Zero Gunner 2

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Zero Gunner 2
Zero Gunner 2 Coverart.png
Japanese Dreamcast cover art
Developer(s)Psikyo, Zerodiv (Nintendo Switch)
Publisher(s)Psikyo, Zerodiv (Nintendo Switch)
Platform(s)Arcade, Dreamcast, Nintendo Switch
  • JP: May 2001 (arcade)
  • JP: September 6, 2001 (DC)
Genre(s)Shoot 'em up
Mode(s)Single player, multiplayer
Arcade systemSega Naomi

Zero Gunner 2 is a 3D multidirectional shooter developed by Psikyo as a sequel to Zero Gunner, the original arcade game. It was released for the Dreamcast in Japan in 2001.

A version of this game was developed and released in 2018 for the Nintendo Switch, by Zerodiv. This version was given the title "Zero Gunner 2-" as Zerodiv had to rebuild the game almost from scratch, due to the original data being missing, and out of respect for both the original version of the game and purists.[1]


In the near future, an Asian conglomerate known as Igem develops a unique energy source capable of developing a number of innovative machines. Their over-abundant research with the energy leads to the construction of a weather control machine called ONI, developed entirely for the purpose of taking over the world. Once ONI is activated, the countries of the world suffer and Igem's secret militia move in to destroy any opposition. It is here that the Zero Gunner squadron is called into action to stop Igem and to destroy ONI.


One or two players can take their pick of three helicopters, each with their own firing pattern and battle oncoming waves of enemies through 7 different stages, each with a boss at the end. Each boss has a different form at the beginning, such as a train, boat, airplane, or submarine, but after the players have inflicted enough damage, it turns into a giant robot. After the players destroy the robot, the stage ends and they progress on to the new stage. There are 9 modes of difficulty, ranging from "Child", where enemies fire little to none when fired upon to "Very Hard", where enemies fire at almost any given moment.

The game is particularly innovative by including a way to rotate the helicopter in 360 degrees, allowing the player to fire in any direction. Most of the time this is required to survive, as enemies not only come from the top of the screen, but the left, right, and bottom as well. Like other scrolling shooters, the game makes use of power-ups to improve a helicopter's firepower. Each player also has a "Special" Bar, which slowly rises whenever players collect the little "E" icons from destroyed enemies. Every time the bar fills, the player has an opportunity to unleash their helicopter's special attack which often is capable of destroying every enemy on the screen.


On release, Famitsu magazine scored the Dreamcast version of the game a 30 out of 40.[2]


  1. ^ "A Quick Look At Zero Gunner 2 - Dreamcast & Switch Comparison", The Dreamcast Junkyard, January 26, 2018.
  2. ^ ドリームキャスト - ゼロガンナー2. Weekly Famitsu. No.915 Pt.2. Pg.54. 30 June 2006.

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