Zombie Studios

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Zombie Studios
Private
Industry Video games
Founded 1994
Defunct January 8, 2015
Headquarters Seattle, Washington, United States
Key people
Mark Long, founder, co-CEO
Joanna Alexander, founder, co-CEO CEO
Murod Tillaev
Products Games:
Blacklight: Retribution
ZPC
Saw
Spec Ops series
Comics:
Shrapnel
Blacklight
Website https://vk.com/zombieofficialstudio

Zombie Studios was an American independent video game developer of console, PC, mobile and web-based games. It was formed in 1994 as Zombie, LLC by Joanna Alexander and Mark Long, formerly of the Sarnoff Research Center. Alexander and Long founded Zombie after they completed the design of a virtual reality game console for Hasbro at Sarnoff in 1993. Zombie has designed and produced over 30 games for major platforms. From 1999 to 2004 the company was known as Zombie Inc.[1] They created a value label in 2005, Direct Action Games, to design and produce value titles for both PC and consoles.

Their titles span a range of product genres including first-person shooter, real-time strategy, puzzle, arcade, adventure, hunting, and simulation. Zombie developed for a wide variety of gaming platforms including Xbox 360, PlayStation 3, PSP, PS2, Xbox, PCs, and mobile phones.

Their publishing and distribution relationships include: Bethesda Softworks, Konami, Ubisoft, Activision, Atari, Microsoft, Disney, RealNetworks, NovaLogic, Take2, America's Army, Zango, Groove Games, Encore Software, Panasonic, Wild Tangent, Sony, BAM, Brash Entertainment, Mobliss, Ignition Entertainment and more recently Perfect World Entertainment and Atlus.

Zombie Studios shut down in January 2015 with its owners' retirement. Former staffers of the company subsequently founded a new studio, Builder Box Games (now Hardsuit Labs), who acquired some of Zombie Studio's former IPs, including Blacklight: Retribution.[2]

Games developed[edit]

Direct Action Games[edit]

Serious games[edit]

The developer was commissioned by the United States Armed Forces to co-develop a series of training and recruitment games. Some games were developed entirely by the developer, but some were co-developed with the U.S. Army Development Team, and others were made with other game developers.

References[edit]

External links[edit]