Zombi (1986 video game)
|Developer(s)||Amstrad: Yannick Cadin, S L Coemelck, Patrick Daher, Philippe Marchiset
Spectrum: G.M. Phillips, Colin Jones, S. Chance
|Release date(s)||Amstrad CPC: 1986
Other versions: 1990
A first-person arcade adventure, it draws inspiration from the George A. Romero film Dawn of the Dead; the player controlling four protagonists exploring a zombie-filled shopping mall. It draws from many parts of the film, including the gunshops, the escalators, and the articulated trucks used to block the entrances. If a character's health is depleted, he turns into a zombie, which then roams the room they died in. Zombies can be killed either by numerous body shots, or a single shot to the head. Characters were named after the creators of the game.
The original Amstrad CPC version was programmed by Yannick Cadin and S.L. Coemelck, with graphics by Patrick Daher and music by Philippe Marchiset.
It was re-released in 1990, with ports developed for the ZX Spectrum (by Geoff Phillips, Colin Jones and Steve Chance), Commodore 64 (Jean Noel Moyne, Laurent Poujoulat, Jean Francois Auroux), Amiga (Alexander Yarmitsky), Atari ST and DOS.
- Dead Rising; a modern interpretation of the Dawn of the Dead theme.
- ZombiU, similarly titled 2012 video game from Ubisoft
- List of zombie video games
- "Games, Games and More Games" article from Start magazine volume 3 issue 8, March 1989; retrieved from Atarimagazines.com
- Zombi at Lemon64.com
- Zombi at Hall of Light
- Sinclair User issue 98 at World of Spectrum
- Your Sinclair issue 52 at World of Spectrum
- Amiga Joker March 1990 and CU Amiga May 1990 reviews at Amiga Reviews (archive.org copy)
- "Zombi for Amiga (1990) MobyRank". MobyGames. Retrieved 24 November 2012.