North American arcade flyer
Datasoft (Atari 8-bit)
|Mode(s)||Up to 2 players, alternating turns|
|Cabinet||Upright and cocktail|
|Arcade system||Sega Zaxxon hardware|
|CPU||Z80 (@ 3.04125 MHz)|
Raster, 224 × 256 pixels (Vertical), |
256 out of 512 colors
Zaxxon (ザクソン) is a 1982 isometric shooter arcade game, developed and released by Sega, in which the player pilots a ship through heavily defended space fortresses. Some sources claim that Japanese electronics company Ikegami Tsushinki also worked on the development of the game.
Zaxxon was the first game to employ axonometric projection, which lent its name to the game (AXXON from AXONometric projection). The type of axonometric projection is isometric projection: this effect simulated three dimensions from a third-person viewpoint. It was also the first arcade game to be advertised on television, with a commercial produced by Paramount Pictures for $150,000.
The object of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished, paradoxically, by blowing up fuel drums.
There are two fortresses to fly through, with an outer space segment between them. At the end of the second fortress is a boss in the form of the Zaxxon robot.
The player's ship casts a shadow to indicate its height. An altimeter is also displayed; in space there is nothing for the ship to cast a shadow on. The walls at the entrance and exit of each fortress have openings that the ship must be at the right altitude to pass through. Within each fortress are additional walls that the ship's shadow and altimeter aid in flying over successfully.
Between 1982 and 1985, Zaxxon was ported to IBM PC compatibles (as a booter), Apple II, Atari 8-bit family, Atari 2600, Atari 5200, MSX, ZX Spectrum, Commodore 64, Dragon 32, ColecoVision, Intellivision, Sega SG-1000, TRS-80 Color Computer and Model I.
The Atari 2600 and Intellivision ports were noticeably different because they used a 3rd-person, behind-the-ship 3D perspective instead of the isometric graphics of the other versions. The ColecoVision version, designed by Coleco staffer Lawrence Schick, was the first home version to use the isometric graphics.
In 1983 Coleco released a table top version of Zaxxon with a double-panel VFD screen. Bandai released 2 Zaxxon handhelds: one VFD table top for the European and Japanese market, and an LCD card game sold worldwide.
In 2006, Zaxxon games were included as bonuses on the Sega Genesis Collection for Sony's PlayStation 2 and PSP consoles. The original Zaxxon is the game included on the PS2, and Super Zaxxon is the one available on the PSP. Zaxxon was also included as an unlockable arcade game in Sonic's Ultimate Genesis Collection for the Xbox 360 and PlayStation 3.
Video Games in 1983 called the ColecoVision version of Zaxxon a "coup for this new system". Video magazine also praised the ColecoVision version in its "Arcade Alley" column, describing it as "one of the most thrilling games available", and noting in passing that the only "serious criticism" of the arcade original was that "many players felt they needed flying lessons to have even a ghost of a chance of performing well".:26 Softline in 1983 called the Atari 8-bit version "a superb three-dimensional computer game ... Not since Choplifter has a game looked so impressive". The magazine also liked the graphics of the Apple II and TRS-80 versions despite those computers' hardware limitations, and predicted that Zaxxon would be a "long-lived bestseller". In 1984 the magazine's readers named the game the fifth most-popular Apple program, the worst Apple program, and third-worst Atari program of 1983. K-Power rated the Color Computer version with 8 points out of 10. The magazine praised its "excellent three-dimensional graphics", and concluded that "Zaxxon is a game that can't be praised enough".
II Computing listed Zaxxon fourth on its list of top Apple II games as of late 1985, based on sales and market-share data.
Zaxxon spawned an arcade sequel: Super Zaxxon. The color scheme is different, the player's ship flies faster (making the game more difficult), and the robot at the end of the second fortress is replaced by a dragon. It did not do as well as the original.
In 1987 Zaxxon 3-D was released for the Master System. This console variation made use of its 3-D glasses add-on for extra depth perception. As with the Atari 2600 and Intellivision ports, it was forward-scrolling rather than isometric.
Zaxxon's Motherbase 2000 was released for the Sega 32X in 1995. It is the first Zaxxon game to incorporate polygon graphics. The game bore the Zaxxon brand only in the United States, as the Japanese version was named Parasquad and the European version was named Motherbase. U.S. gaming critics generally remarked that the game was not similar enough to Zaxxon to justify the use of the brand.
- Future Spy was created by Sega in 1984. This game uses the same hardware as Zaxxon and has very similar game play but with a more realistic military theme.
- Viewpoint was released by Sammy in 1992 for the Neo-Geo system. This game features the same 3/4 view perspective and similar gameplay as Zaxxon.
A bootleg was released in the arcades in 1982 called Jackson.
In popular culture
Zaxxon was a featured plot device of the 1986 independent feature film Hollywood Zap!.
Zaxxon was seen numerous times in a video gamed-themed storyline of the show Remington Steele episode "Steele Waters Run Deep".
The NPR podcast "Pop Culture Happy Hour" holds its hosts to the "Zaxxon Rule," wherein they are forbidden to bring up topics which are unrelatable to the audience, such as events in one's personal life.
In the ABC sitcom Home Improvement, Randy plays Zaxxon at a bowling alley, attempting to set a record.
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- Future Spy from the KLOV
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