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Griptonite Games (co-developer for DS)
|Engine||PopCap Games Framework|
|Platform(s)||PC (Windows), Java ME, Mobile, Zeebo, Browser game (Flash), Nintendo DS, Nintendo DSi (DSiWare), Symbian^3|
|Release||October 27, 2008 (Microsoft Windows)
November 30, 2009 (browser)
May 7, 2009 (mobile)
December 14, 2009 (DSiWare)
January 19, 2010 (Nintendo DS)
- 1 Gameplay
- 2 Gems
- 3 Soundtrack
- 4 Twist in Bejeweled Blitz Live
- 5 Sequel
- 6 References
- 7 External links
Instead of swapping two gems, the player rotates a set of four gems clockwise. Not every move has to form a line of three, but each time a line is formed during a move, a tick will add up to the multiplier bar where every time the bar is filled, the multiplier increases by 1, which multiplies the points earned by matching gems. The multiplier chain will be broken if a move is made which does not line up three or more gems. If the same thing is done again, the multiplier decreases by 1. The Multiplier maxes out at X10. There are several different modes of gameplay available.
The player tries to match gems together, and the resulting matches contribute to a level up bar at the left of the screen. When the bar is filled, the player is warped onward to the next level. The game ends when an active Bomb Gem or Doom Gem counts down to zero and the disarm spinner lands on a skull, at which point the game board and the spaceship is destroyed, and the game ends.
The Zen mode is similar to the Classic mode, but do not include Bomb, locked, or Doom gems, therefore it continues endlessly and the player can never lose. This mode does still have coal for extra bonuses. This mode is intended for beginners and for those who want a more relaxed place of gameplay.
Challenge is unlocked when you get to Rank 3 (Rotator).
Challenge Mode is made up of several different challenges. On each planet, the player is given a specific challenge to complete. On the PC and Mac version, all the planets at the start (except Detonator) are locked. When at least the first challenge on a planet is completed, the next planet is unlocked. Every time a challenge is completed, the player is given stars. Each planet has seven challenges that increase in difficulty. After completing the seventh challenge, the planet's challenge turns into an ECLIPSE mode, where the player is given to make the highest objective possible in 3 minutes (except for Stratamax and Survivor). There are 13 planets to clear.
Blitz is unlocked when Level 10 in Classic Mode is completed for the first time. This mode is unlocked at the beginning in the Steam version.
Blitz is the new name for the original Bejeweled game's timed mode. The gameplay is the same as in Classic mode, but with a time limit of five minutes to amass as many points as possible. In the web version, the time limit is three minutes. The game ends when a Bomb Gem counts down to zero, or when time runs out. As the game progresses, the announcer will alert the player how much time remains, starting at one-minute intervals, then thirty seconds, and finally at ten seconds, where a countdown can be heard.
Battle Mode is exclusive to the Nintendo DS version of the game. It lets the player battle against another player. The player who fills the battle tube first wins.
Normal gems come in eight different colors and shapes such as square-shaped rubies, rhombus-shaped topazes, sphere-shaped diamonds, decagonal emeralds, crystal-shaped sapphires, triangle-shaped amethysts and hexagon-shaped tourmaline.
These are in different forms, and they can be created by matching more than 3 gems in a row, or in different conditions.
Flame Gems are created when 4 gems on a straight line, a T, a +, or an L-shaped line of gems are matched. It appears as a gem on fire. When matched or detonated, it explodes itself and the 8 gems next to it like a 3 x 3 square.
Lightning Gems are created when 5 gems are matched in a row. It appears as a gem full of electricity. When matched or detonated, it destroys all the gems on its row and column.
Supernova Gems are created when 6 or more gems are matched in a straight line. This can only be created by a cascade. It appears as a burning electric gem. When matched or detonated, it destroys three rows and columns of gems from where the gem was detonated. It can be seen as a combination of a Flame and Lightning Gem.
Fruit Gems are created when maxing out the x10 Multiplier twice. The multiplier does not upgrade after the 10th multiplier. Instead, when the multiplier is filled and the player makes another match, a yellow tick will turn to a rainbow tick. When all the rainbow ticks are filled, the multiplier bar shoots out a beam that turns any bad gem (ex: the bomb with the lowest number) into a Fruit Gem. If there are no Bad Gems, a random gem on the board is turned into a Fruit Gem. When matched or detonated, the Fruit Gem shoots out 3 rings of pulse energy that makes all the gems of its color shake and adds ticks to the bombs, and the 4th ring destroys all the gems of the Fruit Gem's color, as well as any locking gems and Lock gems. Any other Fruit Gems cleared due to having the same color as the Fruit Gem that was matched acts like a Flame Gem instead. The Fruit Gem also adds 10 extra ticks to any leftover Bomb Gems or Doom Gems. After that, the bonus turns into a Mega Fruit Bonus. When the Mega Fruit Bonus is completed, fruits will dance on the screen and give the player a big score bonus, and after the bonus, another fruit gem will appear. Fruit Gems do not affect Locking Doom Gems.
