 August 2017). "Yakuza Kiwami: How to Level Up Fast". Twinfinite. Retrieved 23 December 2018.
  9. ^ Williams, Mike (21 August 2017). "Yakuza Kiwami Review: Old City, New Soul". USgamer. Retrieved 23 December 2018.
  10. ^ "[PS4] Yakuza Kiwami Review". PS4Blog.net. 4 September 2017. Retrieved 25 December 2018.
  11. ^ "A few things you need to know about Yakuza: Kiwami". Destructoid. 21 August 2017. Retrieved 16 November 2019.
  12. ^ Limon, Nicholas. "What's New in Yakuza Kiwami?". Twinfinite. Archived from the original on 7 May 2017. Retrieved 30 April 2017.
  13. ^ a b "今だからこそ制作できた『龍が如く 極』の"旬の魅力"を2人の開発者に聞く【特集第4回】". PlayStation Blog. Retrieved June 17, 2019.
  14. ^ a b "【TGS2015】『龍が如く 極』横山Pインタビュー!リメイクではなくリボーン、ゲームは絶対にハードの壁を超えなくてはいけない". Inside Games. Retrieved June 17, 2019.
  15. ^ Linneman, John (7 February 2016). "Kiwami is the next best thing to a Shenmue". Eurogamer. Archived from the original on 10 February 2016. Retrieved 17 December 2018.
  16. ^ Strichart, Scott (12 April 2017). "See How It All Began with Yakuza Kiwami, out August 29". Playstation.Blog. Sony. Archived from the original on 29 April 2017. Retrieved 17 December 2018.
  17. ^ "Yakuza Kiwami interview". Sega. Facebook. Retrieved June 16, 2019.
  18. ^ a b "Yakuza Kiwami for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved 18 December 2018.
  19. ^ a b "Yakuza Kiwami for PC Reviews". Metacritic. CBS Interactive. Retrieved 17 June 2019.
  20. ^ "Yakuza Kiwami for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved 20 July 2020.
  21. ^ Romano, Sal (12 January 2016). "Famitsu Review Scores: Issue 1414". Gematsu. Archived from the original on 2 March 2018. Retrieved 18 December 2018.
  22. ^ a b c d Cork, Jeff (21 August 2017). "Yakuza Kiwami - A Blast From The Past". Game Informer. Retrieved 18 December 2018.
  23. ^ a b c d Brown, Peter (21 August 2017). "Yakuza Kiwami Review". GameSpot. Archived from the original on 19 March 2018. Retrieved 2 March 2018.
  24. ^ a b c Hawkins, Janine (August 21, 2017). "Yakuza Kiwami review". Polygon. Archived from the original on September 6, 2017. Retrieved March 2, 2018.
  25. ^ a b "Yakuza Kiwami review". Eurogamer. Retrieved June 17, 2019.
  26. ^ a b "Yakuza Kiwami". RPGFan. Retrieved June 17, 2019.
  27. ^ "Yakuza Kiwami Review – The Mean Streets Of Kamurocho". PC Invasion. Retrieved June 17, 2019.
  28. ^ "Yakuza Kiwami". Vandal. Retrieved June 17, 2019.
  29. ^ "Nominee List for 2017". National Academy of Video Game Trade Reviewers. 9 February 2018. Archived from the original on 15 February 2018. Retrieved 17 December 2018.
  30. ^ "Horizon wins 7; Mario GOTY". National Academy of Video Game Trade Reviewers. 13 March 2018. Archived from the original on 14 March 2018. Retrieved 14 March 2018.
  31. ^ コンシューマソフト週間販売ランキングTop20 (集計期間:2016年1月18日~1月24日) [Consumer software weekly sales ranking Top20 (January 18 to January 24, 2016)]. 4Gamer (in Japanese). 27 January 2016. Archived from the original on 10 February 2016. Retrieved 17 December 2018.
  32. ^ "Yakuza Kiwami 2 happened due to how well Yakuza 0 and Yakuza Kiwami did outside Japan". SegaBits. 31 August 2017. Retrieved 17 December 2018.
  33. ^ Yee, Mary (19 June 2018). "Introducing PlayStation Hits: Great Games at a Great Price". PlayStation.Blog. Retrieved 29 September 2018.
  34. ^ "Best of 2019: New Releases". Steam. Valve. Archived from the original on 28 December 2019. Retrieved 28 December 2019.
  35. ^ "A Look Back - The Best of 2019". Steam. Valve. 26 December 2019. Archived from the original on 2019-12-28. Retrieved 28 December 2019.
  36. ^ Good, Owen S. (17 March 2018). "Yakuza Kiwami 2 launches in the West this August". Polygon. Vox Media. Archived from the original on 18 March 2008. Retrieved 17 December 2018.
  37. ^ Wales, Matt (11 April 2019). "Yakuza Kiwami 2 gets a May release date on PC". Eurogamer. Retrieved 20 July 2020.
  38. ^ Devore, Jordan (13 July 2020). "Yakuza Kiwami 2 launches July 30 for Xbox One and Game Pass". Destructoid. Retrieved 20 July 2020.

External links[edit]