Yuji Horii

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

Yuji Horii
堀井 雄二
Yuji Horii (2).jpg
Born (1954-01-06) January 6, 1954 (age 68)
Other namesYuuji Horii
Alma materWaseda University
OccupationVideo game designer, writer, author
Years active1982–present
EmployerArmor Project
Known forCreator of Dragon Quest
Notable workThe Portopia Serial Murder Case
Dragon Quest series
Chrono Trigger

Yuji Horii (堀井 雄二, Horii Yūji) (also written as Yuuji Horii; born January 6, 1954) is a Japanese video game designer and scenario writer best known as the creator of the Dragon Quest series of role-playing games,[1] supervising and writing the scenario for Chrono Trigger, as well as the first visual novel adventure game Portopia Serial Murder Case.[2][3]

History[edit]

Horii was born on January 6, 1954, in Awaji Island, Japan. He graduated from Waseda University's Department of Literature. He also worked as a freelance writer for newspapers, comics, and magazines, including the Famicom Shinken video games column that ran in Weekly Shōnen Jump from 1985 to 1988.[4]

He then entered in an Enix-sponsored game programming contest, where he placed with Love Match Tennis, a tennis video game, motivating him to become a video game designer.

Horii then created The Portopia Serial Murder Case, a game that later inspired Hideo Kojima (of Metal Gear fame) to enter the video game industry.[2][3] It is the first part of the Yuuji Horii Mysteries trilogy, along with its successors Okhotsk ni Kiyu: Hokkaido Rensa Satsujin (1984) and Karuizawa Yūkai Annai (1985).

After creating several more visual novel adventure games, Horii went on to create Dragon Quest, which is said to have created the blueprint for Japanese console role-playing games, taking inspiration from Portopia,[5] as well as Wizardry[5] and Ultima.[1]

He was a fan of Apple PC role-playing games and was motivated to create Dragon Quest for ordinary gamers, who found such games difficult, and thus he worked on an intuitive control system,[6] influenced by his work on Portopia.[5]

His works also include the Itadaki Street series. Horii was also a supervisor of the Super Nintendo Entertainment System game, Chrono Trigger, which had multiple game endings, with Horii appearing in one of the endings with the game development staff.

Horii currently heads his own production company, Armor Project, a company that has an exclusive production contract with Square Enix,[7] a contract established with Enix before the company merged with Square. He is on the selection committee for the annual Super Dash Novel Rookie of the Year Award.

Works[edit]

Year Title Role
1983 Love Match Tennis Game design, programmer
The Portopia Serial Murder Case Game design, programmer, scenario
1984 Okhotsk ni Kiyu: Hokkaido Rensa Satsujin Jiken [ja] Game design, scenario
1985 Karuizawa Yūkai Annai Game design, programmer, scenario
1986 Dragon Quest Game design, scenario
1987 Dragon Quest II
1988 Dragon Quest III
1990 Dragon Quest IV
1991 Itadaki Street: Watashi no Omise ni Yottette Game design
Famicom Jump II: Saikyō no Shichinin Scenario supervisor
1992 Dragon Quest V Game design, scenario
1994 Itadaki Street 2 Game design
1995 Chrono Trigger Supervisor
Dragon Quest VI Game design, scenario
1998 Itadaki Street: Gorgeous King
Dragon Quest Monsters Executive director, game design, scenario
2000 Dragon Quest VII Game design, scenario
2001 Dragon Quest Monsters 2 Executive director, game design, scenario
2002 Itadaki Street 3 Original planning supervisor
2003 Dragon Quest Monsters: Caravan Heart Executive producer
Slime Mori Mori Dragon Quest
2004 Dragon Quest VIII Game design, scenario
Itadaki Street Special Game design
2005 Dragon Quest Heroes: Rocket Slime Executive producer
2006 Itadaki Street Portable Game design
Dragon Quest Monsters: Joker General director, game design, scenario
2007 Itadaki Street DS Game design
Dragon Quest Swords General director, game design, scenario
2009 Dragon Quest IX Game design, scenario
2010 Dragon Quest Monsters: Joker 2 General director
2011 Slime Mori Mori Dragon Quest 3 Executive director
Fortune Street Game design
2012 Dragon Quest X Game design, scenario
2015 Dragon Quest Heroes: The World Tree's Woe and the Blight Below General director
Dragon Quest of the Stars
2016 Dragon Quest Builders
Dragon Quest Monsters: Joker 3
Dragon Quest Heroes II
2017 Dragon Quest XI Game design, scenario
2018 Dragon Quest Builders 2 General director
Super Smash Bros. Ultimate Original game supervisor
2019 Dragon Quest Walk General director
TBA Dragon Quest XII Game design, scenario

Awards[edit]

In 2009, Horii received a special award at Computer Entertainment Supplier's Association Developers Conference for his work on the Dragon Quest franchise.[8] Horii received a lifetime achievement award at the 2022 Game Developers Conference for his work on Dragon Quest and Chrono Trigger.[9]

References[edit]

  • "Square Enix Co., Ltd. 2004 Annual Report" (PDF). Square Enix. March 31, 2004. p. 70. Retrieved September 18, 2006.
  1. ^ a b Nintendo Power November 2007. Future US, Inc. 2007. pp. 77–80.
  2. ^ a b Szczepaniak, John (February 2011). "Portopia Renzoku Satsujin Jiken". Retro Gamer. Retrieved March 16, 2011. (Reprinted at Szczepaniak, John. "Retro Gamer 85". Hardcore Gaming 101. Retrieved March 16, 2011.)
  3. ^ a b Kasavin, Greg (March 21, 2005). ""Everything is Possible": Inside the Minds of Gaming's Master Storytellers". GameSpot. CNET Networks. p. 2. Retrieved August 15, 2007.
  4. ^ Fujii, Daiji (2003). "Entrepreneurial Choices of Strategic Options in Japan's RPG Development" (PDF). p. 13. Archived from the original (PDF) on December 30, 2008. Retrieved August 12, 2006.
  5. ^ a b c "East and West, Warrior and Quest: A Dragon Quest Retrospective". 1UP.com. Retrieved July 5, 2011.
  6. ^ "Yuji Horii". Retro Gamer. Imagine Publishing (97): 72–73. 2011.
  7. ^ "Top 100 Game Creators of All Time". IGN. Archived from the original on March 5, 2009. Retrieved June 25, 2012.
  8. ^ Graft, Kris (September 4, 2009). "Dragon Quest Creator Yuji Hori Headlines Awards". Gamasutra. Retrieved February 14, 2011.
  9. ^ Lada, Jenni (March 24, 2022). "Dragon Quest Creator Yuji Horii Gets GDC 2022 Lifetime Achievement Award". Siliconera. Retrieved March 24, 2022.

External links[edit]