Coal gems appear randomly. Coal can't be matched, but when it's destroyed by the explosion of a Flame, Lightning, or Supernova Gem, it breaks open and geodes pop out from the coal and each geode that appears give a score bonus.
The gems over here give obstacles for the player and can end the game. None of these bad gems appear in Zen mode. At the end of every level in Classic mode, all the bad gems are destroyed.
This is the most dangerous gem in the game. These gems appear starting at Level 2 in Classic mode, and instantly in Blitz Mode.
The gem appears as a gem with a mine. Every time a twist is made, the number on the bomb goes down by 1. On later levels, they start with a lower number. Starting at level 15, Bomb Gems have their timers start at 7 whenever they enter the board. The player must clear the Bomb Gems before the bomb timer reaches 0. When the bomb timer reaches 8, the bomb starts to emit smoke, the number flashes red, and the bomb starts shaking. When the bomb timer reaches 5, the bomb plays a sound every time a twist is made, giving a warning, and the music adds some extra instruments and plays faster. In Classic Mode, if the Bomb Gem reaches 0, the Disarm Spinner appears. In Blitz mode, should a Bomb Gem reach 0, the game immediately ends.
When a bomb hits 0, the Disarm Spinner appears, giving the player one last chance to destroy the bomb. A wheel of 8 gems will appear, but 2 gems will immediately turn into Skulls. The wheel will then start spinning, and the player must click on "Click to Stop" (or touch to stop) to stop spinning the wheel.
If the spinner lands on the pair of gems, the bomb will match with the gems, disarming the bomb. 6 more ticks will also be added to any remaining Bomb and Doom Gems.
If the spinner lands on the pair of skulls, the bomb will ignite, and explode, destroying the spaceship, the board, and the planet cube, and the game ends.
Each time a bomb hits 0, two more pairs will turn into skulls until one pair of gems is left. The Disarm Spinner doesn't appear in Blitz mode, so if a bomb hits 0, it instantly explodes and the game ends.
The Disarm Spinner doesn't affect Doom Gems.
These gems start appearing in level 4 of Classic mode, but in later levels, they appear more frequently. It doesn't appear in Blitz mode, but they appear in the challenge mode Survivor.
At a random point, a lock will appear over a gem. If the gem isn't matched in the next move, it will turn into a locked gem. A locked gem can't be twisted, but it can still be matched to destroy the lock.
These deadly gems start appearing at level 13 in Classic. Like Lock Gems, they don't appear in Blitz mode. However, Doom Gems do appear in the challenge modes Survivor and Chain Reaction (only in Eclipse mode).
At a random point, like a lock gem, a slightly larger lock with small spikes and purple vapor will appear over a gem. If the gem isn't matched after the next move, it becomes a Doom Gem.
Doom Gems are a unique combination of a Coal, Bomb, and Locked Gem. Like coals, they can't be matched. They tick down like Bomb Gems, but only after matchless moves. Like Locked Gems, they can't be moved.
Only one Doom Gem appears on the board at a time. The gem has a countdown number like a Bomb Gem. If the Doom Gem's number hits 0, it instantly explodes with no chance to disarm it, and the game ends. It cannot be moved or matched, the Doom Gem can only be destroyed by the explosion of a Flame, Lightning, or Supernova Gem.
In Classic Mode, the lowest starting number for a Doom Gem is 9. Only one Doom Gem appears per level starting at level 13.
In Survivor mode, the Doom Gem is set to a counter of 20, whereas in Eclipse, the Doom Gem is instead set to a counter of 15.
In Chain Reaction (only Eclipse mode), the Doom Gem is set to a counter of 1 to make the challenge more difficult.
The soundtrack to the game is composed by Finnish musician Peter Hajba, known by his demoscene nickname Skaven, and Phillipe Charon. The voice in the main menu and during gameplay is performed by Ken Tamplin. In the Xbox 360 version, it is voiced by Lani Minella.
Twist in Bejeweled Blitz Live
Main article: Bejeweled Blitz
Even though there was no version of Bejeweled Twist for Xbox 360, the other type of game mode (the other one being Classic) is Twist. Instead of a clockwise twist, it's possible to make a counter-clockwise twist.
- Bejeweled Twist: Credits Archived May 28, 2010, at the Wayback Machine.
- "PopCap Unleashes Bejeweled Twist On Unsuspecting Public". PopCap Games. 27 October 2008. Archived from the original on 14 July 2011. Retrieved 14 December 2009.
- "PopCap Games Launches Mobile Version of Bejeweled Twist". PopCap Games. 7 May 2009. Archived from the original on 26 June 2010. Retrieved 14 December 2009.
- "PopCap Launches Bejeweled Twist for NintendoDSiWare". PopCap Games. 14 December 2009. Archived from the original on 22 December 2009. Retrieved 14 December 2009.
- "PopCap Expands Bookworm and Bejeweled Twist Franchises With All-New Adaptations for Nintendo DSiWare and Nintendo DS". PopCap Games. 21 September 2009. Archived from the original on 26 June 2010. Retrieved 14 December 2009.
- "Bejeweled Twist Readme". Archived from the original on 2009-08-13.