Yourself!Fitness

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Yourself!Fitness
Yourselffitness.jpg
Developer(s) Respondesign
Ubisoft (Wii)
Publisher(s) Respondesign
Ubisoft (Wii)
Engine RenderWare
Platform(s) Xbox, Microsoft Windows, PlayStation 2, Wii
Release date(s) Xbox
Windows
  • NA: December 18, 2004[2]
PlayStation 2
  • NA: February 2, 2005[3]
Wii
  • NA: December 2, 2008
  • EU: January 23, 2009
  • AUS: February 12, 2009
Genre(s) Exergaming
Mode(s) Single player

Yourself!Fitness is an exercise program, or exergaming title developed by Portland, Oregon based Respondesign. It was published first for the Xbox, and later for PlayStation 2 and Microsoft Windows by Respondesign. Through a publishing deal with Ubisoft, Yourself!Fitness was ported to and released on the Wii in December 2008 under the name My Fitness Coach.

Gameplay[edit]

The player is led by a virtual personal fitness coach named Maya (voiced by Yumi Lee, who is also credited for workout design and modeling). Prior to the first workout, a player must complete a fitness assessment—the player is asked to record their resting heart rate, then, following 2 minutes of jumping jacks, is asked to record their heart rate again. This data is used to approximate the relative intensity of the physical activity of completing that set of jumping jacks. This is then used to determine what types of exercises Maya will ask the player to complete during her exercise routine. The fitness assessment also records the player's self-reported weight and evaluates strength and flexibility.

Core strength is measured by the amount of sit-ups (a maximum of 40) the player can complete; lower-body strength is measured by the number of squats (a maximum of 60) the player can complete, and upper strength is measured by the number of push-ups (a maximum of 40) the player can complete. Flexibility is measured on a 1-7 scale by how far the player can reach forward when seated with the legs stretched out in front with feet flexed. On every 10th workout, the player will repeat this fitness evaluation as a Physical Challenge. This results in a dynamic workout program that changes with the player's physical fitness level and ability. Based on the results of each Physical Challenge, Maya will suggest one of 5 areas a player can choose to emphasize in—Weight Loss, Cardio, Upper Strength, Core Strength, and Lower Strength. In addition to this, Maya will also suggest an emphasis for each workout a player initiates. In addition to these workout options, the player can choose to do Yoga by selecting the Meditation Garden.

Once a workout is selected, the player can choose the duration of her workout—15 minutes, 30 minutes, 45 minutes, or 60 minutes. The duration is a rough estimate, with the workouts often being a few minutes longer due to additional time spent warming up and stretching. The player can then choose a virtual environment to work out in as well as what genre of background music to listen to—only a few environments and music genres are available at first, but, as the player keeps consistent with her schedule, more are unlocked.

The game includes over 500 types of exercises, although some exercises with variable repetitions are counted as separate in this tally. Furthermore, if the player owns an exercise ball, hand weights, an exercise step, or a heart rate monitor, Maya can incorporate these into the program. At certain sections of the routine, Maya will stop to ask how the player is doing; the player's selection of one of three replies will affect whether the program strengthens, weakens, or leaves the current regimen as it is.

Development[edit]

In a 2006 fitness promotional campaign with the popular fast-food chain McDonald's, purchasers of an "Active Meal" (consisting of a salad and bottled water) could receive one of four Yourself!Fitness DVDs, playable in a standard DVD player, which contains a rigid workout regimen also led by Maya. Each disc is dedicated to a certain theme—Yoga, cardio, strength training, or "core" training—and contains workouts that are 15 minutes in length.

Reception[edit]

Reception
Review scores
Publication Score
PC PS2 Wii Xbox
GameZone 7.8/10[2] 8.2/10[4] N/A N/A
IGN N/A 6.6/10[3] 7.2/10[5] 8.2/10[1]
OXM N/A N/A N/A 8.5/10[6]
PSM N/A 8/10[7] N/A N/A
CiN Weekly 77/100[8] 77/100[8] N/A 77/100[8]
Detroit Free Press N/A N/A N/A 2/4 stars[9]
Aggregate scores
GameRankings 77%[10] 73%[11] 71%[12] 84%[13]
Metacritic N/A 71/100[14] 71/100[15] 80/100[16]

The Xbox version received "favorable" reviews, while the PlayStation 2 and Wii versions received "average" reviews, according to the review aggregation website Metacritic.[16][14][15]

In January 2006, CiN Weekly gave the game a score of 77 out of 100 and said that, "Though a little cheesy, it's a good way to create a customized home workout with menu suggestions and progress chart."[8] Detroit Free Press, however, gave the Xbox version two stars out of four and stated, "It's a shame that the disc, which offers 4,500 recipes and meal plans also printable at the program's Web site, is so inflexible about allowing other workouts into its tracking system, and that what should be the central focus, the workouts themselves, is so lackluster."[9]

See also[edit]

References[edit]

  1. ^ a b Reeves, Joe (October 18, 2004). "Yourself!Fitness (Xbox)". IGN. Retrieved September 25, 2016. 
  2. ^ a b Hollingshead, Anise (January 30, 2005). "Yourself! Fitness - PC - Review". GameZone. Archived from the original on May 2, 2007. Retrieved September 26, 2016. 
  3. ^ a b Reeves, Joe (March 3, 2005). "Yourself!Fitness (PS2)". IGN. Retrieved September 25, 2016. 
  4. ^ David, Mike (March 20, 2005). "Yourself! Fitness - PS2 - Review". GameZone. Archived from the original on January 1, 2009. Retrieved September 26, 2016. 
  5. ^ Ballard, Adam (January 12, 2009). "My Fitness Coach Review". IGN. Retrieved September 26, 2016. 
  6. ^ "Yourself!Fitness". Official Xbox Magazine: 74. January 2005. 
  7. ^ "Review: Yourself!Fitness". PSM: 78. June 2005. 
  8. ^ a b c d Hruschak, PJ (January 18, 2006). "Player 1: Watch Out, Rocco!". CiN Weekly. Archived from the original on February 7, 2006. Retrieved September 26, 2016. 
  9. ^ a b Newman, Heather (January 8, 2006). "'Yourself Fitness [sic]' (Xbox)". Detroit Free Press. Archived from the original on September 20, 2015. Retrieved September 26, 2016. 
  10. ^ "Yourself!Fitness for PC". GameRankings. Retrieved September 26, 2016. 
  11. ^ "Yourself!Fitness for PlayStation 2". GameRankings. Retrieved September 26, 2016. 
  12. ^ "My Fitness Coach for Wii". GameRankings. Retrieved September 26, 2016. 
  13. ^ "Yourself!Fitness for Xbox". GameRankings. Retrieved September 26, 2016. 
  14. ^ a b "Yourself!Fitness for PlayStation 2 Reviews". Metacritic. Retrieved September 26, 2016. 
  15. ^ a b "My Fitness Coach for Wii Reviews". Metacritic. Retrieved September 26, 2016. 
  16. ^ a b "Yourself!Fitness for Xbox Reviews". Metacritic. Retrieved September 26, 2016. 

External links[edit]