Zero Tolerance (video game)

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Zero Tolerance
Zero Tolerance box art.jpg
Brazilian cover art
Developer(s) Technopop
Publisher(s) Accolade
Platform(s) Sega Mega Drive/Genesis
Release date(s)
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Zero Tolerance is a 1994 video game developed by Technopop and published by Accolade exclusively for the Sega Mega Drive/Genesis video game console. It was one of the few Mega Drive/Genesis first person shooters, besides Bloodshot and the Duke Nukem 3D port. A sequel called Beyond Zero Tolerance (or Zero Tolerance 2) was in development by Technopop for the Sega Mega Drive/Genesis, but it was never finished.[1]


In the future, mankind has made great advances in interstellar travel and subsequently colonised the Solar System. The extrasolar settlements, research outposts, mines, commercial colonies, and spacecraft and space stations throughout the Solar System are protected over by a mighty, interstellar military conglomerate named the Planet Defense Corps.

When Europa-1, the flagship of the Planet Defense Corps, is attacked by an unknown yet lethal aggressor of apparently extraterrestrial nature, the Planet Defense Corps call in Zero Tolerance, an elite strike squad of five speciality-trained commandos. A recording of the last transmission from Europe-1 reveals extensive fire damage to the warship, almost total casualties and otherworldly creatures hunting the few remaining survivors of the attack. Also, the nuclear cooling system of Europa-1 has been damaged by small arms fire, and core breach caused by overheating will destroy the starship in a matter of hours.

As a member of the Zero Tolerance squad, the player character is ordered during the crisis briefing to infiltrate Europa-1 before it explodes. His mission is to completely eliminate the mysterious alien aggressor from within, and also the transformed humans of Europa-1 they have "infected", in the next few hours to erase all evidence of the attack and the alien intruders.


Zero Tolerance's first stage.

Zero Tolerance is made up of 40 levels spanning three separate areas: the space warship Europe-1, an abandoned merchant freighter, the heavily fortified central command building for the Planet Defense Corps, and the sub-basement areas of that building. The object of the game is to kill all of the enemies on a level and then proceed to the exit, which is either a staircase or elevator leading down to the next level.

However, nothing prevents the player from heading straight towards the exit without killing all of the enemies. If this is done, the player is simply not given any passwords until the entire area is finished.

Once a character is killed that character will be listed as "deceased", and becomes unavailable for playing. The player can choose from a total of five different characters; once they are all deceased the game is over.

Link cable support[edit]

The game supported connecting two Genesis/Mega Drives via a special link cable using the second joypad ports for a multiplayer mode. The cable was originally supposed to be shipped as a pack-in with the game.[2] However this was changed in a last-minute decision and a coupon for ordering a free cable was added instead.[citation needed]


Zero Tolerance features five different characters from which the player can choose to play, each one being a member of a crack commando squadron of the Planetary Defense Corps, an elite group codenamed Zero Tolerance. Each individual character has a unique ability which has a slight effect on gameplay, as well as different items they start with at the beginning of the game. All characters are named after the game's developers.

  • Captain Scott Haile - Codenamed "Psycho", and an imposing physical specimen, African-American Haile was an institutionalized pyromaniac as a youth. Haile has extensive specialty training in explosives, demolition, ballistics, bomb defusal, and countermeasures. His hot-headed nature is often a cause for concern for his fellow soldiers, and he has received a small number of disciplinary actions from his superiors. Haile's personal profile is classified, and much of his background is considered top secret. Haile is the Captain of the Zero Tolerance squad.
  • Captain Satoe Ishii - Codenamed "Soba", Ishii, a Japanese-American servicewoman, is a former captain in the radio operator division of the special forces. Although her specialty is in communications and communication technology, she is a highly decorated servicewoman with extreme physical prowess, hearing and eyesight. Ishii is a highly accurate marksman who can consistently hit a target with a size of 2 centimetres (0.79 in) at 100 metres (330 ft).
  • Major Justin Wolf - Codenamed "JJ Wolf", Maj Wolf is also an imposing physical specimen of Scandinavian origins, and had a highly decorated career with the Army Medical Corps before becoming the team doctor and surgeon for the Zero Tolerance squad. Wolf can make the best out of medicines, medical apparatus, first aid kits and pharmaceuticals and can patch himself up better than most. Wolf also has a combat specialty in extensive small firearms training, and is an expert pistol shooter.
  • Major Tony Ramos - Codenamed "Weasel", Maj. Ramos, before becoming a Zero Tolerance commando, came from another squadron in special forces who specialized in counter-terrorism, reconnaissance, and sabotage. As such, Ramos is a specialist in infiltration, information gathering, stealth and evasion. Ramos is also the best trained commando of the Zero Tolerance squad in hand to hand combat. This means he is best character in situations where no firearms are available, and is capable of quickly dispatching an opponent with his bare fists.
  • Major Thomas Gjoerup - Codenamed "Basse", Maj. Gjoerup is the electronics expert for the Zero Tolerance squad. Basse is also a specialist in security and surveillance systems, reading of schematics and blueprints, radar, and electronic mapping, scanning, and guidance systems. An army psychiatrist has deemed Basse the most psychologically unstable of all the members of the Zero Tolerance squad. Basse has received multiple disciplinary actions for insubordination, refusal to follow orders and conduct unbecoming an officer.


GamePro gave the game a mostly positive review, commenting that "First-person games like Zero Tolerance really put pressure on a system's processor, but Accolade has done a good job here: The anxiety caused by an adversary careening around a corner or the twitching body of a gunned-down spider is severe." They additionally praised the large and labyrinthine levels, cooperative multiplayer ability, and limited but effective sound effects, though they criticized a few elements such as how slowly the player character turns.[2] The four reviewers of Electronic Gaming Monthly had varying reactions to Zero Tolerance, but generally agreed that it was an effective substitute for Wolfenstein 3D and Doom on the Genesis. They scored it a 7.5 out of 10.[3]

2005 trademark issues with Eidos[edit]

In October 2005, Eidos Interactive announced a game titled Zero Tolerance: City Under Fire for PS2 and Xbox. Technopop's former president and owner of its assets, Randel B. Reiss, made a statement in which he held the copyright for the title Zero Tolerance, and also announced that he was working on an updated version of the classic Zero Tolerance under the same title which was being developed for the PSP; the statement alleged trademark infringement on Reiss' trademark and sent a "cease and desist" notice to Eidos Interactive in using the title Zero Tolerance.[4] Eidos later renamed their game Urban Chaos: Riot Response.[5]

See also[edit]


  1. ^
  2. ^ a b "ProReview: Zero Tolerance". GamePro (64) (IDG). November 1994. p. 84. 
  3. ^ "Review Crew: Zero Tolerance". Electronic Gaming Monthly (62) (EGM Media, LLC). September 1994. p. 32. 
  4. ^ Ellie Gibson (16 November 2005). "Eidos comes under fire from developer over trademark issue". 
  5. ^ Tim Surette (7 February 2006). "Zero Tolerance overtaken by Urban Chaos". GameSpot UK. 

External links[edit]