YoYo Games

From Wikipedia, the free encyclopedia
  (Redirected from Yoyo Games)
Jump to navigation Jump to search

YoYo Games Ltd.
Subsidiary of Playtech
Games Development
GenreGame Engine IDE
Desktop, Mobile and Web
Founded2007 (2007)
Key people
Sandy Duncan
Mike Dailly
Russell Kay
ProductsGameMaker Studio
Cross-platform Game development technology
Number of employees

YoYo Games Ltd. is a software and game publishing company based in Dundee, Scotland. It is best known for developing the proprietary, game development IDE, GameMaker Studio for Windows which can compile cross-platform, originally created by Mark Overmars. On 16 February 2015 the company announced that it had been purchased by Playtech for £10.65 million (16.4 million USD).[1][2]


On 26 January 2007, Mark Overmars announced his partnership with a company based in Dundee, Scotland called YoYo Games.[3] The company, headed by CEO Sandy Duncan (ex Vice President of Xbox Europe),[4] was founded to support the future development of GameMaker and to build a community for developers and casual gamers who could upload their games to the website.

The company established its European office in Dundee in May 2010 by opening an office within Abertay University with two team members.[5] The company currently employs more than 25 employees.[6] YoYo Games has announced plans to create an additional 25 positions, over the next 18 months, in systems development, software engineering, sales and customer service.[7] The employees will be hired to help the company keep pace with the rapid evolution of the global games market and demand for Game Maker: Studio.[8] To accommodate this expansion, in June 2013, YoYo Games moved from its old location within Abertay University[8] into new office space on Dundee’s Waterfront redevelopment.[6] On 16 February 2015 it was announced that Playtech acquired YoYo Games for £10.65 million (USD$16.4 million).[1]

Digital rights management[edit]

In late 2012/early 2013, YoYo Games released a version of their Studio IDE for cross-platform development that would import games and destroy all of the image type resources for some legitimate purchasers of the software by superimposing a pirate symbol on top of the image.[9] This was due to a fault in their Digital Rights Management software implementation which they use as a method of combating infringing copies of the software.[10][11] YoYoGames publicly stated they would remove the DRM at a later point in time,[12] but that other less-invasive DRM techniques would remain.[13]


  1. ^ a b Pearson, Dan (16 February 2015). "YoYo Games sells to PlayTech for $16.4 million". GamesIndustry.biz. Gamer Network. Retrieved 28 April 2019.
  2. ^ Chapple, Craig (16 February 2015). "PlayTech buys GameMaker creator YoYo Games for £10m". Develop. NewBay. Archived from the original on 29 November 2016. Retrieved 28 April 2019.
  3. ^ Public announcement from Mark Overmars, Game Maker Community
  4. ^ Schonfeld, Erick; Yen, Yi-Wyn. "It's a Web, Web, Web 2.0 world". CNN Money. CNN. Retrieved 28 April 2019.
  5. ^ "YoYo Games Expands Into Dundee Waterfront". Dundee Waterfront. Dundee City Council. 22 April 2013. Archived from the original on 2 February 2014. Retrieved 28 April 2019.
  6. ^ a b Williamson, James (23 April 2013). "Dundee's YoYo Games looks to next level - The Courier". The Courier. DC Thomson. Retrieved 28 April 2019.
  7. ^ "YoYo Games to Double its Staff to 50". Interactive Tayside. 22 April 2013. Archived from the original on 1 February 2014. Retrieved 28 April 2019.
  8. ^ a b scottishgames (23 April 2013). "YoYo Games Expanding, Recruiting New Staff, Moving To New Office | Scottish Games Network". Scottish Games Network. Archived from the original on 17 February 2015. Retrieved 28 April 2019.
  9. ^ Cushing, Tim (28 November 2012). "Game Maker Studio DRM Misfires; Permanently Replaces Created Game Resources With Pirate Symbols". Techdirt. Retrieved 28 April 2019.
  10. ^ Hing, David (27 November 2012). "Game Maker accidentally brands customers as pirates | bit-gamer.net". BitGamer. Bit-Tech. Archived from the original on 28 April 2017. Retrieved 28 April 2019.
  11. ^ Chapple, Craig (29 November 2012). "Gamemaker anti-piracy bug destroys developer assets | Game Development | News by Develop". Develop. Intent Media. Archived from the original on 27 January 2013. Retrieved 28 April 2019.
  12. ^ Chalk, Andy (28 November 2012). "GameMaker Studio DRM Bug Trashes Legit Resources". The Escapist. Enthusiast Gaming. Retrieved 28 April 2019.
  13. ^ Knight, E. Zachary (28 November 2012). "Game Maker DRM Permanently Vandalizing Paying Users' Games". GamePolitics.com. Entertainment Consumers Association. Archived from the original on 11 May 2015. Retrieved 28 April 2019.

External links[edit]