Zombi (1986 video game)

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Zombi
Zombi box.jpg
Developer(s) Ubi Soft
Publisher(s) Ubi Soft
Platform(s) Amstrad CPC, Amiga, Atari ST, Commodore 64, MS-DOS, ZX Spectrum
Release Amstrad CPC
  • EU: 1987
Other versions
  • EU: 1990
Genre(s) Arcade adventure
Mode(s) Single-player

Zombi is an icon-driven arcade adventure video game. It was Ubi Soft's first publication, released in 1987.[1][not in citation given]

Gameplay[edit]

A first-person arcade adventure, it draws inspiration from the George A. Romero film Dawn of the Dead; the player controlling four protagonists exploring a zombie-filled shopping mall. It draws from many parts of the film, including the gunshops, the escalators, and the articulated trucks used to block the entrances. If a character's health is depleted, he turns into a zombie, which then roams the room they died in. Zombies can be killed either by numerous body shots, or a single shot to the head. Characters were named after the creators of the game.

Development[edit]

The original Amstrad CPC version was programmed by Yannick Cadin and S.L. Coemelck, with graphics by Patrick Daher and music by Philippe Marchiset.

It was re-released in 1990, with ports developed for the ZX Spectrum (by Geoff Phillips, Colin Jones and Steve Chance), Commodore 64 (Jean Noel Moyne, Laurent Poujoulat, Jean Francois Auroux[2]), Amiga (Alexander Yarmitsky[3]), Atari ST and DOS.

Reception[edit]

The ZX Spectrum version was awarded 87% by Sinclair User magazine[4] and 77% by Your Sinclair,[5] both reviewers were impressed with the immersive atmosphere.

CU Amiga awarded the Amiga version of the game 85%, whilst German magazine Amiga Joker scored it at 69%.[6]

Zzap!64 awarded the Commodore 64 version of the game 72%. The reviewer said that the gameplay is outdated and is very similar to Catch 23, a 1987 ZX Spectrum game.[7]

See also[edit]

References[edit]

External links[edit]